Hello Playerbase,
I will begin by acknowledging that this idea is probably low on the list of priorities. There is a lot going on in the game, any many changes and reworks I am excited about.
But, you will all have to forgive my impassioned plea for a closer look at a cabal which, I think, goes largely unnoticed.
Since I've piddled around in the last weeks, I have seen a refreshing increase in roleplay. I hear a lot of belly-aching about it, but I have found that initiating roleplay in the right way, at the right time, has been more than rewarding. I find it disheartening, however, that the one cabal dedicated to the upkeep and continuation of this fantasy land is seen as a joke.
I can't blame you. The Herald cabal is, in my view, outdated and underutalized. Below I will outline a few ideas I've been kicking around for how we can breathe some life back in to it. I have bled Herald green for seven years, I just want to see it get back some of its old glory.
First, I think they should retain most if not all of their old abilities. Writing notes, scribing tomes, etc. With some tweeks.
No rares/limited rares: As far as I remember, Heralds are considered a group that one should only PK if there is a very good reason. Pair this with their own rule of no attacking for a good reason, and you have a cabal that's decidedly peaceful. Rares are nice and shiny, but Heralds don't need them. Consider instead increasing the number of those special items Heralds can use that other cabals can't, and/or reworking the gear they can purchase from their cabal shop owners.
PK Immunity: I think its largely abused. Instead, make it a higher ranked skill with a higher CP cost. In my opinion, it should only be used in those situations where there is important RP events underway and killing off the herald would be counter-intuitive to the story progression. A Herald should think twice before burning their hard-earned CP to hide behind their royal escort.
Fix the Library: I have, over the course of a couple characters, attempted to fix the way the library is laid out. It's an eye-sore, and many books are misplaced. I was told once that the coding was difficult or impossible. If it's a matter of the time put in, I would gladly donate however much time is needed to personally go through it line by line to make people more interested in reading what previous Heralds have taken so much time to put to 'paper.'
Player Responsibility: This is more directed to the people who are/have been/will be Heralds. There is so much potential with a little organization. Writing contests, contests on history of obscure historic knowledge, things like "Whose the Aabahran's most intelligent" stuff. This can be augmented by immortal rewards, but it would take a player to initiate.
And now for the meat; Subcabals.
Wordsmiths: Heralds who know the power of the written word. They are the ones behind the scenes, watching and recording, dispensing powerful knowledge at their discretion.
Librarian (V):
-Storybooks: These Heralds are masters at writing, and have learned to put power behind what they put to paper. They can create books on request, specialty works for the readers of the land. (It can be a creatable book that can be read and have text. Great RP tools, with titles the Librarian sets. Maybe some small bonuses. Owner-only, or destroyed on death?)
Archivist (T):
-Tattoo: With extensive knowledge of the written word, Archavists can tattoo their target with words of power (a certain list of buffs, working sort of like the tattoo guy in Miruvhor)
Academecian (E):
-Herald: A non-attackable mob in each of the major cities that relates modern events. The messages can be set by the Academecian
Historian (L):
-Eyes and Ears: Through their extensive network of informants and supporters, high ranking Heralds can follow a target and record their actions. (Works like immortal snoop. Can be set on the Herald mob, which can, for instance, be set in the central commons where a good deal of RP happens. Perhaps also on characters who grant permission (barring qclasses, and cancels if they enter another cabal)
Narrator: These Heralds excel in relating tales. They are the wanderers and field researchers of the Great Library.
Dilattante (V):
-Ventriloquate:A skill similar. Works for mobs only, perhaps.
-Adventure Sense: Through their long years traveling the lands, Heralds can almost smell a nearby story (Works like 6th sense. Can snese nearby RP mobs or gods. Gods would have to wizinvis, cloak, or tell the herald to piss off if they don't want them around)
Fabulist (T):
-Long Ears: Heralds spend a great deal of time in taverns and crowded places, ever in search of a story. As such, they have developed a keen sense of hearing (Can hear through rooms, maybe listen through doors)
-Set up Game: Temporary poker tables or something like that? Of course, the games would have to be coded in.
-Yarnspinning: Narrators are capable of telling incredibly inspiring tales to their fellows, uplifting spirits (Rather like bard songs)
Racontuer (E)
-Living Story: So much the storytellers are they that high ranked Narrators can almost seem to be someone else in the course of their stories (perhaps they can temporarily 'change' themselves in to a creature they set, or spawn one with a low hour-count like a pet. Cannot attack)
-Fame/Defame: Reputable Narrators can use their street-sense and popularity to elevate their target to levels of fame, or tear them down completely (Bonuses/Penalties like buying stuff in stores, people call out their name in cities, etc.)
Rhapsodist (L)
-Global Echo: Through a network of patsies and fellows, the highest ranking Narrators can instantly relate news to the land (Messages only, no emotes)
-Current Leader power, which shall not be discussed.
Some of these may be far-fetched, but abuse would certainly be punished, and the good bits are reserved for the highest ranked - those who are trusted. Some may be pure fancy, but their only ideas.
Please share your opinions, any discussion is better than the utter disregard the Heralds face today.
Thank you for your time in reading, if you've gotten this far ![]()