forums wiki bugs items changes map login play now

Bards and their oddities.

So, I noticed that Bards have some really really odd skills that are rarely if ever used. Also, they are missing some things big time.

PROBLEMS:

Knockout - I've never seen a strong bard waste their time with this skill, it almost NEVER lands and is pretty much useless.

Uppercut - Yup, why would you do this? Another skill that VERY rarely lands and even if it does, why would a spell caster stick around? Exactly.

Analyze - Does this even do anything??

Taunt - Skill that can be beneficial, but not only can you fail it but it can backfire and be horrible for you in the end, wtf?

Hide - Priceless, but hey Bards are the only class with hide that lacks....DETECT HIDDEN??? Why the expletive deleted is that??? Lame if you ask me.

SUGGEST SOLUTIONS:

Knockout - Make it do nice damage if hit, not TOO much though like backstab but nice like a strong non-paladin charge or something of that effect, if it doesn't hit the right spot. Knocks the target out it hits the right spot. Kinda like Cleave.

Uppercut - Make it land a bit more often, maybe not complete silence but mess up casting instead?

Analyze - I dunno, take it out? Or make a more useful help file so people can see what it actually does. It doesn't seem to help anything AT ALL.

Taunt - Take away the negatives, and just make it fail a little. More like roar, not nasty backfiring things.

Give them Detect Hidden, must suck being worked by thieves/ninjas that can see you but you can't see as a class that has hide. City dependent but not able to use the city to it's full advantage has to suck pretty bad.

Conclusion:

This is just a suggestion. I have played a 50 bard and was thinking about making another, but remembered all pk for a bard is at 50 is edge crafting the right stuff, prepping and throw chasing people. Kinda lame. Just a little spice up for bards and maybe attract a few more?

Whatcha guys think?

So, I noticed that Bards have some really really odd skills that are rarely if ever used. Also, they are missing some things big time.

PROBLEMS:

Knockout - I've never seen a strong bard waste their time with this skill, it almost NEVER lands and is pretty much useless.

Uppercut - Yup, why would you do this? Another skill that VERY rarely lands and even if it does, why would a spell caster stick around? Exactly.

Analyze - Does this even do anything??

Taunt - Skill that can be beneficial, but not only can you fail it but it can backfire and be horrible for you in the end, wtf?

Hide - Priceless, but hey Bards are the only class with hide that lacks....DETECT HIDDEN??? Why the expletive deleted is that??? Lame if you ask me.

SUGGEST SOLUTIONS:

Knockout - Make it do nice damage if hit, not TOO much though like backstab but nice like a strong non-paladin charge or something of that effect, if it doesn't hit the right spot. Knocks the target out it hits the right spot. Kinda like Cleave.

Uppercut - Make it land a bit more often, maybe not complete silence but mess up casting instead?

Analyze - I dunno, take it out? Or make a more useful help file so people can see what it actually does. It doesn't seem to help anything AT ALL.

Taunt - Take away the negatives, and just make it fail a little. More like roar, not nasty backfiring things.

Give them Detect Hidden, must suck being worked by thieves/ninjas that can see you but you can't see as a class that has hide. City dependent but not able to use the city to it's full advantage has to suck pretty bad.

Knockout and uppercut are, well, what they're supposed to be. The bard is a jack of all trades, master of nothing.

I agree that they could use detect hidden, but then again, they're like beggars/bar room brawlers, not trained assassins.

Taunt is hilarious!

And Analyze...go analyze some low level mobs....it's incredibly useful.

Uppercut is prevented by protective shield, too. So 90% of the people you'd want to uppercut you can't anyway.

bards have throw and fire weapons o.0 two unblockable vul hitting skills with dodge parry dual parry and word of recall. i think they are pretty solid dual wielding vuln weapons. that being said i find it odd that they have pugil and no two handed... bards can be very solid in the right hands, especially in cabals with awesome pets like knight/watcher/tribunal/nexus ( rare but there was a demon bard at one point from what i've heard.)

If these changes were made they'd have to loose throw(best throw in the game) or fired weapons.

Uppercut is prevented by protective shield' date=' too. So 90% of the people you'd want to uppercut you can't anyway.[/quote']

this is very true.

Well that's exactly it though, I mean why have a bunch of skills that you never use. Then give them a powerful throw and so really...You prep and throw chase people...Meanwhile, how does someone who has learned how to hide, not know how to see hidden. I mean it just doesn't add up in some ways. But that's besides the fact, I'm just suggesting some changes so they aren't such a 1 skill class. I mean some versatility please? This is how you pk with a bard against...well everyone. Find out weakness, pull out that weakness card, prep(like every other class) and throw.

Are you kidding ?

For one, Bards are not what we would call a Class designed for PK. They are a RP class that got an Upgrade cause everyone laughed at their PK department.

Analize - Are you kidding ? What I would not give to have this on Other Classes. This is extremely useful in exploration. And learning the Mud.

Go analize some Vampires.

Just think of your Strenghts.

Peek and Steel

Wands for Sanctuary/Flight

Dirt Kick and Dual parry. You have more defenses than a Dark Knight.

Ventriculate - This is Hilarious in PK.

Throw - Your own version of Hellstream.

Cure Serious!!!

Word Or Recall

You are like a Hibrid Mage Cleric. That can Hide.

Well, I agree with most of what you guys say, except DKs having less defenses, umm....have you played a DK??? Guess not. Anyways, I just guess I wish Bards were a bit more versatile is all. The fact that you can completely waste the class if throw was taken from them. I mean, the class is ENTIRELY dependent on throw. If you don't realize that...you've never played a bard.

Are you kidding ?

For one, Bards are not what we would call a Class designed for PK. They are a RP class that got an Upgrade cause everyone laughed at their PK department.

this still doesn't change the fact that wielding 2 ice weapons icy card and icy arrows they would completely annihilate a fire giant warrior, ok take the weapons out of the equation and they still can win.

bards can shred just as hard as any other class, keeping things in combat and getting out of combat are the only downfalls to playing a bard. not lagproof and cant lag, they can do just about everything else and adapt to almost any situation without meditating like a monk or blm. Are they OP? no. Can they kick some literal @$$? absolutely.

Every class is an rp class and a pk class, that's the beauty of it. the only reason people think bards are weak is because they were trained to think that way.

bard MEMBER WATCHER vs. Vampire ELDER NEXUS this says enough. I can't do well with battlemages, you cant do well with bards. You win some you loose some, this thread is proof enough that bards rock faces.

this still doesn't change the fact that wielding 2 ice weapons icy card and icy arrows they would completely annihilate a fire giant warrior' date=' ok take the weapons out of the equation and they still can win.[/quote']

I doubt that. A warrior can use weapons the bard cannot, he wont get out meleed. If the warrior is big then the bard will be bashed, if he is bashed he wont be throwing.

Last time I played anything with edge craft the special material items reverted to steel if you kept them in your backpack too long. This means that even though you dont need to empower or change stance, you constantly need new cards. Not all vulns are super easy to get edging material for in a pinch.

Brawl?

there is your wtf.

An Autosyntax skill that appears to be utterly useless. Lets scratch it and give bards something useful like a song that cures maladies, or revamp it so that it actually oh I don't know does "anything".

You obviously have no idea what brawl does then. Brawl is kick-***.

Last time I played anything with edge craft the special material items reverted to steel if you kept them in your backpack too long.

Throwables made of special materials used to revert back to steel when you leave the lands. This should be fixed now though, with one of the recent changes.

You obviously have no idea what brawl does then. Brawl is kick-***.

Enlighten me.

I've got a few idea's about bards...guess I will make a thread about it...but yeah, I like them a lot for RP...but I think they need some revamping...JMHO