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Fury

well played against the last one i had a while back' date=' although i hate that combo b/c it just seems like that had to be done against me was fury fury fury fury and there wasn't anything I could do about it. and with it being spammable and no CD on the ability i just started loggin off cause it just made the game not fun, not your fault its a game mechanic thing. Good character though.[/quote']

I agree, Fury is quite Overpowering for a Mage. It will make your spells fail half the time, reducing your fighting ability by half (invockers).

I do not find the Fire vulnerability a solution as it does not doubles your fire spells damage output.

Non good Battlemages can dance "Infeno", and it aids.

Clerics are a pain, unless you happen to be a "fire" Domain Cleric, or have a Unique Mace.

Then there is the special Combo. A Feral Chance (Discord included) Cleric "holy hands + fury" make an incredible Combo vs commoners.

My strategy vs this case is probably Mindflayer Flee-murder, and even then he knows what direction you fled.

This all just to give you some tips.

Get +Spell proficiency gear and + Luck gear.

  • 15% Ray/Path is enough. To bad only +5% fireball.

The ideal would be the introduction of a +10% Flame Arrow Item.

Remember proficiencies are capped at 110%. Which is ideal for skills, and bad for spells.

As a cleric, there is also a Wand of DemonFire that should provide some nasty surprise. With the fix (1.5 years ago) of Holy Hands, you can now attack/defend while holding a Wand/Staff. Take advantage of this Holy Hands perk.

Pitty that there is not some Wand of 10 charges of 56 Fireball, now that would be fun. It would be putting the Fear back into Fireball.