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Building on LA's "Fired Weapons and Berserkers" thread

I was thinking about LA's idea (and berserkers in general) when this struck me.

...An enraged devastation berserker charges at you, foaming at the mouth with twin axes gleaming! Stepping backwards to avoid his charge, you fire a volley of arrows at him. You watch in sheer horror as he snaps the arrows at their shafts, seemingly undazed by the projectile wounds...

Here's my idea.. add this perk to devastation berserkers only.

Pro-While raged, devastation berserkers have a 80% chance to ignore projectile damage, reducing an arrow's strike to mere scratches.. (of course he's going to feel a head shot)

Con-They will experience blood loss indefinitely while raged. Only when they relax will they be able to remove the projectiles fully and end their bleeding after a couple of hours. (This could lead to some nasty deaths, instead of near rage death recoveries.)

As long as the blood loss doesn't stack. Otherwise I see Devastation Berserkers becoming fish food for anything dancing around with a bow. That's still one nasty con.

Let's split it like this:

Devastation - What you said.

Fury - Powergrip + Tower Shield. Tower Shield - When wearing a shield, a Fury Path Berserker gains concealment versus arrows, 50% miss chance.

Anger - Skull Crusher + Uncanny Dodge. Uncanny Dodge - The focused Anger improves the reflexes, but the least of the bloodlusting of berserkers, they can channel their uncanny speed into dodging the arrows, gaining a concealment bonus for 25% miss chance and another 50% chance to half the damage by taking it to a part of the body not so vulnerable.

It's a risk I'd take over the damage they eat from archery. I like your other ideas too.

Cool ideas. And I agree that something should be done about the zerk/fired weapons situation that L-A brought up.

Still say if you come at my zerk with a bow, My focus will be cutting that darn bow string. Eliminate the bow, win the battle. Ignoring pain is a nice idea, but if I ignore the arrow in my heart long enough I will die. My zerks are out to destroy your offense and defenses, that bow is a weapon, cleave it. Its not an over powered skill, because certain bows are burn proof are they not?

Further thought, maybe it should be path oriented. Some zerks cleave the bow say the head strong ones., Others (devestation) ignore the pain, and the angry ones, if wielding a two handed weapon, might have a chance to deflect the arrows.... I would like to see some tests run on this.

Re Croyvern: We already have weapon cleave and shield cleave. Now you want to add bow cleave?! That actually sounds kind of cool, but I know I'd be pissed as hell if I had certain rare bows, or if I spent a couple thousand CPs on a bow, only to have it cut in half by the first zerk to walk along willy nilly.

Re Idea: Sounds good to me. I'd like to see zerks get something to protect them from bows, because as it stands, a zerk doesn't stand a chance against an archer ranger. Especially if they're a vuln race, you could literally shoot them to death in a couple of ticks, and they couldn't do a damn thing but run.

Let zerks cut the bowstring. The bow is not broken but it cannot fire for say I dunno 5-8 ticks? Then the fired weaponer in question restrings it and carries on. Maybe cut that time in half for archer rangers since they should be able to restring a bow in record time.

Let zerks cut the bowstring. The bow is not broken but it cannot fire for say I dunno 5-8 ticks? Then the fired weaponer in question restrings it and carries on. Maybe cut that time in half for archer rangers since they should be able to restring a bow in record time.

Hmm. I actually like this idea quite a bit.

Re Croyvern: We already have weapon cleave and shield cleave. Now you want to add bow cleave?! That actually sounds kind of cool, but I know I'd be pissed as hell if I had certain rare bows, or if I spent a couple thousand CPs on a bow, only to have it cut in half by the first zerk to walk along willy nilly.

Re Idea: Sounds good to me. I'd like to see zerks get something to protect them from bows, because as it stands, a zerk doesn't stand a chance against an archer ranger. Especially if they're a vuln race, you could literally shoot them to death in a couple of ticks, and they couldn't do a damn thing but run.

As someone who's played a zerk vs shooting people the only strategy I found to be useful was to run in a circle around them until I could get in for a dirt kick. I was always sort of thankful I didn't get someone who wanted to play flee and shoot in a forest - though the usual strategy would be to move to water.

That bow string idea isn't bad - if it gives you 5 - 8 ticks breathing space to get the job done.... I'd prefer to just destroy the bow but it leaves the zerk open to someone carrying 248320943 low level bows etc.

L-A

I really like Reccum's suggestion aswell.

Good call on string cut.

A 5-7 random hour affect.

-1 or -2 hours for Archery expert rangers. (4-6 or 3-5)

Perhaps Dex based skill, or opposed Dex.

4/5 + Opposed Dex + 10 dodge bonus = 50% chance to land

Some sort of save for Archers. To give 33% landing rate. After all archers depend heavily on archery.

The idea, is VS a Archer the Zerk has to play hit and Regen while trying to cut the bow. Then move for the kill.

could just make path of destruction zerks shrug off arrows with a high % chance.

you always see that crazed ogre with arrows sticking out of its arms or chest charging completly oblivious of the insignificant wound.

could just make path of destruction zerks shrug off arrows with a high % chance.

you always see that crazed ogre with arrows sticking out of its arms or chest charging completly oblivious of the insignificant wound.

That was my initial vision too. I don't see a berserker having the dexterity to slice a bow string, but "that's like my opinion man"

-The dude abides

That was my initial vision too. I don't see a berserker having the dexterity to slice a bow string, but "that's like my opinion man"

-The dude abides

yeah me either..a crazed flared nostril red eyed enraged minotaur is about a slikely to snip your bow string as he is likely to be stopped by a few arrows.

Let zerks cut the bowstring. The bow is not broken but it cannot fire for say I dunno 5-8 ticks? Then the fired weaponer in question restrings it and carries on. Maybe cut that time in half for archer rangers since they should be able to restring a bow in record time.

wow that would be really really depressing as an archer ranger to have to deal with that lol, i played 2 or 3 of those in the past and i used my bow 90% of the time.

Why is this sticky???

Anyway, cutting a bow string is easy. Even for a Berserker.

I know that it would be more RP to have them break the bow.

But it is an disadvantage for both the ranger and the Zerk (non rare bows x100).

A 1 hour effect for non archers. And 0 hours for archers is effect enough for Cut string.

Devastation could just shrug arrows 80-90% of time.

What if the berzerker does not strike the bow? No destroyed rare bows. The quiver is an easier target. What if instead the berzerker chops his opponents quiver? Let it spill the arrows on the ground. Maybe prevent the shooter from "reloading" for the duration instead. Just a thought.

Or give every berserker the ability to use a shield to block the arrows. It would force berserkers to be more defensive, sacrifice some offense, and usually wouldn't see a polearm wielding berserker going after a ranger anymore and completely schooling them.

I think this would be more useful, imho, and easier to code.

then couldn't you open shield blocking arrows to all classes with shield block? it makes sense from a real fighting stand point.

No, only for melees that don't have fired weapons by default, or shield expertise warriors. A cleric blocking arrows with his or her shield would be a 'duh' kind of thing in real life, doing it in the game would make them that much more powerful.