Holy Wrath is only usefull for Evils.
Neutrals get almost half the damage or something near.
Goods get none...
The Stapple of Paladins is Mounted Combat, Wrath and cures.
Paladins are weak with weapons, with few types and an awful selection.
Their defence, comes mainly from spells. Without blind fighting and lacking weapon knowledge they eat meele like a Cleric.
Sure they have dodge, but they do not have Protective shield to escape and heal.
Their offense vs mobs even Pales compared with that of a cleric.
I can do the Factions with a Cleric, but cannot with a Paladin.
Got sidetracked.
With the introduction of few new Classes/Races, the shift of the Mud changed. But Paladins remained the same with the exception of Magic strike.
Geared for fighting lagging Warriors when using a shield, it has few other little applications.
Now Dark Kights have new shining Toys...
Improved Cleave...
Chamies casts...
Magic strike that works without a shield
And staff protection thing
Reformed Malforms
Yet Paladins have to fight new menaces they did not have to in the past.
Feral Fury comes to mind.
Blademasters strikes.
Rangers casting spells. In case you are wondering, arrows spells are blocked by saves. No saves, and you get some nasty spells on you.
Paladins unlike DK's need to be able to cast, in order to win fights.
No Dey, you are not an example. You had very good gear. Classes should not need that kind of gear to compete.
Just like Clerics should not have to go to Gear just to get that Dam Mace.