That is' date=' if an alliance would become null after this implementation or not. [/quote']
The only intercabal alliances I could really see working out in the new system (they don't even work in our -current- system) would be the ones that the IMMs put forth for balancing reasons (e.x. all the vets are in Forsaken so the other two cabals band together until it evens out)
The political system we have now isn't played out at all and is paper thin as it is.
Also, how would we put these sub cabals together under one cabal whose main concern would be overly different then all the other sub cabals?
One such way would be in the premise section I outlined. The most difficult case is the Empire which has a good-only and evil-only subcabal led by a neutral-only one. I can't imagine -a lot- of killing intracabal-wise. But I CAN imagine the subcabals making things hell for each other should they get out of line.
Let's take the Empire for example. On one hand, we have the glorious do-gooders, defenders of the peace, smiters of conquering armies and revolutionary forces. On the other hand, we have the backstabbing, money-grabbing evil schemers, also working (officially) to defend the peace and to root out revolutionaries. They are motivated towards the same end goals (albeit with a different focus) for very different reasons. The good-doers are bound by the law and uphold it, working honorably in the open at all times. The agents must in turn work around the law, doing what is technically illegal, but doing so without -ever- causing legal problems due to their affiliation with the government. This means that sometimes agents will make mistakes and get themselves wanted (thus hunted). It will also mean that sometimes the Knights will be interfering with the business of the Empire (by protecting enemy cabalmates in a town for example because they can't break the law) and targeted or redirected by the agency/council. In this, some intracabal conflict can occur, but not a great deal. The Empire is also a special case because the opposite subcabals can't resupply, hunt, or officially coordinate attack/defense with each other due to opposite aligns. A lot of potential for PK/RP strategy here.
Wouldn't it become a huge cabal with a bunch of differences, fighting, and couping rather than 3 cabals fighting against one another?
Shortly, yes I feel there is room for limited subcabal vs subcabal conflict, but mostly on the RP side (except for our resident evil-only subcabals). More than that, I'd leave that up to the IMMs to decide.
Thirdly.. what about couping? Would that become obsolete?
Not at all. It would remain in the Forsaken (cabal) and Agency (subcabal), similar to now (Nexus + syndicate). I'm sure a system could be worked out for Stalker/Knight with the challenge system if we so wished.
What about Leaders and Elders of the 3 cabals? Would there be a L and an E for each sub cabal, and a 'King' so to say for the whole cabal?
Leaders are a rare enough thing as it is that I would imagine that we would never need more than three leaders in the game at any time. We can also follow the present system of one elder per subcabal which would give us 3 leaders + 7 elders possible. That is enough for us I think.
I'm just not sure we've all this thought out, yet. Needs a -lot- of work for the time being. Until then, I'll vote no, since I'm unsure if the Immortals (or me) would want to make such a large change...
That is the purpose behind this public thread--to flesh things out. 