(and replace it with something that helps against everything).
Atm, nobody chooses good/evil classes that do not have this spell. They pick neutral for more damage and less wicked spells against them. I think a lot of the 'neutrals' out there are nowhere near neutral. Maybe FL got its own definition?
But neutral syndicate - i cant see it happen. Killing people for money is not being neutral - its plain evil.
There is almost only neutrals in warmaster. Kanthe and Scholin being the exception.
Because of these protection from good, evil and damage against spells, we will have clerics dying to fight people of the opposite align, refusing (fleing lands) when fighting neutrals - who will be more than happy to fight exactly these people.
I think that it would make the game balance better without these spells, and people would choose an align more in the line with their characters path. (I believe way too few are outcasted too, I have only seen a outcast bard).