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Chii bolt

Curious as to your thoughts as to making chii bolt no longer remove ice shield/fire shield/steel wall.

It would give invokers and clerics a little boost up VS monks in terms of taking damage every tick from said spell and could give monks more a reason to flee when fighting these guys in certain circumstances.

RP reasons can be provided as to why those 3 protections wouldn't be destroyed by it if that is a concern.

Dey

see, I think chii bolt should have chosen effects. Like if you want to drop prot shield, then bolt protective. If you want to drop ice/fire/steel wall, you bolt those accordingly, if you want to cause lag, then you bolt the player. As it stands now chii bolt drops all ac buffs, protective shield, and any additional combat shield.

STORING THE CHII

Syntax: store

Before the monk can release the chii bolt, they must first store up their

chii. First the need to have chii circulating through their body before

they can store it. The chii can be stored up to 3 different levels.

RELEASING THE CHII

Syntax: bolt

Syntax: bolt

Each level of stored chii has different effects when released on a target.

A level 1 chii will knock the target to the ground, temporarily disabling

the target. A level 2 chii can be released for damage, but if kept stored,

a level 2 chii will cause the monk's attacks to become magical in nature.

A level 3 chii shoots out as a barrier, and will cancel most

** barrier type spells it collides into.**

** **

And since fire/ice shield and steel walls are a type of barriers spells in that aspect it does makes sense.

Now I know what you mean Dey about how powerful it is, but I think it is fine against clerics and vokers.

Clerics

  1. Evil clerics can both lag and drain the mana of monks.

  2. clerics do have some high damage aff spells Ray/Truth which in turn can cause mals.

  3. They can heal themselves and have a whole lot of protection spells.

  4. The both can reduce Hit

  5. Can use scrolls for different effects.

  6. Can summon

  7. Recall

  8. Dispel Magic.

Invokers

  1. Can cast high damage spells.

  2. Improve their ac with enchant ability.

  3. Recover their mana.

  4. Recall.

  5. Pass through doors.

  6. Sanctuary.

  7. Dispel Magic

Now on the other hand Monks can be very powerful against those both. With alot of skills to do a lot of damage in a short amount of time, though must rely on consumables to protect themselves.

Monks

  1. Bare hands 4/5 attacks cannot remember.

  2. Crane stance can drain moves/mana/stun.

  3. Can disarm in a dragon stance.

  4. Air Thrash and then trip opponent.

  5. Beads can strangle opponents when hp is low for easy escape.

  6. Can use scrolls for different spells.

Now this is just a short list of some of the advantages they all have. Though if the bolt misses you have to waste time circulating chii then create a chii bolt up to lvl 3 which takes both time and mana.

This is just what I noticed from playing monks while fighting vokers and clerics.

Clerics

  1. Evil clerics can both lag and drain the mana of monks. laglocked

  2. clerics do have some high damage aff spells Ray/Truth which in turn can cause mals. above

  3. They can heal themselves and have a whole lot of protection spells. yes on the protection spells

  4. The both can reduce Hit

  5. Can use scrolls for different effects.

  6. Can summon

  7. Recall maybe

  8. Dispel Magic. nope

Invokers

  1. Can cast high damage spells. nope

  2. Improve their ac with enchant ability.

  3. Recover their mana.

  4. Recall. maaaybe

  5. Pass through doors.

  6. Sanctuary.

  7. Dispel Magic nope

What I notice about monk fights vs communers and casters is usually this.

The above is of course a slight exaggeration on the grounds of all pk, but things like that can happen. I think the suggestion spawns from when complete lag locks do happen, at least these classes will be putting out something for the monk to think abot.

You know when you make a thread, and then realise that all your experiences speaking about the class as a whole are invalid because certain factors apply in my case?

Dey

To: Twins

I do not really understand what you mean about the bold letters for example, *1. Can cast high damage spells. *nope

is that mean that ivokers cannot cast high damage spells? Please clarify for me?

To: Dey

Dont worry, you still brought some valid reason why you thought that so it is a good suggestion IMO.

If a monk has his fingers buried into your torso every other round, you're not casting.

It was a blanketing statement that will likely be argued soon, but anyway yea.

Invokers kick the crap out of my monks. They don't need to do any extra damage.

Clerics are tough to catch and keep locked down, IMHO. Goods portal and evils minister....then they just heal and the vicious cycle starts all over again.

To: Twins

Ok I see what you mean. No, I do agree with you about that and it is possible. Though invokers also have protective shield, and the fact that firestorm can blind can help prevent monks from bolt . Plus a charged staff can really help the voker and dish out some pretty nasty damage.

To: Valek

Yeah I know what you mean, the advantage of the ability to heal is extremely helpful. Plus with ice storm or hellstream (cant remember which) they can destroy the eq that protects you.

Well as it stands, chii bolt DOES drop those protections yes, but that is not the biggest problem. The bigger problem is that it drops prot shield, lags like a giant bash, and stacks with chakras. So your looking at a drop of 40-110 ac, protective shield (Chakras uh oh!) and any static damage the caster may have (Static being damage you do not have to cast in combat to achieve, fire shield, prot shield, steel wall.)

I have recently submitted a log on prayer forum asking for any tips they might have, since when I fight scholin, at least 50% of the time I recieve a lag lock, if not a solid lock I am able to either limp away, or get scholin hurt enough to run off herself. I just think that maybe bolt should be targetted as per my original post. I mean if you lag the player, you stillg et the full 3 rounds, which gives you a good chance to thrash/trip. Just eliminating the overwelming odds of a balls out lag lock.

If tey were going to change chii bolt that dramatically, then monks should be able to change stances at will, as it stands once a monk has chosen their opponent and prepared properly, a majority of the time if they're engaged by someone else its **** gotta head for the hills, yea chackras suck if your on the recieving end. but its what the class is designed to do, they have enormous potential if you get the bolt of hit some chackra's and go to town, if your not the person they were aimin for your usually gonna send them running.

I think everyone is forgetting how infrequent, mostly, chakera is. I don't know how many of you have even touched monks past any level, but I certainly do not land chakera's on every single opponent I fight. I've gone for days and days in game fighting without ever hitting a chakera on a player.

So that's really just null and void. Any smart player will flee when air thrashed and wait out the affects, or put in flee as soon as they see the bolt. Most likely, they WILL get away. Even if you're fighting a Barb Monk like Scholin (which I have), you can get away eventually.

heh.....ever catch a monk NOT empowered? Or right as their empowerment drops?

I'd rather switch to defensive and run than let my offensive run out.

Also would like to take time to note the six steps needed to create a level 3 chii bolt. That's time consuming.

Lag Lock

The only problem I have had with Chii Bolt is the combo effects; dispel + long lag. I have found the same with Scholin and one other monk I have fought with a Cleric. I can get them down pretty low, but when playing the attrition game they just wait for that perfect time. When it hits, I go from full health to none without entering a single command. This usually is at least 10+ rounds.

Please do not take this as a burn to Scholin. That character is exceptionally played from a PK and RP aspect.

Lag lock should not be possible. The irony on my situation, which has happened 4 times I believe, is that my AC was better than -350 and I have 23 dex. Hah! I just treat monks as an avoid at all costs class for my cleric.

If you have logs of complete lag locks please send them to the IMMs.

I have never attained this with a monk yet, myself. Dangit, why do you all make it sound so easy?!?! I'm feeling inferior again!

Easy

It is not easy in the least. The monk has to be exceptional at both selecting the right time to release and building the chii so it can be done throughout chasing etc.

We are not talking about your average player lag locking. This is from the better players of the game who understand the mechanics behind not only their class, but the class that they are fighting.

This is very similar to Virigoth destroying the player base with vamps/paladins etc originally. I could play a vampire 10 times over and never make the impact he did. I just don't understand the mechanics behind the spells/skill enough.

As an example, I know what my divine intervention is supposed to do...but I still don't know how to utilize it. I fought another cleric last month who was utilizing that added benefit and it made the cleric class exceptionally better.

I don't know how to feel about this.

On the one hand, I had relatively little trouble against Scholin when I was playing Precila (don't turn this into a "Why were you fighting Scholin" deal). Granted, I don't know if Dey was pulling punches because we were both goodies, or whether he was fighting full strength, but I didn't seem to have much of an issue.

However, I will say that I think that you reach a point where the combination of abilities gets out of hand.

My biggest suggestion for fixing chii bolt? Ramp up the lag on the "store" command. As it is, by the time I could flee from Scholin and JUST put up protective shield and fire shield, not even worrying about other spells that might have fallen, he was either ready, or just about ready, to chii bolt me again. By upping the lag time of the "store" command, you will prevent monks from being able to chii bolt an opponent an insane number of times, wearing them down solely by knocking out their spells, but you will not actually decrease the effectiveness of the ability itself.

Yea I agree with said post about about how many have actually done this at 50, chackra's are all luck basically, once the shield is down, yea antaomies are a big factor but we don't control when we chackra or believe me i'd do it every round. it takes quite abit of mana. right now it takes me 60ish mana so i can store it about 7 or 8 lvl 3 chii bolts, not counting stances and everything else, now when i'm runnin we don't get crap for mana unless we're actually meditating so we don't get mana regen inc ombat really like other classes, cause i'd definatly take HP of Mana in combat sinc we aren't a constant healing class like clerics etc. Chii bolt is fine where it is because i'm sorry monks are one of the slowest prepping class, and when we prep we are lock into our decision.

Here is a quick fix and from the helps the way it was intended.

Chii bolt lvl 3 should not lag the victim. Don't let it lag. Problem solved. Or at least update the help files. One is stated as damage(which sucks for damage), one is stated for lag, the other for prot shield/etc,

We are not talking about your average player lag locking.

Thanks. A monk was my first 50 and I've had several into the 40's.

As for removing lag on the victim, then let's remove lag from the bolter and remove the lag on chii and store. That way when you FLEE immediately with no lag I can smack you around anyways instead of being penalized to hell and back.