No offense taken, but have you looked at some of the traits you are suggesting?
25 Dex? Magic resistance? Doublesheath? That can SERIOUSLY unbalance some combos.
Lets take a monk with magic resitance and 25 dex. Good luck killing that.
I can even see a bard being overpowered here. Yep, you read right, a bard. Doublesheath + 25 dex.
Ranger you say? 25 dex + magic resistance again.
Human invoker? I will take pracs from 1 session and 25 dex.
Blademaster? Magic resistance and 25 dex again. I will eat you halfer.
What else? Cleric perhaps? Oh my...
PS. Don't forget that those beasts will be able to reach down to rank 42.
You misunderstood my post, please read again. The 25 dex is ONLY for armor mods. A monk will still have 21 dex, but his armor class will be enhanced to the level of a high dex race. I repeat, the original statistic stays the same, but all they get is an AC bonus. Again, 25 dex was just a proposition. We can make it 24 dex like drow, or even 23 dex like elves.
It seems your main qualms are with the magic resist, fine, let's change it, but don't be a chump and rag on the whole idea. Seriously, add an alternative. I propsed we can make it a weaker version. A halfer blademaster would still be better than a human with magic resist and the armor class mod.
The learning things in 1 prac skill is no big deal I think. Anyone can train from 1 prac and smart races learn in 1 prac anyway.
Why should a human invoker go through tedious work just to get the same hp and mana as an elf invoker? Does it make the game more enjoyable, I don't think so. And the elf still has MORE advantages.
Maybe english isn't your first language, so please read more carefully what I am saying.