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Account System

After reading some of the latest threads, I think I have an idea that can incorporate a multitude of concerns into one.

Having player accounts could help control rares, allow RP awards, allow longevity awards, allow cabal based awards, allow new perks, allow behavior control commands, allow application commands and controls, allow qrace or qclass authorizations, etc.

There is a potential for many things to become available using an account-based tracking system.

Specifications:

  • One account per player. This is enforced by attaching an email account. Yes, multiple email accounts can cause abuse of multiple accounts. Try attaching an IP address to the account. A simple note to Imm or prayer would let Imms know that two or more people log in from the same IP, if needed.

  • Set amount of rares per account. This will prevent players from having a bunch of characters with many rares. Now, I don't have a target number yet, but I would say, the max allowed for two characters. This is enough to have a main character and another for relaxing or whatever. It also allows them to be spread over many characters.

  • Keep the same rage purge in place now. Add an account based purge which will purge a rare from the least recent log-in.

  • For rewards, account rare limits can be increased. This could help promote more RP without detracting from the PK we all love here.

  • Account based hours would help determine newbie level. Set to 100 hours, it could set a newbie flag to all characters from the newbie account. This flag is visible to pinnacled characters only. The 100 hours would give the account characters access to the Academy channel and perhaps certain quests (to be designed later).

  • Qrace and Qclass choices can be based on an immortal given rating for the account. Let us start with 1 as the beginning number. RP, Longevity, Immortal rewards could increase the number, allowing certain choices to become available to the account. Let us look at werebeast as an example. At rating 2, wolf may become available, rating 3 would allow bear, 4 would allow tiger, etc. The specifics will be determined by the immortals and their balancing requirements.

  • Account ratings can open up tattoo availability, perks, any other reward type gains. Perhaps a bonus to hp per level for those accounts with exceptional ratings.

This system does not fix everything, nor does it assume to be the fix for all the issues. It is possible that abuse may occur. There are ways to maneuver around the email, IP restrictions.

There are possibilities that certain players will continue to dominate, or even, get stronger because they are good at what they do. I would hope that the rest would strive to become better than they, instead of seek to limit the good. We shouldn't try to make those around us less, so we can become better. Rather we should strive to become better and help those around us achieve.

Please look at this idea and add ways to make it better, not try to poke holes into it. If you don't agree with, or have issue with a comment, find a solution, don't just complain about it.

Grey

other cool things

Other cool things that can be tied to accounts.

PK record for the player, not the combo or class.

Class played record.

Race played record.

Any other statistical data.

Gold acquired by player, by character, to date...

Many things can be put into the account statistics.

I am abslutely tired of reading all this **** about limiting the amount of characters/rares per player. If I want/have the time to play 10 characters I see no reason why not do it and I don't see how you can tell me that I MUST play only one character.

I do not understand why players are trying to invent such doubtfully effective systems to bypass a problem that is created by a broken system (the rare purging system). You are not adressing the problem directly.

This is like trying to cure cancer with painkillers.

[edit] Not even going to get into the problem this will create with any future possible new players...

I do not understand why players are trying to invent such doubtfully effective systems to bypass a problem that is created by a broken system (the rare purging system). You are not adressing the problem directly.

Funny, you haven't addressed the problem either. Once again, you have the time to condemn, how about, instead of complaining about everything, you come up with a plan.

Grey

Dont like it at all. Im with foxx.

Funny, you haven't addressed the problem either. Once again, you have the time to condemn, how about, instead of complaining about everything, you come up with a plan.

Grey

We (the playerbase as a whole) can easily come up with a system to replace the current broken one. I haven't tried suggesting one because I've found it useless to make suggestions which the immortals don't like at first place (I doubt they will look at the suggestion if they think the current rare purging system is OK), so I've made my goal to try and prove/convince everyone first that we need a new rare purging system, and after we all agree on that we can ALL start working/making suggestions on the actual system.

My previous statement remains. Just log on your old characters and purge your rares.

You're keeping rares out of your own hands, if you have trouble putting together eq because of lack of rares, fix the own bloody problem you've created?

My previous statement remains. Just log on your old characters and purge your rares.

You're keeping rares out of your own hands, if you have trouble putting together eq because of lack of rares, fix the own bloody problem you've created?

Problem is, not everyone remembers/wants. Ok I will do that, but what will happen to that person who shelved his decked character because he was going to a place with no internet? Do I have to wait a period which I don't know how long is just ot be able to get that ring I want?

Period to char deletion = lvlx2 = days

So 100 days if they are pinn, and char should be gone if I remember that correctly.

Might have been changed but that was what I was told back in the day.

Period to char deletion = lvlx2 = days

So 100 days if they are pinn, and char should be gone if I remember that correctly.

Might have been changed but that was what I was told back in the day.

Do you think that 100 days is an acceptable period for purging rares (taking that your information is correct)? Especially after you know that most characters don't last more than a couple of months?

I was answering your question more then arguing.

Nope its not acceptable, but I clear all my chars before I stop playing them. So meh

Why not just do the purging at the beginning of the month, and not when the char logs on?

Here: If a character does not play X number of hours in a month his rares are automatically purged. If you have a legitimate excuse for absence you will be given a short time (yes it will have a limit, no 6 month visits to grandma's).

Boom there's your solution. If you want to have ten characters have them, but if you're only playing two bet your bottom dollar you won't be hording items on 8. This system= 30 days wait max.

Why not just do the purging at the beginning of the month' date=' and not when the char logs on?[/quote']

Exactly

I like the account system. It is an amazing tool.

Most have last time played and level. This could end my paper excel spreadsheet.

Fo0x, a account system does not means you are restricted to only 1 character per account.

I disagree with rare limit for accounts. Limits should only apply to playing characters.

100 days is not a reasonable time to delete a character. This should never happen for a Pinnacled character.

100 days is not a reasonable time to rare purge a character. This should take a lot less time. 30 days is a reasonable time for purging a character rares.

I personally think the rare purge system is broken, as it does not always purges my characters. Even past 2 months of not playing.

I fully agree that our rare purging system needs to be a lot more aggressive.

  • Set amount of rares per account. This will prevent players from having a bunch of characters with many rares. Now' date=' I don't have a target number yet, but I would say, the max allowed for two characters. This is enough to have a main character and another for relaxing or whatever. It also allows them to be spread over many characters.[/quote']

Don't like this. As others have said, if you're playing enough to keep your rares across multiple chars, you should be allowed to do so.

  • Keep the same rage purge in place now. Add an account based purge which will purge a rare from the least recent log-in.

Automatic purging without requiring log-in each month would be a far better purge system than this.

  • For rewards, account rare limits can be increased. This could help promote more RP without detracting from the PK we all love here.

REALLY don't like this, if for no other reason than I can already see the bitching when someone has a couple of decked chars and someone starts saying "He's got OOC connections, the IMMs are helping him out!"

  • Account based hours would help determine newbie level. Set to 100 hours, it could set a newbie flag to all characters from the newbie account. This flag is visible to pinnacled characters only. The 100 hours would give the account characters access to the Academy channel and perhaps certain quests (to be designed later).

I don't like this flag being visible to anyone but IMMs myself, and in the end I just don't see the necessity. Anyone can join the Academy already.

  • Qrace and Qclass choices can be based on an immortal given rating for the account. Let us start with 1 as the beginning number. RP, Longevity, Immortal rewards could increase the number, allowing certain choices to become available to the account. Let us look at werebeast as an example. At rating 2, wolf may become available, rating 3 would allow bear, 4 would allow tiger, etc. The specifics will be determined by the immortals and their balancing requirements.

Another idea I really do not like. Qraces/classes should be given based on your character's RP/PK, NOT on your general rating as a player. This would give a huge advantage to people who have more regular playtimes, and again would cause complaints of favoritism.

  • Account ratings can open up tattoo availability, perks, any other reward type gains. Perhaps a bonus to hp per level for those accounts with exceptional ratings.

Hell no. Same reasons as above.