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New qclass.

What I am about to propose is a new nuetral qclass. in order to implement it, however it would mean taking werebeasts off of the list of races. I do think though, that the end result will be a much more fun experience, and will serve to even out the balance a little more.

Lycan

requirements: Human Berserker. Level 15-30. Nuetral aligned. Must be chaotic.

Skills:

Level 1 Hand to Hand Enhanced Damage

Mace Axe

Dagger Sword

Recall Two Handed

Level 3 Dirt-Kicking

Level 5 Fast Healing

Level 6 Second Attack

Level 9 Swipe

Level 10 Instinct

Level 12 Parry Shapeshift

Level 15 Third Attack Heightened Senses

Level 17 Trip Cursed Blood

Level 18 Berserk Claws

Level 20 Haggle Roar

Level 22 Dodge Warcry

Level 23 Body Slam Rend

Level 25 Lycanthropy Pounce

Level 27 Fourth Attack

Level 30 Bite Maul

Level 32 Lore

Level 35 Regeneration Deadly Blows

Level 38 Swift Movement

Level 40 Bestial Rage

Level 43 Fifth Attack Fury

Level 47 Shred

Level 50 Go for the Throat

New Abilities:

Swipe: Lash out at every target in the immediate area with one strike. Lags Lycan for 1.5 rounds and each target for 1 round.

Instinct: Increases chance to hit, dodge and parry.

Shapeshift: Transforms the Lycan into a Half-man, Half-beast. Allows the use of Claws and Bite. While Shapeshifted, the Lycan cannot speak and cannot consider. Lags Lycan for 2 rounds.

Heightened Senses: the Lycan can sense when an invisible/sneaking/camouflaged being has entered or exited the room. Does not reveal anything other than their entrance or exit.

Cursed Blood: The cursed blood of a Lycan increases their fortitude against poisons and diseases.

Claws: Allows the Lycan to treat its fists as though they were exotic weapons. (obviously can’t be disarmed). Allows use of parry when not wielding a weapon.

Rend: Allows the Lycan to rip the flesh of its enemy. Causes them to lose blood rapidly, inflicting light damage every hour for 6 hours. Only usable with claws. Lags Lycan for 4 rounds.

Lycanthropy: Gives a permanent allergy to silver.

Pounce: Attacks the enemy, knocking them to the ground. Only usable when not in combat. Lag similar to charge.

Bite: The Lycan bites the target and locks its jaw. Lags Lycan and target for one round.

Maul: Attacks with a series of blows. These blows are incredibly rapid, yet inaccurate and inflict less damage than normal blows. Lags Lycan for 2 rounds

Deadly Blows: Similar to the power strike.

Swift Movement: Increases move gain. While shapeshifted, increases chance to dodge and parry.

Bestial Rage: Spells cast on the Lycan have a chance to cause the Lycan to swipe at the caster. Only usable when shapeshifted.

Fury: Gives a chance to ignore damage.

Shred: The Lycan tears the target apart with its claws, causing the target to bleed for 2 hours and granting the Lycan a haste effect for 2 rounds. Lags Lycan for two rounds. Bleed effect does not stack with rend.

Go for the Throat: The Lycan attempts to rip a hole in the neck of the target, instantly killing it. Attempting such a blow is risky to the Lycan, and failure means the Lycan loses the ability to defend itself. Can only be used when out of combat and shapeshifted. Lags Lycan for 2.5 rounds.

Thoughts? Suggestions? Criticism?

Not to hate...

I love werebeasts...

This is what werebeasts should be...make them this. ^^

And let them be warriors and blm and monks and bards.

And up thier xp pen to 500.

i like werebeasts.. but i think that they would work better as a class than a race

This strikes me as more of a race/class combination (a la vampires) than as strictly a class or race (a la crusaders/undeads).

Lycanthropy shouldn't be a skill, it should be a built-in vuln... and silver is too small of one for this powerful of a combo. Fifth attack? A one-hit kill skill? Poison/disease resist?

I've always thought the werebeast should be tweaked and made a qrace for neutrals...it could be done like druid's or it could require an app like undead/demon/avatar

But, I have to agree with Pali on this one...what you have so far is overpowered...IMHO...

I absolutely love the idea for the class, but, I agree with the vulnerability being built-in. Fifth attack is a little too much. And I do not agree with ANY class having a one hit kill spell/skill, absolutely unnecessary. The only other thing I can add in for right now is there needs to be more options than just a berserker in my opinion, perhaps throw some other classes in the mix.

This strikes me as more of a race/class combination (a la vampires) than as strictly a class or race (a la crusaders/undeads).

Lycanthropy shouldn't be a skill, it should be a built-in vuln... and silver is too small of one for this powerful of a combo. Fifth attack? A one-hit kill skill? Poison/disease resist?

lycanthropy built in - k reasonable.

fifth attack - its not meant to be a defensive calss. hence the only 2 defenses being parry/dodge.

poison/disease resist - not talking anything major.

one-hit skill: necros have a 1hit skill? and they arent even a qclass? and this one lags you bad and removes dodge/parry while being lagged.

I absolutely love the idea for the class' date=' but, I agree with the vulnerability being built-in. Fifth attack is a little too much. And I do not agree with ANY class having a one hit kill spell/skill, absolutely unnecessary. The only other thing I can add in for right now is there needs to be more options than just a berserker in my opinion, perhaps throw some other classes in the mix.[/quote']

i was thinking that too.. but it was meant to be more like a vamp, but with zerkers instead of DKs.

This class has a wicked amount of ways to cause lag, a wicked amount of ways to cuase the wounded effect, as well as having the potential to put out more damage than a zerk, with more defense. giving them the fury benefit with a vuln like silver is also ALOT. Resistance to disease, and poison is a whole lot more than you are thinking. A shaman relies on plague/poison quite often, not only for damage, but to keep them from healing, and drop strength by a decent amount.

Also a melee class w/o dual wield? The ability to call haste (even for 1 tic) is absolutely immense. Also powerstrike AND enhanced damage? This class, while being a very sound, and good idea, has way too much going for it to not have a 2k exp penalty

yup. a melee class without dual wield. can you imagine the bonuses of two weapons carrying into a shapeshift with 5 attacks? yea..

lol thats why i posted it here. i want ideas for how to balance it out.

fifth attack - its not meant to be a defensive calss. hence the only 2 defenses being parry/dodge.

They also have two handed, so 3 defenses. 3 defenses, five attacks... hey, that's what a blademaster's got!

poison/disease resist - not talking anything major.

Are you joking here?

one-hit skill: necros have a 1hit skill? and they arent even a qclass? and this one lags you bad and removes dodge/parry while being lagged.

Necros have a kill that requires them to be in combat for several rounds first landing another spell several times. I'd call powerword more of a 5 or 6 hit kill than a one-hit.

My 2 cents, isn't this class much like a v******'s skill to ********* into a ******** that has much of the same **** **** ??

I love the fact ideas are brewing, and a qclass for neutrals would be wicked, but Lycan? There has to be something else. Pretty sure there is a current character using lycan as his qrace.

They also have two handed, so 3 defenses. 3 defenses, five attacks... hey, that's what a blademaster's got!

Are you joking here?

Necros have a kill that requires them to be in combat for several rounds first landing another spell several times. I'd call powerword more of a 5 or 6 hit kill than a one-hit.

when you shapeshift you use claws, not a weapon. so that points null.

also, was under the impression that you could use that skill without the others, but the others increase the chance? maybe i read it wrong

Ewww. No. No. No. Like the idea, hate the thought of anyone messing with the werebeasts. Werebeast construction was nothing shy of a migrane, its implementation brought the chain reaction that caused a pwipe. Myself, I took it as the 'paranormal' forces revenge for mocking them. SO I beg of you, do not take the engine out to change the oil. Some of you know Exactly what I am talking about.

You want to try to powerword people without first death grasping them, you be my guest.

How about instead of calling it overpowered we find ways to make this work. There have been many race restrings into Lycan because they are so popular however I don't see them as being a neural qclass. I see them as being more of an evil qclass similar in strength to a vampire whom also despise them. This is something I always dreamed fl would have being as how I hate vampires so much but love offensive giant beasts.

the reason i have them as nuetral is because animals, in my opinion, would nuetral.

animals would be neutral yes. But you also have to factor in sentient motivations. If something is motivated stritly by being aggressive, and causing pain while being mostly uncontrollableay it is closer to evil. Animals have no knowledge of right and wrong, so they cannot be evil by their nature, where as something with intelligence can discern between good and evil.

Many wild animals are extremely aggressive, uncontrollable, and attack for no apparent reason.

I see no reason why a neutral couldn't do this as long as they RPed it well.

I would see this as more of a neutral thing aswell. Besides, evils don't need anything more.

The difference between an aggressive animal, and an aggressive person is what I brought up. Animals act purely on instinct, there is no actual malice, or desire to inflict pain there. A person applying for this particular style of class would know full well what they are doing, and what it would make them do. The fact that their skills or "go for the throat" and slash or whatnot makes me see this as a very aggressive class, not something that could properly be played neutral.

On a side note, your telling me robin hood could be a lycan