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Exp bonuses

More of a discussion really than a thread, do you feel that the exp bonuses placed on certain classes and races are a reflection of the bonuses gained through that combination? An example would be a Minotaur Berserker. You have a giant, no vuln, and a nice charge. But compare that to an ogre: more hp, faster regeneration, chance to resist damage, giant sized, ... I may be missing some here. But in my experiences here in FL most of the more powerful berserkers have been Ogres over minotaurs.

A paladin, an Elf Paladin has I believe the highest exp bonus in the game. You have more mp, less hp, higher ac, low str which restricts weapon use, and you can't touch iron, sneaking doesn't count much since as a paldin you'll be mounted. The high ac combines with the less hp could be near a balance unless you're a new player without enough gear. In that case you'll be fleeing and using up that mp to heal or spell up instead of dealing damage while your oponnent is trying to spam damage against you. Is the Elf really that much better than the human who has a higher strength and more health? From an outside view the fights while using an elf would last longer, meaning there's more chances for something to go wrong on your part or your opponents.

I'm not saying the bonuses are a bad idea or that they're wrong, just that maybe it shouldn't be this race has THIS much always, and this class has THIS much always. If what you're playing is a power combo then fine give it a high bonus, but if you've decided to try that Gnome Warrior you've always wanted why should you have a higher exp bonus than a Human who's stronger?

Edit: I realize this might sound close to the other exp bonus post but it isn't, that one was more towards pk ranges and pinnacles being in the range of people who are 42 and around that area.

Zerks shouldn't have an xp pen. It has been debated many times.

And I'd say ogres have a too low one. That's the faulty thing, not the high pen for a minotaur. And you didn't mention the huge gigogantic vuln they have.

Humans having a low pen is one of their perks. And I think it should stay that way. Otherwise, nobody (except behrens) would play humans, and that would suck...

i have to disagree on ogre zerks being better. they have a nasty vuln. minos have no vuln. minos can dual wield 2handed axes. no other giant can dual wield two 2handed anything. combine the dual axes with their charge, and you just got an extra round of combat (and if your attacks are trained, thats a huge bonus). ogres have more hp/regen, yes. but their vuln makes it necessary.

Please, I didn't make the post to discuss who is a stronger berserker. Those were examples of race selection for two classes only. The question is do you think that the exp bonuses are correct for the races? And do you feel like there should be a custom bonus for each race/class combination instead of what we have now?

Do I think that elf paladins deserve that high of an exp penalty?

Hell yes I do.

Alright, but should an Elf as a race receive the same bonus if they're going warrior? This is my point, a Gnome has what, 350 exp bonus? This is a small bonus true, but should they have the same bonus between the invoker class AND thief? Why should a race who is weaker in a class have a higher bonus than races that are more strong in the same class? I wish I could log in at work but I can't, so I'll put up some examples once I get home.

You know, I have just the solution for balancing out all the race/class combos...

Because when the races and classes were first created they were assigned a penalty applicable to their most-likely-to-be-used-for combos. Yes, an elf warrior really doesn't really deserve a 500 exp penalty. But, like all other changes, going through all the combos to figure out what that specific penalty should be and reworking the code so that it just factors in one penalty for the combo rather than the current two takes time and effort. Personally, I think there are far bigger fish to fry, or it should be part of a much larger set of changes similar to Celerity's idea for revamping the race/class system. For now, though, the current system works fine.

You know' date=' I have just the solution for balancing out all the race/class combos...[/quote']

Cel, I like you a lot, but just because YOU think you have the solution doesn't mean much. Don't take offence please.

As on topic, yes, I think classes/races XP penalties need to be re-worked.

Foxx, no need to be a smartass.

Foxx' date=' no need to be a smartass.[/quote']

How exactly am I being a smartass?

Let's just leave it be.

I was just advertising my own ideas anyways (exp rearrangement and tier system)...

edit: can't stop myself!

"What you think isn't important. But no offense."

You're right. It's not smartass. It's just ***. You don't see how, I'm not going to waste my time explaining.

"What you think isn't important. But no offense."

You're right. It's not smartass. It's just ***. You don't see how, I'm not going to waste my time explaining.

If you are going to quote me atleast quote me correctly. Wording plays a big role in how you make your sentences sound.

I posted that mostly because I was a bit anniyed of Cel advertising her idea in every second thread like it's some magical cure. It is true a lot of players liked the idea, but then on the on her hand a lot didn't and to me it is a lack of tact to constantly throw the suggestion in people's eyes.

Although, it is quite funny how Celerity understood why I posted what I posted, why you on the other hand seem to be posting just for the sake of arguing.

Cel, I like you a lot, but just because YOU think you have the solution doesn't mean much. Don't take offence please.

As on topic, yes, I think classes/races XP penalties need to be re-worked.

Random attack? Cel has probably some of the best ideas on this forum following closely behind Raar only.

Please' date=' I didn't make the post to discuss who is a stronger berserker. Those were examples of race selection for two classes only. The question is do you think that the exp bonuses are correct for the races? And do you feel like there should be a custom bonus for each race/class combination instead of what we have now?[/quote']

dont some classes/races have some? or maybe it was typed out wrong. but i was fairly certain that there were a few that didnt.

wtf? random double post

I think the exp penalties are absolutely fine in accordance to what you are playing.

A human pally is strong, an elf pally is way stronger.

Ogre zerk is strong, mino zerk is stronger.

human voker is ok, gnome voker is stronger.

Basically you ARE getting perks for your race. And elf paladin is leagues stronger (IF PROPERLY PLAYED) than almost any other race/class you can pick out of the gate. You should have to put more work into it. It costs more, because you get more.

Human pally = Honda Civic

Elf Pally = Acura RSX

Sure, honda makes them both, they are both coups, they are both four bangers. But for that extra cash, you get alot more bells and whistles with that RSX.

If you are going to quote me atleast quote me correctly. Wording plays a big role in how you make your sentences sound.

I posted that mostly because I was a bit anniyed of Cel advertising her idea in every second thread like it's some magical cure. It is true a lot of players liked the idea, but then on the on her hand a lot didn't and to me it is a lack of tact to constantly throw the suggestion in people's eyes.

Although, it is quite funny how Celerity understood why I posted what I posted, why you on the other hand seem to be posting just for the sake of arguing.

I get annoyed reading your posts about "this is such a useless ooc thread, get it out of here." And do not feel the need to call you out about it

I get annoyed reading your posts about "this is sucha useless ooc thread,

get it out of here." and do not feel the need to call you out about it.

That smiley really DOES make a difference

That smiley really DOES make a difference

Truth.