I wouldn't mind a Monk with a blademaster like critical strike but keeping it the same as it is now with it landing with luck. IE: You hit for various strikes upon the body based on how high your anatomy is and say your anatomy for beast is 110, you can energy drain them or something but you can't CHOOSE to do so, it'd land much like a chakera strike.
It would go as follows:
1-50 just average damage and nothing spectacular.
51-75 kickboxing a and martial arts a take into affect and you can actually hit the race as often as possible and for the maximum amount of hits a Monk can pull off.
76-99 chakeras start to land, slightly lagging the opponent as usual.
100 you pull off the secret power strikes, IE: Tiger Claw or phantasmal dragon.
Then once you get to 103 you can randomly cause bleeding.
107 you may possibly make them lose movement due to blows to legs.
110 would cause you to lose concentration and add headbutt affect or something like that.
It would make them more viable but at the same time more fun. And as such because they're offensive oriented, empowering in the defensive would do something different.
1-100 would remain the same but the higher forms of anatomies would change.
103 may cause you to block more attacks from that particular race.
107 might cause spell damage to be lessened.
110 would cause you to reverse some damage given to the Monk onto the opponent much like reflective shield but in a lesser amount.
What I hate is the fact that damage is so varied with a Monk. You may have a Monk vs. Warrior fight where the Monk gets extremely lucky and lands a few high damage specialty forms like twin tiger or something and win. But the very next time you fight the person, same preparedness and the Monk gets totally tooled. Beads are fine as is with their stats, but perhaps when a Monk goes into chii bolt 2 it should mimic a persons vuln when they're fighting a Feral their hands become like fire. If they're fighting a Fire Giant they should become like ice. Or something along those lines since Monks and Illithids are the only two things in the game weapons are absolutely pointless for with the exception of a Monk needing to master them to be better prepared for fights later on.