How about we show some love to the humans and give them 2 stats in advance to bonus class instead of just 1?
I don't remember since when I've saw a human going in the lands doing some good PKs, except Dark knights in the far past and probably HSM's human berserker.
1 additional stat to underestimated race is not that much, probably this could give some love to them too?
if i'm not mistaken humans have quite a few perks around magic weapons and magic items. It would be nice if the details of those perks were explained in clear text.
if i'm not mistaken humans have quite a few perks around magic weapons and magic items. It would be nice if the details of those perks were explained in clear text.
They had an increased duration when quaffing potions such as 2h instead of 1h sparkling vials. I haven't seen that lately, though. Unsure if it's still in.
When I played my last human which was maybe 2 years ago, the affect of sanc etc still was longer than for my group mates (other race). I am not aware that we have changed anything since then (or ever regarding that human bonus really).
Any chance to know which skills and why is that? Since the only information I can find about humans is that they have longer duration of spells. Even if we consider longer duration of skills (like rage) this is not every time positive (for example paths like devastation). However if they have some secret bonus on landing skills, can we have more information on that?
It will be good if we have more information about such landing skills on the dk/pala classes as well, if possible.
I believe it's a bonus to haymaker and headbutt. I can't recall specifically but I also thought it was released in one of the change logs. This happened a while ago.