This isn't really an idea/suggestion as it is a question... I guess. But anyway.
How come strength effects hitroll and damroll both. Doesn't it seem like strength should effect damroll whereas dexterity should effect hitroll?
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This isn't really an idea/suggestion as it is a question... I guess. But anyway.
How come strength effects hitroll and damroll both. Doesn't it seem like strength should effect damroll whereas dexterity should effect hitroll?
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Your guess is as good as mine.
It's been suggested that it be changed a million times in relation to other things, but the idea has been largely overlooked due to responses to the other items.
This change would largely screw over giant melees.
This change would largely buff small melees.
Small melees need help, but giants don't need to be toned. This change would solve one problem and create another, equally bad, problem.
It just seems more realistic. Dex over a certain amount should give some kind of a hitroll boost or something I would think. I don't know
. Giant melees are already beastial as hell.
I'm not sure if thieves, ninjas, BLMs, DKs, or paladins need that sort of boost either. Otherwise I would agree. ![]()
Double Post. ![]()
It comes from the flawed concept from D&D.
For every 2 STR points past 10, you get a +1 Dam/Hitroll. (in D&D)
I do not like it, but i do not hate it.
There are many ways to compensate for Hitroll in FL, after a certain point.
Once you have 25-30 Hitroll, enough to not miss due to AC, then Weapon Knoledge and Dam roll is more important.
Unless you are a monk, and perhaps a Blademaster.
Mudder, what you have to consider is that Giant melees need to be rebalanced in terms of Small melees.
The problems that they already experience with casters/communers is not related, and needs to be evaluated separately.
Evangelion, what you have to consider is that this method of "balancing" small melees vs giant melees creates more, worse, problems than it solves.
As if Ninjas need more hitroll? Assassinate would be a joke. BLMs already get tons of hitroll. etc.
A good fix solves the problem with minimal to no impact on other game elements.
Let's take a look at the "problems" you've suggested (If you've got more, by all means, post them).
Ninjas: Ninjas don't need **** for hitroll to assassinate. I've played two assassination ninjas that never had above 35-40 hitroll, and the only times I missed assassinates were when I was visible and my opponent was awake and not blind, along with several other conditions - and even then, I still landed the assassinate about half the time. I'm not going to speak to the ability itself, and how much "skill" it actually takes, because that's a debate we've had many times already. However, I will say that I certainly don't think you're going to cripple the rest of the classes with assassinate ninjas left and right, if you give them a boost to hitroll.
Blademasters: First of all, one of the most dangerous of the blademaster combos, the halfling... if you are playing a halfer blm, you already have all the hitroll in the world, as things stand now: Between shadowdancer, battlesphere, and blood vow, you can be wielding a damn practice sword and have 30-35 hitroll. The same goes for any other high dexterity blm combo. The only thing this would do is actually tone down dwarf blademasters, which is also arguably one of the most dangerous blademaster combos.
You mentioned thieves... and again, I don't think this is really an issue. You are not going to be giving them an exceptional boost with the addition of 5-10 hitroll. I mean, yeah. They might be able to fight without switching from their Plagueward to their Ring of Accuracy... that's about it.
Paladins and DKs speak for themselves - both are dreadfully underplayed (successfully, anyway), and I think this change could be beneficial to both classes.
Anyway, the vast majority of melee balance problems do not stem from a lack of hitroll/damroll. They stem from an inability to effectively fight casters and communers, and for certain classes, even other melees. This change would certainly not GIMP melees (in my opinion). In fact, I think it would even make life easier, because lower dex melees could focus on +hit equipment, and higher dex melees could focus on +dam equipment. In fact, it might even help with the melee rare disparity, since they would be going for different outfits. (Yay, killing two birds with one stone!)
Finally, if you're going to respond, please try to do it productively. Sarcasm is unwarranted.
I like your siggy, Bali. ![]()
So, to sum up Bali's response:
Those and those classes have a ton of hitroll already so giving them EVEN more won't cause any/many problems.
Sorry I cannot agree with that.
Giant size warriors... everyone says they are overpowered. They are not. They are just more powerful compared to smaller size warriors. That does not mean they are overpowered.
The small size warriors though have many different benefits that the large ones do not have. I for example will never play a giant warrior because they are damn hard to train.
The only warriors that seem a bit more powerful are the ogre warriors and minotaurs.
As for the original post, I do not think there is anything wrong with the current situation. There have been successful smaller size warriors.
Keep in mind, I didn't create this post with any "Giant warriors are too powerful." or "Small warriors are gimped." type thoughts. It is made from pure logic. In no way is strength a deciding factor on how accurate something is. But, I guess since dex boosts your ac, its evened out. Just seems a little goofy.
As said many times, gameplay > realism.
This is my only logic.
Or, if your idea is to be considered, the Dam Roll bonus races get from strenght should be boosted, multiple times, so they can mass hitroll.
No. That would only buff up melees that much more vs caster/communer. Something melees do not need.
Think about it. You're trying to parry a 12-foot tall guy that's four times your weight. Probably going to hit you anyway.
Think about it. You're trying to parry a 12-foot tall guy that's four times your weight. Probably going to hit you anyway.
I agree, but I also think that it should be easier to dodge those attacks rather than parrying or shield blocking. If we were to make hitroll dependant on dex, which makes sense to me, and I use in D&D, there would definitely need to be some rebalancing to the game.
So, to sum up Bali's response:
Those and those classes have a ton of hitroll already so giving them EVEN more won't cause any/many problems.
Sorry I cannot agree with that.
Giant size warriors... everyone says they are overpowered. They are not. They are just more powerful compared to smaller size warriors. That does not mean they are overpowered.
The small size warriors though have many different benefits that the large ones do not have. I for example will never play a giant warrior because they are damn hard to train.
The only warriors that seem a bit more powerful are the ogre warriors and minotaurs.
As for the original post, I do not think there is anything wrong with the current situation. There have been successful smaller size warriors.
I did not once say they were overpowered. I never used the word overpowered in either of my statements. My point was that you would not be creating a significantly detrimental attribute for giant melees if this change were implemented, and if you were, it would be a detriment that would simply put them on par with other melee races.
And more importantly, look at the second part of your statement. If we can agree that giant-sized melees (we aren't just talking about warriors, after all) are all relatively "normally" powered, or balanced, and we can agree with your statement that they are more powerful than small-sized melees...
Wouldn't it stand to reason that small-sized melees are then, in fact, underpowered, and need to receive some attention. Perhaps even attention of this nature?
Realism 101
More strength allows said strong character to wield a heavier, and larger weapon.
This larger weapon would therefore have more surface space to strike with. Due to the increased surface space of the larger weapon, that can be held by someone with more strength, there is a proportional increase in the wielder's ability to hit an opponent.
Thus, we must conclude that, we have a bonus to hit when we have more strength.
Bali your logic confuses me.
Giant sized melees are normal.
Giant sized melees are stronger than small sized melees.
Therefore, tone down giant sized melees so they will be on par with small sized melees.
That just doesn't quite work for me. I agree, tone up small sized melees, but with something that will only affect them.
...Like altering shield mastery/shield bash to fit small sized races. ![]()