forums wiki bugs items changes map login play now

Undead

I would say undeads are my favorite to play in terms of rp. However everytime I consider rolling something as them. I ponder feriously whether the pk advantages of the class is going to outweight the disadvantages and effort. I've always thought that with qraces this train of thought shouldn't arise. It should be more certain that the qrace is going to succeed i.e. demons/vamps. Or have great tactical advantages i.e. avatar, crusader or potential i.e. crusader, lich. The regular undead class don't seem to fall under these categories. I would like to suggest an addition to the base undead race only (not including vampires). This would give them a stronger pk feel as well as rp. In movies the undead are difficult to kill because they are more immune to mortal attacks or simply just can't be killed. They don't exihibit these traits very well in FL. I propose this ability which activates after you bring its life to zero. Undeads body falls only to rise once again. It would work similar to the illithids ability, can be based off of different variables, can activate ramdomly, can be time based, or something other. This can also be a skill used separately from the current undead selection and does not necessarily have to be an addition to the skills of the base undead race we have now. Just an idea post your thoughts.

Hehe, I think I know who you is Vegetable.

The vuln is easier to exploit than the feral vuln in my opinion. I've slapped undead around before, and I heard of others' past chars having the same. It's takes a talented player to work it out, as it is. This would help, but for some reason I don't think it's gonna fly. Good luck with it though, Tassin.

Nobody ever said that all qraces/qclasses are supposed to be inherently stronger than others, even if some may or may not be. You are not just applying for a PK boost.

Rgr but its not just a pk boost i'm suggesting. Its how undeads are **supposed **to be viewed all through fiction as well as encouraging better rewards, incentive for the work put in to get one as well as a little something called replayability :eek: .

Re: emp newb: I haven't been playing for the past 2 months.

Its how undeads are **supposed **to be viewed all through fiction...

I wasn't aware that FL is supposed to be identical to all other fantasy.

I wasn't aware that FL is supposed to be identical to all other fantasy.

Not disagreeing or agreeing with you but perhaps you should take a deeper look because FL is based off of a medieval fantasy/horror genre that uses a system of enforced roleplay that surely isn't confined within the walls of our small community. The guildelines obviously come from somewhere else first. Some themes are kept while others are altered. I find it quite counterproductive when others insinuate I say something I didn't. The **undead **are viewed a certain way through fiction in which we can choose to build upon I never said every aspect of FL should be changed to match all other fantasy.

I think you are thinking about Zombies.

Zombies tend to keep going even after dismembered according to movie Lore.

FL Undead are different, our Undead are the ones that disintegrate after being defeated.

General FL Undead race may have a huge vulnerability, but they match those up with some pretty amazing immunities, resistances, and a deadly skill. They can sometimes ignore parts of the game because of these bonus.

Their Spell vulnerability only lies on Communers. Paladins Wrath, Healers Dispels Undead and the generalist Turn Undead and Dispel Evil, and secret spell.

Weapons vulnerabilities can be a bit tricky. With decent swords, dagger, flails and exotics, some of which can be made not disarm able.

But if you take away the way to exploit that vulnerability we end up with an overbonused human.

Some Undead combos may be a bit more difficult to play, but others are quite the "deadly combo" like Undead Thieves and Ninjas.

The same way Faeries make exelent Invokers but awful thieves.

I personally hate "Out of Jail Free Cards", but if you wish to give them some kind of extra bonus you need to give then something bad to offset it.

In line with the Zombie thing, a always active Slow penalty would be very interesting and fitting.

cough You see what you want to see. You hear what you want to hear. Perception is reality, my son. Undead are based mostly on RP. Else I never would have had one. They are what you make them, whether you see them as being part of the game combo or some off-the-wall persona in a world you build upon with your own psyche. Mechanics are just silly extra stuff you have to work with. Why does everyone have to be so complicated?

hugs and kisses Rev.

I'd like you to elaborate on the rise again thing.

At what % of hp should they rise again? As I understand you they should get more hp this way in total if it succeeds, about how much do we talk? What should be the chances for a successful rise again? Should there be negative consequences (drained / no mana/ etc.)?

Perhaps it should be done only for Zombies and you could apply to be one

This could also be done as a mere rp feature to let them crumble at 20 %hp and then rise again for the last 20% with a 100% chance, without any boosts or negative effects.

As to the undead vuln. Not that big a problem if you get your saves right, which is not very easy but very well doable with still good hr dr.

I know some mobs I cant mention have a "cheat death" thing built in..

"so and so should of died but didnt!"

is the message I believe, a % of their hp returned to them.

I'd like you to elaborate on the rise again thing.

At what % of hp should they rise again? As I understand you they should get more hp this way in total if it succeeds, about how much do we talk? What should be the chances for a successful rise again? Should there be negative consequences (drained / no mana/ etc.)?

Perhaps it should be done only for Zombies and you could apply to be one

This could also be done as a mere rp feature to let them crumble at 20 %hp and then rise again for the last 20% with a 100% chance, without any boosts or negative effects.

As to the undead vuln. Not that big a problem if you get your saves right, which is not very easy but very well doable with still good hr dr.

Interesting. When going for a qrace undead and zombie can be individual choices or it can be done merely as an rp feature for the current undead we have (I like both ideas). Though I've always thought the undead and zombies were one in the same (perhaps only differentiated by hiearchy) -shrug-. But I'm only good with coming up with ideas, no experience with actually implementing a finished product.

I'm going to say that some of the qraces should be unstoppable. But I will say that they should be noticeably more powerful than the other classes/races. Why? Undead, vampires, liches, and avatars are characters that will either be the target of mass attacks or should be executing mass attacks. If they don't, their god should beat them.

I'm also not going to say that they aren't already powerful enough. I don't know.

edit: First line should start with "I'm NOT going to say".

"qraces should be unstoppable"

It's a game, balance should be always present. IF anything they should be weakened.

Another RP Idea on Undead.

How about allowing them to disguise their Undeadness ?

Like disguise but for race, and that shows Human.

Hm, a walking corpse looking like a human? He'd be one unhealthy looking person..

Hm' date=' a walking corpse looking like a human? He'd be one unhealthy looking person..[/quote']

If he's a corpse, he wouldn't have a health. Hehe. He'd be dead.

Corpse of a what ? A Human.

A human corpse look just like a human.

Worse, with armor on top so you can only see shape.

In fact if you do not use OOC WHOIS command you cannot differentiate a Human from a Elf or a Drow, that is in the same room with you.

You can look at him, but if his description does not states his race or has Elven hears you will now figure his race.

You can tell giant races by size, with the IC CONSIDER.

The only general rules for Undead are:

  • No beating heart.

  • Natural Paler skin colour.

  • Cold to the touch.

  • Undeath.

Decay, smell, skeleton face, grim reaper body, ect are all things people can RP their Undead like. But are neither forced or limited to.

An Undead can be beutifull, smell like roses, and apply pink make-up.

He can walk around with a heater inside his cloak and put a watch inside his chest.

(Fun video, i found while searching an Undead.)

Mya you're funny.

Nah, she's straight up sexy. I mean, I'd hit it and THEN ireport it to CNN. It is the world's leader in news, after all.

a-g