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Cabal induction system

I am not saying I don't like the current system, the idea behind it is quite good actually, but it has one huge problem and the problem is - if there is no active immortal then the system just does not work. This makes people irritated with the system which is not the way it should be. I don't see why someone with lets say 20 quests, good (not briliant but still ok) RP with a character with more than 100 hours on it should still be an inductee. Hell he should have been allowed to apply long time ago.

Since there are immortals who run cabals who haven't shown their faces for more than a month I still don't see why it is immortals who decide who shall apply and who shouldn't and more importantly WHEN. I am not saying it shouldn't be like that, but how is the immortal going to decide if he isn't here at first place?

If there is an immortal who is active enough an willing to run a cabal then let it be so, but if there is a cabal with innactive (and I mean REALLY innactive) immortal then why still keep the current system? We all see how nexus and watcher battle at the moment and despite our small playerbase this is still possible becuase those two cabals have great immortals leading them. Not to mention the dedication of Anume which is the sole reason for nexus being so strong at the moment.

Players who cannot join a cabal because of an innactive immoratal brings so much negativism about a mud with so much potential it is just sad.

The induction system should be either automated or run by players, that is if there is not an active immortal willing to lead a certain cabal.

This is my opinion, let me see yours.

Please be constructive.

Cabals don't make your player, or the character. They are a bonus, and not being in your chosen cabal doesn't comprimise your roleplay. As for the skills, again, they aren't needed to fight at 50, they are just supplementary skills, some of which are more 'useful' than others.

In short, whilst I completely understand where you're coming from, I think that cabals are a bonus and not a right. However, some cabals are more active than others because of the different levels of Immortal activity.

I think the system we have is fine currently. There needs to be some level of monitoring on players before they are allowed entry into a Cabal and having Immortals do it is IMO is the best way. Infact, I am -strongly- opposed to giving this control to players, for various reasons.

Whilst some cabals may induct quicker than others, again due to inactivity, it's not unusual for other Imms to keep check on a cabal whilst another Imm is inactive.

In short, sit tight and just enjoy your character, because you don't need a (bonus) Cabal to succeed in roleplay or PK and if you stick at it, you WILL get it eventually.

Dey

Hm, I actually agree that allowing players to induct others is not the best way to go and if I enjoy a certain character I have no problem waiting as much as I have to, but imagine there is some new player waiting so long to be inducted while he has done a great job at RPing and keeps a good level of activity, I can see him get frustrated really fast and this game is not about frustration, it should bring enjoyment.

In my opinion, cabal induction is way too strict while once you are in the cabal you can be quite innactive.

I think it should be the other way around, induction should be easier and staying in the actual cabal should be harder.

Just my opinion again.

There should be no reason to be frustrated about not getting caballed if you're not expecting it in the first place - hence seeing it as a bonus, not a right.

Dey

If you think there is a problem with any inactive cabal Imm you can always ask on the prayer forum. You might be wrong

In cases an Imm really IS inactive for a time (real life, vacation, illness...) other Imms usually step in and induct for his/ her cabal.

Logging on from time to time and show presence usually helps with getting inducted, as well as rp notes to draw attention to you (and your problem, if need be).

We had a cabal inducting system run by players in 2.0. Remember what happened? OOC buddies inducting + promoting each other, etc. That is why we decided not to go on this way in the first place.

I think Cabals should have more "penalties" for joining. All those skills that people talk about... you know. "If I go BlM and join a certain sub cabal, I can blind people!" "If I go ranger and join this subcabal, I can track while picking the archery tree for my class!" and so on.

Cabals are used, currently, as ways to become a powerhouse. The skills are used to fill holes in other classes, holes that are put there for balance reasons. And, anyways, I think we should have a lot more cabals and totally shaft the powers they get. Heh. Make it so each City has their own "cabal" with Royalty and Army, and if they want laws enforced, they can hire Tribunal to come in and take care of it. Kinda like Aabarhan Out Sourcing. "I really don't feel like killing these criminals... where is that Tribby? He's good at that kinda stuff."

Make it so each cabal gets three skills, two of them minor, one useful. Let Savants get an extra tick or two on spells, let them have an RP skill that is

"useless", and then a good one that let's them scribe a spell to a scroll. I dunno, stuff like that.

Cabals are an RP tool, to me, and should be viewed as such. I hate the idea that the only way to make a PK worthy Fire Giant you have to go Nexus Reaver. If you want your BlM to be killer in a cabal, Warmaster Barbarian. Monks go nuts in Barbarians.... so why even go anywhere else? You always hear people say that, "Why play a CLASS CABAL SUBCABAL?" Well, RP reasons. Take away the incentive to be a total pk badass with just the right combo of skills, and you've got more people picking things based on RP (interesting RP, not regular, run of the mill stuff.)

But, again, Wha'ts wrong with someone wanting to kill everyone and everything and just steamroll it... so tailoring is RP to fit a specific race/class/cabal/subcabal? Not much... just not my cup-o-tea.

Ah... the perfect world... so far away. I'll deal with as close to perfection as anyone can get and connect to FL when the lawn work is done.

a-g

1.0 IMM ran = people bitched it was 'elitist'

2.0 Player ran = people bitched it was an OOC ring

3.0 Generous mix = people still bitch about it

The way it is now is the best possible way to still have IMM involvement and give the players a hand as well. Get used to it.

I will also just add, just because you think your character is good enough for a cabal does not mean that everyone else does.

But my mom says I'm the best she's seen!

a-g

you mom told me the same thing...lol

jk a-g, you left that one open

Not as open as your mom's le-.... nevermind.

a-g

If you want your BlM to be killer in a cabal' date=' Warmaster Barbarian. Monks go nuts in Barbarians....[/quote']

just as an aside, i strongly believe blms are much better as glads monks as well, to a lesser extent.

I will also just add' date=' just because you think your character is good enough for a cabal does not mean that everyone else does.[/quote']

+1

Lytholm.

wait it's not that hard to join a cabal i found out personally last year. just being in the clan, while it had 2 active mortals who really knew their mechanical stuff as well as were playing for RP purposes. i still didn't know **** about RP after playing this game for 7 years. i never go OOC, but with flimsy RP and lousy PK, i was offered a chance into a competitive cabal pretty much on the merit of game hours, and i didnt take it.

the point to this long winded true story is that both a very active IMM was indeed active at that time, as well as 2 active morts who were really setting a pace at the time. i'm just saying that both quality morts and an active IMM of the respective Clan and Cabal will easily let you reach for anything if you actually want it.

personally i see being unaffiliated with any pinnacle is the best way i will enjoy the game.