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Monks.

This has been discussed before, but I would like sane (not rants, not yelling) thoughts only. I'd like to describe a situation, give my thoughts, and then ask for your thoughts in return.

I choose not to reveal any character names, so please do not assume.

Today, as I sat with my pinned communer, I felt pretty good about myself. My skills and spells are very well trained, and I have a very nice set of equipment. I'm walking about the lands, and in walks monk. Monk decides I'm worth killing, so he unleashes his chii bolt into me. I immediately think to myself, "Uh oh, communers aren't supposed to do well against monks, and he's got the initiative already, I better get out!", therefore, I enter in a word of recall. Next comes his air thrash. I still wait for my word of recall. Next comes his trip. Still waiting. Trip again, waiting again. One more trip, and then comes my death.

While I am completely fine with death and with a full loot, I am very bothered to feel absolutely helpless and useless in combat. I do not believe any class should be this helpless against another class. I am not saying monks themselves are imbalanced, I am saying that monk vs. communer combat is imbalanced. I have utterly no desire to play a class that stands practically zero chance in defeating a class. To me, pk should be a matter of the more skilled player, both in and out of combat (i.e. preparedness), not the ability to enter in 3 different commands and lag your opponent to death. While a communer certainly can prepare for combat, once combat versus a monk has begun, the communer has a very small chance of winning.

I apologize for bringing up a topic that has been discussed before, but I truely think this is flawed, and should be changed. Please post your sane, not flaming, comments.

Find the monk unprepared. Monks are kind of like Battlemages in that if they are correctly prepared it will be an uphill battle for almost anyone to beat them. If they are not, or are in between stances, you will win the battle.

Find the monk unprepared. Monks are kind of like Battlemages in that if they are correctly prepared it will be an uphill battle for almost anyone to beat them. If they are not' date=' or are in between stances, you will win the battle.[/quote']

As far as I am aware, a battlemage cannot dominate any other class as well as a monk can dominate a communer.

Frankly, as near I can tell, no class can dominate any other class as well as a monk does communers.

Edit: To elaborate a bit, before all the "exceptions" begin, I do not consider thieves/ninjas/rangers vs. warriors to be a worthy comparison, because of their ability to hide/camo, and thus almost always having the initiative. Any combination of class vs. class combat that I can think of, everybody has the chance to enter in commands, other than communer vs. monk.

Further edit: The more I think of this, the more I feel the need to address initiative. While I will say that it is quite possibly the most important component to combat, monks are still able to chii bolt (correct me if I'm wrong) mid-combat. Thus, even if I do have the initiative, it will still lead to the subsequent air thrash, trip, trip, trip, death.

Battlemages can dominate monks.

Paper

Scissors

Rock

'nuff said.

Word.

Paper

Scissors

Rock

'nuff said.

Sure, I can believe there are classes that will consistently give monks a hard time. But I refuse to believe there is any pk combination that will result in one class not being able to enter in any commands (again, I do not consider rogues to be a worthy comparison due to hide).

Battlemages can dominate monks.

Understatement of the year.

L-A

Understatement of the year.

L-A

Hrm, my initial posts may have been misleading. When I referred to dominate, I did not mean that monks were simply just better than communers, I meant that I could not enter a single command. I casted word immediately, and never had a chance for it to go through. To me, that is flawed. No other class has that ability, as far as I'm aware. blah blah blah about rogues and warriors....

Invockers also have it bad. Expecialy since they last less.

I advise you to get a cursed staff and hope he is not in Dragon.

Hrm' date=' my initial posts may have been misleading. When I referred to dominate, I did not mean that monks were simply just better than communers, I meant that I could not enter a single command. I casted word immediately, and never had a chance for it to go through. To me, that is flawed. No other class has that ability, as far as I'm aware. blah blah blah about rogues and warriors....[/quote']

You got a bad few rounds - perfect lag locks are not the norm, even on monks with full anatomy.

Monks are one of those classes (like blademasters) who when prepared are hard to take down. When not prepared they fold like a cheap suit.

The closest thing I know to a class that can beat anyone is a vampire, btw.

Cheers,

L-A

Amazingly so, and I thought you were right before, I've consistently given monks trouble with my Shaman. Maybe it's the high dex or what, but I've always been able to flee. I do think that air thrash shouldn't lag maybe. That way, if they thrash you, they have to at least chase you down again to trip lock it up.

Sounds like he was hitting chakras consistently. Air Thrash on that gave him time to get in a trip and a few more chakras.

Monks have an insane ability to lock just about anybody up. You have to put in the time training, though. With 100% elf anatomy, I had a drow get away from a lag lock before. So, dexterity, in my eyes, plays a large part here.

Aside from that, I suggest jumping any opposite align monk you see from now on. Don't let them use that chii bolt.

Monks, in my eyes, are fine. Especially if you've ever played one to 50 and see what low hit points they have compared to other melees.

EDIT: Of course, two posts go through before I"m done. Bleh.

Well bring back an old topic, before they stated that monks could not do anything, that air thrash kept missing, did not bring them to the ground, chakeras did not connect often enough and such. Now I am not saying that you are incorrect about the outcome of a communer vs a monk but I must say in his defense that he is prepared more than others. Because he did the same to me and I was dominated but I wish I had it that good with my Monk Rakith and I have had close fight with communers and at times dominated them and other (Mep) killed me easily. Now there is one thing I am not sure of but there may be a way around chakra hits (not confirmed) because I believe that is another issue you have because it lags as well.

I believe chakras do not cause lag, but still put out damage through protective shield?

Well bring back an old topic' date=' before they stated that monks could not do anything, that air thrash kept missing, did not bring them to the ground, chakeras did not connect often enough and such. Now I am not saying that you are incorrect about the outcome of a communer vs a monk but I must say in his defense that he is prepared more than others. Because he did the same to me and I was dominated but I wish I had it that good with my Monk Rakith and I have had close fight with communers and at times dominated them and other (Mep) killed me easily. Now there is one thing I am not sure of but there may be a way around chakra hits (not confirmed) because I believe that is another issue you have because it lags as well.[/quote']

I did not name any names, whatsoever, so I wouldn't assume we were both killed by the same monk.

Battlemages can dominate monks.

I disagree. With the recent changes to monks and the recent changes to BMGs, I think a monk could easily kill a BMG. Hell, as a newb I almost killed a pretty strong BMG back in the day.

I believe chakras do not cause lag' date=' but still put out damage through protective shield?[/quote']

Protective shield completely stops chakera. Damage and lag.

A comuner/caster is dead if he does not cast.

A monk, no matter how newbiesh, can stop any comuner/caster to comune/cast. Yes it DOES take a lot of time to train to such a point, but the fact that he can enter combat and just lag you to death and therefore kill you with nothing else but PURE LAG takes 0% skill. Yes, I am a aware of the rock, paper, scissor balance logic, but this is not a good way to "balance" classes.

Agreed. I have not played a monk in a long time, since the beginning of 2.0

Though I never thought air thrash should actually lag. (Has this been verified?) If it does lag at all, 1 round should be good, at most.

I agree. I don't think Air Thrash should lag long enough that the monk can trip before the communter/caster has chance to input a command. Sure, lag some so that the caster/communter has a chance to escape provided they haven't spammed commands, and if they have, well it's their own fault.

Just my opinion anyway.

Dey