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Influence!

This is a problem. I think influence should be changed or removed. It forces fake roleplay or unrealistic situations on players. It doesn't happen ALL the time, but it causes unnecessary problems. (Not something that can just be ignored away or dealt with IG) If I have no problem with members of a cabal that I'm not vendetta'd against everything sounds peachy right? But when that cabal has a good amount of influence and it's starting to gain influence in my land and claim it without having any of their own units in it, against what the players IN the cabal are trying to do, it pretty much makes them look bad for jacking "my" cabal's territory, without (possibly) meaning to. It's a coded game mechanic that detracts from rp. Characters in a vendetta should fight, so if I am vendetta'd with somebody, just so I can take land, that's not even near them, I'm forced to fight those players for no reason other than a code forced them and I to fight. If this is confusing, here's an example.

Let's say Knight is fighting Nexus for some land, they take half of the bastions in an area and warmaster influences and takes control. Knight is not vendetta'd against warmaster and has no qualms with any of them, but the game made warmaster interfere greatly because knight cannot pass through warmaster (the influenced) territory, because there is no vendetta. So Knight is stuck at that spot... unless they want to vendetta against warmaster and have a bunch of enemies for a little bit of land.

My suggestions are to remove influence altogether, let cabals take land without disruption from afar, or let cabals choose to influence or not to. So that if I'm a army leading Knight against NExus armies being stopped by warmaster from afar, it's the warmaster choosing to halt me because... well because they choose to, (and the reason is their own) That way, if I want to vendetta against them, it's because the players did something to cause it, not a game code messing it up for us both.

There's some validity there. I'm down, Charlie Brown.

I'm rusty on army warfare...but I would tend to agree. Maybe even have a tiny CP toll for every neutral cabal area you pass through. I don't feel comfortable with a gang of potential enemies strolling through my backyard unless I have some assurances that they are passing through and nothing else.

Let's say Knight is fighting Nexus for some land' date=' they take half of the bastions in an area and warmaster influences and takes control. Knight is not vendetta'd against warmaster and has no qualms with any of them, but the game made warmaster interfere greatly because knight cannot pass through warmaster (the influenced) territory, because there is no vendetta. So Knight is stuck at that spot... unless they want to vendetta against warmaster and have a bunch of enemies for a little bit of land.[/quote']

Hmm that's a good example there, very hypothetical.

But yeah I do agree with what you're saying. I don't like the influence system the way it is either.

It's very very true, and not hypothetical at all.

Currently a Warmaster asked the question that deemed that he had this problem with Nexus, and it has been a Savant Knight problem for a long time..

And the Vendetta's that did occur were simply because of lands, not issues with characters.

I can understand all of that but that has happened to me a few times as well, but if you think about that is how in medevil times wars got started. Mostly for lands and not because they did not like a group of people so in that sense it makes sense.

Maybe it does make sense, but it's really hard for the weaker cabals to get anything done right now. Why kick them when they're down?

So everyone agrees with me (for the most part). I win. Change it plz? Any imm opinions?

I'll bring up a nice piece of artwork from the year of 1979. The Warriors. A story of gang wars which very well dictates this story.

For sake of arguement we assume the Warriors were knights, Grammercy Riffs were Warmaster, Nexus were the Rogues, and let's say Savant were the Orphans.

Now everyone meets up with Cyrus and his Warmasters, Luther and his Nexus fiends kill Cyrus and frame Cleon of Knight for it. Which if you think through heavy RP could happen in game. Boom Vendetta between Knight and Warmaster.

So now Knight needs to fight their way back home to Coney Island...I mean the Castle, and on their way back they need to pass Orphan (Savant) territory. Now even though they're roughly out of the picture, "You Knights can't expect to army through our turf, hide your flags or we'll have problems." "We Knights don't hide our flags for anyone!" And there you have it kiddies, BOOM Vendetta.

You need to think about Cabal Warfare more like gang warfare. Just because the 88th Street Homeboys don't have beef with the 96th and Park G's doesn't mean they'll be happy with one passing through showing their colors.

Granted, only people who know about real gangs and the movie The Warriors will really get this, but it makes perfect sense to me.

...MoP is a thug.

Great movie, the Warriors,

But you mentioned colors there, and the fact that they'd let them through if they 'hid their colors'.

A gang might let an opposing faction through using some means of tribute or some other humbling measure. Perhaps a donation of CPs to the influencing cabal would convince them to let you through, or something similar like KRins said?

Great movie, the Warriors,

But you mentioned colors there, and the fact that they'd let them through if they 'hid their colors'.

A gang might let an opposing faction through using some means of tribute or some other humbling measure. Perhaps a donation of CPs to the influencing cabal would convince them to let you through, or something similar like KRins said?

Holy cow...someone actually agreed with one of my ideas. Seems like I'm slowly developing into a contributing member of society. Back on topic, I think the donation/toll concept could even be deeper. Savants could get around it because their armies technically fly over the land not walk on it. I guess the other cabals would need other perks regarding the concept, but I can't really think of anything. Maybe Nexus would corrupt armies at a certain chance and turn them to their side (I would guess make them appear in barracks). Knights...could ummm...I don't know. Need some thought. Warmasters maybe could charge more CP because they are....big scary dudes I guess. I don't know...that just random thoughts since my counter strike server is down and I can't break out a shotty right now...

This sounds like a good reason to try and get one cabal to pick a fight with another, or form some kind of alliance. Instead of thinking of it as a barrier to progress, think of it as a situation that you can potentially exploit.

This sounds like a good reason to try and get one cabal to pick a fight with another' date=' or form some kind of alliance. Instead of thinking of it as a barrier to progress, think of it as a situation that you can potentially exploit.[/quote']

Wow, hi. Are you back??

So.. about the influence thing. Any IMM opinions?

Hey Carth!

Prayer posted a few weeks ago, btw.

A messenger hands you a scroll '[KNIGHT] has taken The Dragon Sea from [WARMASTER]!'

[#86 ] Near Miruvhor's Piers

[#208 ] [W] [WW] The Dragon Sea

[R]

The Dragon Sea B:1/2 G:0 P:0 S:50(100%)

This is becoming an epidemic problem. Savant is pushed back to the shadow wood, and everytime we take some of the connecting lands ie forsaken lands and the dragon sea in this example Knight gains the land thus halting our forward momentum.

Rp Wise there is no reason to have a vendetta at this point with the Knights so we are pretty much screwed and unable to advance in these key east / west directions.

is there anything in the works to address this issue?

and the response FYI

Yes.

So it will be fixed at some point and in some form or fashion, I am sure.

Thank god. You rock, Kyzarius.

Please be patient, this issue is being worked on along with a couple other problems with the current cabal WF system.

Please be patient' date=' this issue is being worked on along with a couple other problems with the current cabal WF system.[/quote']

You're putting in a version of 'slay' for me, right? RIGHT?!