I don't know if this has been brought to attention at all, but anyway, I was thinking that monks airthrash should not lag it's bad enough that a monk can keep one lagged locked untill death. What are your guys thoughts?
Monks again
well think of it like this, if you are flying and you get knocked down to the ground then you should be lagged a bit. Now if you mean that we airthrash you and you do not get knocked to the floor then I can see where one could not be lagged by such. But how about that instead? to the ground lag; still flying no lag.
Edit> Well how about the fact that warrior can keep you lagged locked as well or even berserkers? To me monks are fine in that they could use the lagg of airthrash to aid them but only as stated in my above statement.
There's only one type of monk that can do this truly... other than that I think it's perfectly fine. Annoying to deal with yes, but not a perfect lag machine. Air thrash is just another obstacle for you to deal with if your opponent is a monk, but it's far from perfect.
Im guessing you were Chii bolted first for two rounds of lag, meaning no protective shield, so in the time the Monk air trashes which I believe is 2 rounds of lag, he would have surely hit you with a chakra point and if his anatomies are 100, he would have thus meaning more lag, Then after this the trips also add to the lag.
So you have to out damage the monk badly, Good if you are a melee bad if you are a Communer, Monks are Communers bane simply put.
monk lag is notoriously unreliable, from the perspective of both the monk and the "victim". maybe in challenge fights everything works like clockwork, but in real PKs monks pretty much are a crapshoot on their lag process. so many things need to actually work. in general i would see a monk-weakening, in any area whatsoever, as one of the worse ideas around.
Monks get 1 or 2 (or however many it takes to land) air thrashes that do halfway decent damage...then it is scratches from trip. Bash/bodyslam is considerable more damaging. Not to mention those classes are dealing a lot of melee damage (generally with more attacks as well since they are probably dueling or pugiling if a warrior) with a weapon their opponent doesn't know. Monks can knock down protective shield, but they have to worry about encumberance, training weapons (I don't care what anyone says...it sucks), and anatomy. Upside is a trade-off for the down. Air Thrash lagging seems perfectly fine to me (especially since in my head it is some kind of freaky flying axe kick to the shoulder/wing region. I think it would hurt/stun a lot in the real world.).
and that every single class in this game has H2H, can master it, and clerics could even (might even still, dont know) outdo them with a skill. uncaballed. in order for monks to be a legitmate chakera threat, they need to master your anatomy, hope you aren't weilding an unkown weapon, and hope you aren't a high DEX race. as well as successfully going through the whole lag process successfully. i would never shead any tears over some monk ripping this game up. kudos.
This was actually nerfed already because of Kalith, who could lag lock you from round one and pretty much just do in any caster or communer.
My problem is that it just does not make sense for a DISPEL to lag so harshly. I mean it eats things alive, like hey you're a fully buffed and spelled c/co class and boom out of nowhere comes a huge dispel with chii bolt and look ma! No sanc! Even if it is not sanc a lot of spells that could turn the tide hit the dirt. And then the huge lag on air thrash. So you're tellin me that you can jump 13 feet in the air and grab your opponent and do a Ryu Hayabusa style Ikazuna Drop (Yes, I've been playing ninja gaiden 2) and your opponent is lagged more than you? That doesn't really make sense to me, and then they trip you do death. So from round 1 where they chii-bolted your spells off and now you're toast.
If anything to remedy this I do not think chii bolt should be able to open combat with chii-bolt. Sure, the new change allows zerks to open with haymaker but haymaker gives the zerk 2 rounds of lag and does not lag the opponent, oh yeah, haymaker can be blocked too. That one change would even things out methinks.
chii bolt does not get rid of sanc, just armor, shield, protective shield and a few others.
That communer getting you down? Roll a monk.
That monk getting you down? Roll a blademaster.
That blademaster getting you down? Roll a shaman.
Steel wall, terra field, and a couple others that hurt like the dickens are the big ones that it drops, I always thought that it just failed to dispel my sanc, but knowing that is very helpful.
In your case Pieman, like in most cases: Don't let your opponent get the first strike.
If you can do that, you will live a long life. ![]()
That monk sneak doesn't make life easy ![]()
Monks can't sneak in offensive ![]()
hold off on my comment until I check these new changes....
Have you ever played a monk? Chii bolt is hardly overpowered, given all the time/energy you have to put into making one... and then you do it, and it drops things once, and if they manage to get away and put stuff back up you're kind of screwed unless you want to disengage, power back up a bolt, and try again.
The biggest reason chii bolt isn't overpowered...yeah all your spells are gone, once. Then they have to enter 7 commands to get that lvl 3 bolt and chii back up. At which point...literally every spell they can take down you can put back up. And if they are using a lvl3 bolt, they aren't attacking with magic...which makes me smile as pretty much any magic vuln race, battlemages, invokers (because I can use an offensive shield instead of mana shield...even though I can't think of a reason why I would use mana shield against a monk), and pretty much everyone who isn't the communer who is now living life without a protective shield.
Actually, it's more like all your spells are gone forever.
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Monk walks in, chii bolts spells off.
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Monk air thrashes while you're still lagged.
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Monk trip locks you to death while you're still lagged.
To have the power to dispel and laglock you before you can enter a command isn't overpowered?
that's all great unless you miss the bolt, or are facing 2 opponents, or are facing a melee, or are in the wrong stance, or your opponent has his wimpy high.