Right now, Clerics only have Cause Light.
What if they where given the Full pack.
Cause Serious and Cause Critical.
But change them to Internal damage, so that you can only reduce it with saves. That would mean, Santuary protections would not work on it.
Due to the already low damage of these spells i would be quite interesting.
And give Clerics other things to cast, as Disple Evil/Good only comes at 31th rank.
'CAUSE LIGHT' 'CAUSE SERIOUS' 'CAUSE CRITICAL' HARM
Syntax: commune 'cause light' target
Syntax: commune 'cause serious' target
Syntax: commune 'cause critical' target
Syntax: commune 'harm' target
These spells inflict damage not by inflicting physical pain,
but by hurting the victim through magic. The spells themselves
are an active agent in causing the damage. The higher the
level, the more damage they cause, with harm being the most
powerful spell. The Dark-knight and Shamans guilds offer
instruction in the ability to cast these spells.