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New class idea

Was thinking about this the other night at work and have a somewhat detailed idea written down on a piece of paper somewhere. But i dont have the time to post it just now. So I will just throw out the rough idea.

How about another class, the Merchant at some point they would get to choose their path of being a merchant, there would be the Alchemist who could make potions, staves and what have you, the blacksmith which could make weapons and armors (also being able to determine the damage type the weapons do so people could better take advantage of racial vulnerabilities), and the Chef who would be able to make really good food and drink, naturally they would have plenty of fun skills and maybe spells, but i think they would greatly enhance some of the rp in the game while being a fun class to play, especially those wishing to amass a small or large fortune, i have some skills on that piece of paper that i think would be good basic additions to each class, if this sparks anyones interest, then i will post them when i get home and have time. Anyways, just a thought.

'Well. I'm too lazy to actually search, but there have been at least two other threads that went over the idea of making this an actual class, or subclass, ect. I'm all for the idea, except that they would probably be gimped at pking. Go ahead and post.

Funnily enough the same thing was said about bards

I didnt see many of you laughing while Helmsley was rhythmically stomping your heads into the ground...

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True, they might not end up being pk dynamos, but i could see them being pretty fun still, and with the money they would make, they could hire people to do their pking for them

I am all for this class to be implemented, if only because it will likely increase the number of bounties.