The problem is that if they run in there it is impossible for the necromancer to retrieve them' date=' as he cannot enter your cabal. I think this could be very simply fixed by allowing people into cabals again if the guard dies, instead of the thing regenerating instantly. I miss being able to hide out in a cabal home and kill people in it.
[/quote']
I remember fighting Fistilantus with Felhara and he'd run behind the cabal guard (because of mallies), and I was able to chase him inside the cabal...I imagine it had something to do with the mallies as well, though.
Fix Pets!!!!
Let see:
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There are some very, very easy ways not to lose your pets - don't go and attack the cabal with them. Simple. I'm sure you can figure out an easy way to do this - espeically as you're a mage class...
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I agree with Pali - we used to (in 1.0) be able to flee into cabals past the guard. At the time captured standards were kept inside a cabal so you had to be able to get in BUT it also completely stopped people being able to hide in cabals to get away from you, rest or quit. Three flee's at the most and you were in - most players knew their enemy cabal better layout better than their own. Viri made it so you can get in while mal'd up to get access to healers - which is a good thing - though I certainly think that you should be able to be chased by others quickly without having to go through the pain of killing the guard mob.
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You're lucky it wasn't me fighting you - once your pets fled into the cabal I would have gone inside and actively killed them, rested and then come looking for you. Standard tactics as soon as you separate a necro - zombies aren't that hard to kill if you're not worried about acid blast.
L-A
Viri made it so you can get in while mal'd up to get access to healers - which is a good thing - though I certainly think that you should be able to be chased by others quickly without having to go through the pain of killing the guard mob.
Right there. Pick this one! Here. ![]()
- You're lucky it wasn't me fighting you - once your pets fled into the cabal I would have gone inside and actively killed them, rested and then come looking for you. Standard tactics as soon as you separate a necro - zombies aren't that hard to kill if you're not worried about acid blast.
L-A
Lol exactly my thoughts! Necro leaves his pets? Even if you're hurt... you kill them. Then you patrol kaer and mhan-tor. Simple as that.
I have posted this to the imms of course, but you can lose your pets if you...
1, log when you cant see them
2, they flee behind a guard
3, ever try to do gear or deso you cant bring them
4, someone collects a contract and you get the reward while not online.
5, you get ploaded for any reason
6, every single saturday night (not sure why...)
7, at the end of the month rare purge..
How about we just go back to losing your pets every time you log off? That will fix all of these.
How about we just go back to losing your pets every time you log off? That will fix all of these.
How about we don't.
I'd rather see the pets come to you when you quit - and all the whingers who yell 'abuse' told to have a cup of concrete and HTFU!!!
L-A
Lol I dont care really either way. Been fighting necro since the start of time.
I was merely stating the supposed reason it was changed in teh first place.
Bloody Aussies.
I'd rather see the pets come to you when you quit - and all the whingers who yell 'abuse' told to have a cup of concrete and HTFU!!!
Good idea. While you're at it I think we should let people drop equipment and then log on with another character.
Lol I dont care really either way. Been fighting necro since the start of time.
I was merely stating the supposed reason it was changed in teh first place.
Bloody Aussies.
That's Sir Aussies to you.
Darth Vader voice
Remember, you are only a 'free' state because we have not deigned to annex you as yet. You are, in all but name, the seventh state of Australia. You would do well to remember this.
end voice
:cool: ![]()
you would do well to remember its Australia and not Australian. It does sound like it sucks that a necro's pets will pop behind a cabal guard...but what do you expect from the undead? I doubt you will ever see an undead win a Nobel Prize for anything...reason? They are decaying, including their brains. Why do you think mobs that can cast don't cast when they are raised? Now if a necro could straight up reincarnate a dead mob under his control, I could see more advanced thinking (such as not fleeing where your master cannot go) making more sense. But they can't, so I don't, and it doesn't.
As Azun, pets fleeing behind cabal guards was not an issue. There are several ways to prevent this from happening. It maybe happened to me twice in over 500 cabal assaults. And even if it does happen, you can get your pets back. So Aulian is right. Just think about it. Id rather fight someone with a cabal guard than a bmage, as a necro anyway. Speaking of which, man up in cabal war people! Standing by your cabal guard is boring to watch.
Everyway to prevent that from happening involves not using the pets to assault or having a forced recall using an orb/staff
Is it a suitable solution to fix say some melee classes bug by saying "well, it does that everytime yoou attack, so dont attack!"
and I would really like to know how to get my pets out without killing the standard guard.
well I can't do all the thinking for you, but even the first two options you came up with are effective enough to force who ever is online in that cabal to fight you. Once they are dead and naked, you can do what you want to the guardian.
well I can't do all the thinking for you' date=' but even the first two options you came up with are effective enough to force who ever is online in that cabal to fight you. Once they are dead and naked, you can do what you want to the guardian.[/quote']
thats the caveat...once they are dead and naked.
Now I have PWK'ed with just my flesh and stone golems before, and I have hit and run with vampiric/shatter/acid with no pets for a victory, but I shouldnt have to in this case.
So yeah, because pets can flee past the guard the necro is in this case is stripped of melee offence and 99% of their melee mitigation.
Again, what your suggesting as the solution would translate as having a warrior/blm or what not lay down their weapons and fight hand to hand. If this was where pets get scattered in combat and the necro sucks at getting them back to gether and they lose their pet..ie the enemy has to actually kill the zombies fine.
I geuss my point is that a necro CAN fight without pets, however its not how the class is made to perform. You spend several hours (minimum 72 tics) res'ing and strengthening zombies just to have them flee behind some guard in the heat of battle leaving the necro stripped of all they worked for because of a technicality with guards that really doesnt make sense.
Sounds like you should try another class. Human clerics require very little preparation.
It seems that once you attack their cabal guardian, they should come after you even if you retrieve your pets. If they go back into the cabal after that where you can't get to them that should be grounds for a slay. Standing next to the cabal guardian during a fight is also not kosher--unless it's being attacked.
It seems that once you attack their cabal guardian' date=' they should come after you even if you retrieve your pets. If they go back into the cabal after that where you can't get to them that should be[b'] grounds for a slay. Standing next to the cabal guardian during a fight is also not kosher--unless it's being attacked.
Both of those are a HELL NO, YOUVE GOT TO BE KIDDING.
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This game is not about dieing, its about protecting your life at all costs. Thats why people are ENCOURAGED to quit when the odds stack against them. Sure some players will stay but most will quit.
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If you can get into your cabal and into relative safety without them harming you. Thats fine. There is a REASON you CANT QUIT INSIDE YOUR CABAL.
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Standing next to the cabal guard is sometimes a viable option. I know many people I have fought do it when they are low on HP in an attempt to protect their lives. Its almost like saying the Tribunals shouldnt stand next to the uber mobs in the city.
I think some people confuse cowardice with good survival skills. ![]()
- This game is not about dieing' date=' its about protecting your life at all costs. Thats why people are ENCOURAGED to quit when the odds stack against them. Sure some players will stay but most will quit.[/quote']
Unless the help file was changed, sometimes it is about dying. I'll note here I was not talking about quitting. By all means quit out if you don't think you can stand up to the odds. But if you stay in the lands, and someone attacks your cabal, you are obligated to defend. I take it there's no argument here. If you are saying you're not obligated to chase down the attacker, I'd disagree with that, but maybe I'm stretching this too far. Still, it seems to me that if some necro attacks your cabal, you should go and fight him even if he does have his zombies stored somewhere else. If necros are too strong to deal with with their zombies, then perhaps that needs to be looked at again.
- If you can get into your cabal and into relative safety without them harming you. Thats fine. There is a REASON you CANT QUIT INSIDE YOUR CABAL.
Well maybe this has changed since I was last in a cabal, but hiding out in your cabal to be safe from cabal enemies would clearly be frowned upon. It sounds like abuse to me.
- Standing next to the cabal guard is sometimes a viable option. I know many people I have fought do it when they are low on HP in an attempt to protect their lives. Its almost like saying the Tribunals shouldnt stand next to the uber mobs in the city.
Zaen hellstreamed the cabal guard when he caught me and someone else doing this. It's not at all like standing next to a mob in the city because it's a cabal guardian, which is a special type of mob.
I think some people confuse cowardice with good survival skills.
I think you confuse survival skills with poor role-play.