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Movement

I came across something a while ago...

Flying creatures have movement as if mounted.

Medium/small creatures moves are average.

But large size creatures move somewhere in between.

Shouldn't something larger cover distance easier than medium and small size creatures?

Larger creatures require more effort to move.

Larger creatures require more effort to move.

But they should be covering more ground, therefore nullifying the extra movement they spend. More ground requiring more energy should equal out to a smaller creature using extra energy/time to cover the same ground. It should be similar movement spent.

Larger creatures require more effort to move.

Thats assuming they are less efficient at movement. If efficiency remains the same, size won't matter. They would exert more energy in each stride, but cover an equally proportionate amount of extra distance.

Yes, they require more effort to move, but that effort moves them a greater distance, in theory.

Of course, since the term "giant" is such a loose one, its hard to make any claims about the efficiency of said movement. But such a claim is just as hard to make against a generic medium size as well.

Unfortunately, the current design doesn't afford that granular level of detail. In an ideal model, each race would use movement based on their own efficiency. The alternative would be to keep all races at a constant efficiency and vary the amount of energy given.

Let me wrap it up by saying that this is far more thought to movement by size/race than is given in the code.

Point I am getting at is that applying logic to an apparent mechanism in a MUD isn't often sound. Assuming any level of realism usually ends poorly. In many ways realism will be mimicked, and you will find the ghosts and shadowed influences of logical outcomes, but its certainly not a physics engine driving the game, for instance. The movement difference could be an attempt to mimic actual physics, or simply a game mechanic to promote balance, or further just a point of design that is not complex enough to fully, and accurately model the behavior it represents.

Just something to chew on when you are ever in the game and think about why X doesn't work like it would in real life, or how you might think it should work.

All right...I admit, it does balance out. I was just complaining because I want to play a large character, but I hate that it seems like I'm lacking movement beyond just low dex.

Train move. I swear by it.

You know, I just love realism in its natural environment, reality. But I'm playing a game where I can exist as a faerie, elf or giant.

I thought you already existed as a faerie...

I thought you already existed as a faerie...

He does. That's why the Church of Aabahran won't have him as a member.

'Wasn't there already a 15 page long thread on movement? or speed? or something like that..

Speed, and the definition there of. This is a totally different subject.

a-g

Giants are slow, and not just of mind.

They are just like a big bear or elephant. You dont think a elephant or a bear is faster than you...

Giants are slow, and not just of mind.

They are just like a big bear or elephant. You dont think a elephant or a bear is faster than you...

Unless you remember that a bear does, in fact, run faster. An elephant is actually only slightly slower than the fastest human ever recorded when it is "trotting." And both of these can maintain this speed for much longer times. The fastest human in history only keeps up with them for for about 100 meters (but still loses to the bear in that distance).

A turtle is smaller, yet slower...and somehow manages to also defy the bigger=slower logic, hehe.

Bigger can mean faster, and so can smaller. It isn't tied to size very closely, if at all.

Queen of Misinformation

QFT