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Suggestion for Army management.

ID Hp State Area


906 100 move No Report

910 95 fighting The Forsaken Lands

911 39 fighting The Forsaken Lands

I would like to have this added...

ID Hp State Area ETA


906 100 move No Report 75%

910 95 fighting The Forsaken Lands Onsite

911 39 fighting The Forsaken Lands Onsite

With the ETA % being how far they have traveled to their destination with 0% being starting and 100% being arrived, with onsite being engaged. If they are intercepted then hav intercept show for the next two or three cycles before changing to onsite.

Just an idea.

I know this is a longshot... I'd love to see cabal armies be -actual- armies that you can attack. I want to see a "true" full scale war! Mobs and all.

I know this is a longshot... I'd love to see cabal armies be -actual- armies that you can attack. I want to see a "true" full scale war! Mobs and all.

Agreed, something along the lines of perhaps the invasions watchers and syndicate do, that'd be cool.

Not Sure how hard this would be to code

How about a "Mini Game".

If your in a room where your armies are currently in combat you can "Enter Battle" that takes you to a 3 x 3 arena. Improved armies are level 50 mobs, Unimproved are level 40, Improved Bases are level 50 mobs with Perma Sanctuary and Protection Versus both Aligns, Unimproved are level 40 but with Sanctuary and Protections etc...

No. FL is not a mini-game. It is "real fantasy."

Great idea. But no enter area thing.

This events should be able to be affected by other players, even uncabaled ones.

But then again, we send armies, and them we have just 1 mob.

yeah entering an instance..meh...thats just not FL flavor imho.

but the origional ideas good...