Alright, so Raargant and Malchaeius are looking for ideas to promote RP flavor in game, so that got me to thinking. And so, here we go:
The High Questor's Guild
Requirements:
Race - Any
Class - Any
Align - Any
Level - 30
Cabal - May not be in a cabal
Now, what the High Questor guild will do is start with an Immortal Leader, possibly even two (perhaps new IMMS hired for this purpose, since it will be unlike any other cabal).
The mortal elder and leader of the cabal, along with any Immortal, but particularly the Immortal leader(s), will be able to grant characters Quest Points, which will be similar to Cabal Points. However, Quest Points, unlike CPs, will be harder to come by, so as there will not be as many on the market, there will also not be as high of a price to use them.
Quest Points will function to accomplish three goals: Purchase new RP-based items, Restring items and character titles, and Activate special abilities that will encourage and increase the functionability of character RP.
Now, the Questor's guild will automatically assign quests, at a much higher rate than clan quests, which will reward the completer with experience, gold, and 1-3 quest points depending on the difficulty. Quest points will be usable withing the guild at merchants (where basic items, flight potions, recall potions, food/drink, cabal-eq level weapons and armor, etc. will be sold), the Forge (where items will be restrung), the Costume Shop (where characters will be restrung), and the High Priest (where cabal-like abilities, IE - life insurance will be accessible).
The purpose of the Questor's guild is to function as a player-based RP enhancer, with minimal Immortal moderation, and to promote maximal interaction between all parties. As players grow within the guild, they will be able to access higher level RP-based abilities. Though I have very limited suggestions for these, as this is all coming off the top of my head, one such ability could be what Celerity suggested.
A holy symbol ability for communers, but also allow it to apply to melees and mages and rogues, in different symbolic venues (IE - A Shattered Skull, for Berserkers, a Shrunken Head for Shamans, etc). Also have it apply minimal stat bonuses, that increase slightly with proficiency and level. These stat bonuses, as with many things in the HQ Guild will allow players who are not in a normal cabal to be competitive with characters that are.
Characters would also gain access to a local echo ability, that would allow them to act outside of themselves in whatever room they're in, allowing for some suspension of disbelief. So, instead of seeing:
The world seems to come to a stop, the birds stop singing, the wind dies, and even Tom's parrot stops babbling.*
You would see:
The world seems to come to a stop; the birds stop singing and the wind dies down.
It just removes the obvious fact that Tom had to include his name in an smote, allowing the RP to seem more realistic.
Anyway, there will be more coming to this idea, but it just came to me, so I thought I would post it.