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Application Races

I know we have QRaces and Restrings, but what about Application Races. Making it to 50 and remorting works for Classes, as that is just learned skill. However, you can't remort a Race (not technically, such as going from Elf to Ogre, not Human to Undead).

What if we had some specialized Races that could only be obtained by a good application? 2-3 slots open for 2-3 new Races with high penalties and exclusive abilities and possibly classes (or even have the Race/Class a unique combo).

Some things that come to mind are:

Drakes/Dragons

Djinn

Elementals

Centaur

Eidolon

Stuff that is a bit beyond QRaces, as it isn't a conversion-type Race, but one that could be applied for and given to those who prove themselves via application and perhaps a list of characters they have had of note, etc.

Obviously, power levels would need to be worked out so these don't get any unfair advangates, but this would give some people another option to shoot for if they have exhausted themselves on the conventional.

I've talked about this in other threads.

I've also mentioned the idea of selectable paths once you reach pinnacle, similar to AD&D's class kits.

I'm open to them, but they wouldn't be a high priority at all as there are LOTS of things to do that come first.

I haven't been around a lot, so I might have missed the threads. I do like the idea of applying for a unique Race prior to rolling.

What sort of Races had you been discussing?

I've talked about this in other threads.

I've also mentioned the idea of selectable paths once you reach pinnacle, similar to AD&D's class kits.

I'm open to them, but they wouldn't be a high priority at all as there are LOTS of things to do that come first.

I like the selectable paths thing at 50, Chayesh. Sounds intriguing.

I really like the remort idea.

I haven't been around a lot, so I might have missed the threads. I do like the idea of applying for a unique Race prior to rolling.

What sort of Races had you been discussing?

In this thread...but you have to look for a bit to find where I talk about it.

I wanted to add a new quest race that would give one to neutrals and just brainstormed the idea.

As far as selectable paths at 50, I'm thinking similar to paths some classes already have, but this would make you a slightly different class. Again, a lot of this comes from AD&D 3rd Edition with kit class modifications. For example, under that edition, paladin breaks down into the following:

Paladin (straight up standard paladin)

Cavalier (epic dragon killers, etc...special immunities and sacrifices for them)

Undead Killer

And so on...

I'm brainstorming on the possibility of ranking a class to 50 and then having the option of choosing a selectable path or staying the same old class at 50.

I love that idea, Big C.

However, the tendancy is to put a hell of a lot more into the "selectable/newer/badass Qrace (except PSI)" stuff than the other stuff.

Blademasters, for instance, as I've previously posted, really do have "something for everyone" to a FAR larger extend than Monks have. Ferals, as well, HUGE potential.

Ranger changes? Heh. How many people had rangers before? How many have them now?

Fired weapons gave every class that gets them a great benefit....

It seems like some of the "older" stuff is not really "in line" with the "newer" stuff.

But here is what I think, honestly.

IF we, as a Pbase, sat down and freely and openly and without ego or bias just sat down and hashed out all the in and outs of this, we could EASILY have the kind of selectable path or what have you, even if it is only a minor perk for each class, that we have with rangers which makes them immensely more diverse and interesting than 75% of the other classes for every class.

To do this, honestly, I say we use the shoutouts forum. Nobody signs their names, they just add useful ideas. Nobody gets mad at anyone, because they would be getting mad at any idea, and we'd get some productive stuff.

You know I love the idea of choosing a path and what you have is a good one. Hmm. Also, what about semi-Remort? Instead of dropping down to rank 1, perhaps after hitting 50 and choosing to respecialize, they can drop back to 30 and start from a specific point.

Example:

Thief ranks to 50, wants to continue in the path of a killer, not so much a thief anymore. They choose to become a "Bandit", they drop back to 30 with new skills (and applicable stuff intact). They then rank again, without having to go through the early stuff.

Of course, there are obvious pros and cons to that set-up.

Anyway, as for a Quest Race for neutrals, if it was application based, as suggested, it could be Treant or elemental. Though that is a bit narrow.

Anyhow, I do like paths to be chosen at pin, gives a character more flesh to them.

In this thread...but you have to look for a bit to find where I talk about it.

I wanted to add a new quest race that would give one to neutrals and just brainstormed the idea.

As far as selectable paths at 50, I'm thinking similar to paths some classes already have, but this would make you a slightly different class. Again, a lot of this comes from AD&D 3rd Edition with kit class modifications. For example, under that edition, paladin breaks down into the following:

Paladin (straight up standard paladin)

Cavalier (epic dragon killers, etc...special immunities and sacrifices for them)

Undead Killer

And so on...

I'm brainstorming on the possibility of ranking a class to 50 and then having the option of choosing a selectable path or staying the same old class at 50.

Now I understand why people want to upgrade Dks. I mean, paladins by themselves pretty much own Dks. Now your thinking of further enhanceing paladins? Where are those Dk changes!

The wait for those are currently in the stages Liches were in 1.0. Patience.

Some things that come to mind are:

Drakes/Dragons

Djinn

Elementals

Centaur

Eidolon

Stuff that is a bit beyond QRaces, as it isn't a conversion-type Race, but one that could be applied for and given to those who prove themselves via application and perhaps a list of characters they have had of note, etc.

Not that I am usually one to agree with ideas, and typically not with you, but I just say thank god someone else brought up that point. It really confuses me that people want to make conversion races from those types of races, it just doesn't make sense to me. I mean, how often can you do the enfused with the power of demons/dragons/elements/horses/eidolthings! untill it gets old and or just not plausible even for a fantasy realm.

Still, I don't see why they have to be application races at all, also I don't like the idea of players as dragons. Dragons are supposed to be all buff and big and such, and gimping them to be balanced with players just takes away from that. Djinns and Elementals, I don't see as player characters, they seem narrow(not sure the word for it, maybe not independant), I don't see how they would be worked in either. Centaurs I like and I have no idea what an eidolon is.

WC

Now I understand why people want to upgrade Dks. I mean' date=' paladins by themselves pretty much own Dks. Now your thinking of further enhanceing paladins? Where are those Dk changes![/quote']

I just used paladin as an example as my BGI character is a paladin conversion to cavalier in BGII.

I have ideas for other classes, too.

And yes, I FULLY intend to plagiarize some ideas that have been mentioned by players before on the forums (even yours, Tindal ) and "claim" them as mine.

Hey, plagiarize away. I don't want credit, I just want to see them implemented.

I just used paladin as an example as my BGI character is a paladin conversion to cavalier in BGII.

I have ideas for other classes, too.

And yes, I FULLY intend to plagiarize some ideas that have been mentioned by players before on the forums (even yours, Tindal ) and "claim" them as mine.