Perhaps it is already in place, but I was thinking that it would be nice for newbies who choose adventurer to not lose exp from a mob death. It would be quite a bit less discouraging for them, I think.
Newbie Adventurers
True, but it helps em learn not to die too.
Hell, what am I saying, I am a newbie lol
Heh.
Just make em able to go to fifty -_^
We should also make adventurers be able to hold as many rare items as possible, and only able to initiate pk and kill, not be able to be attacked, or even damaged by PC's.
Just give them slay.
C'mon now, this was a serious post. They can only go to 30 anyway, so it's not like it would hurt game balance. What sparked the thought was seeing a newbie die like 3 times to a mob in under 5 minutes recently. I mean, that's gotta be killer.
I agree. It can only help the mud. Its not like they won't be re-doing those 30 levels anyway.
I agree. It can only help the mud. Its not like they won't be re-doing those 30 levels anyway.
bingo
Make the exp-penalty somewhat smaller with adventurers? Like 5-7%, instead of 10%?