Posted for: littlekid
Fired weapons as a weapon expertise/weapon mastery/warrior lore.
The first two are obvious, but if a warrior were to take a warrior lore in fired weapons, they could use the rapid fire skill that rangers get.
Posted for: littlekid
Fired weapons as a weapon expertise/weapon mastery/warrior lore.
The first two are obvious, but if a warrior were to take a warrior lore in fired weapons, they could use the rapid fire skill that rangers get.
I was wondering about that myself. I like that idea.
Rangers are supposed to be the master marksmen, not warriors...warriors already have enough love
Warriors can be marksmen also.
Atleast in my world.
no see warriors are masters of armed combat not ranged combat get it now? This idea should never happen because it doesnt make sense.
and we all know that fired weapons are not arms {arm (ärm)n. A weapon, especially a firearm)} nor are they considered to be part of armed {Main Entry: armed Pronunciation: 'ärmd Function: adjective 1 : having a weapon 2 : involving the use of a weapon } combat!
I see your point exactly! Your logic is undeniable!
Not to mention if they are not supposed to, why get the skill at all?
Its a friggan bow and arrow. Weapons. Go shoot a cop car with an arrow. lol
Plenty of classes don't get fired weapons.
Yeah, plenty of classes don't get lots of weapons.![]()
I don't like it, warriors are strong enough without rapid fire. They already get an unblockable attack every other round, no need to give them one every round.
Not happening; I'd be very, very shocked if it did.
Fired weapons/archery are a specific path that rangers get to choose, and archery is the rangers specific 'name' weapon. It makes about as much sense as giving warriors backstab or weaponcleave.
Plus, like BKW said, I too feel it'd be a bit imba to give a class as defensive as warriors can be an unblockable attack per round.
OOH! Give warriors backstab!
Great idea, Raargant!
Got my vote.
Mine too, and while we're at it give them rage too!
We already have enough shoot happy rangers. Giving it to warriors would make my playtime hell. And, I agree wholeheartedly with Raargant.
Honestly I don't see a huge problem with it. Fired weapons are weapons, so make them selectable for weapon expertises and mastery. Create a warrior lore of it, or just use something that a ranger has already. Rapid fire would not be that big a deal, you give up some accuracy for speed, so there would be damage every round, but less damage.
The biggest problem I see with it, is that fired weapons are such a ranger thing, and having warriors with higher prof in fired weapons than rangers doesn't sit too well with me.
Actually I kind of don't like it as it is for rangers. OTOH, if warriors had it, it wouldn't come with fletcher, so they wouldn't be able to make all those nasty arrows, which is really what makes it nasty for rangers. I could see it as a path specialization for warriors instead of other weapons. Give them the range perhaps but not rapid fire. It seems strange that rangers are the only class that can affect you at a distance when you can't hurt them back unless you have a bow equipped.
I kind of think if rangers get it they should have to give up their beasts or something. Maybe make basic beast call part of the path for trackers and beastmasters. Or maybe just reduce the level of the spells cast or effects caused by the arrows. Sleep and fire breath hit too reliably. Also I think the accuracy is way too high for arrows shot at a distance. Accuracy should go down parabolically with distance, so that at five paces you're usually getting missed. Seems like I get hit pretty much with every shot. Finally rapid fire should be significantly less accurate than regular fire.
It seems strange that rangers are the only class that can affect you at a distance when you can't hurt them back unless you have a bow equipped.
They're not the only ones:
Voodoo.
Poison/plague/Dysentary/similar skills.
Ex-DnDer voting for a tonedown of rangers? Holy crap!
![]()
Voodoo is practicly useless. Very hard to land through it, and unless you are right there they are going to have it cured long before you get there. And if you are right there, why not just cast it on them directly and save the effort? Maybe I just couldn't figure out the trick of it.