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Hey - I really loose my view when I play classes with lots of spells to keep up.

Would it be hard to show them in alphabetically order instead of the somewhat random view there is now?

Is there a anyone who know a efficient way to be able to see what spells you dont have up?

memory...thats why i hated playing a battlemage

id be staring at the screen for like 5 minutes thinking, what isnt up.

Its actually very simple. I can't cite the help file for you off the top of my head, but try typing 'affect 1 Arm armor' then check your affects.

Help Affects

the greatest benefit of using zMud is managing information... with the proper script you can know at all times what spells are up or down.

The list is in the order you've cast them.

Top being the most recent.

oh that affect # thing is AWESOME - was exactly what I needed.

Honestly, I found that affects thing more annoying than useful... but then, I didn't like the new(er) score sheets much at first either... maybe I just never gave it a chance.

I'm setting up buttons for spell effects with zmud sometime tonight or tomorrow.

Didn't know about the mud 'affects' bit. Good stuff.

I had a script I wrote up for my battlemages, all the bmg spells along the bottom, red for spells that weren't activated, green for those active.

Took me a little bit to get it working properly, but finally got it working quite well. Was very useful.

Bit of a christmas tree. Then you add buttons for what your opponent's affected by, and it starts to look like a cockpit.

Speaking of which has anyone ever played the game "Steel Battallion" for Xbox? And people write scripts and whatnot for a simple game like this... shudder I still havn't figured out the comm system in that game.

Is that the one that costs over a hundred dollars because it comes with the massive control. . .thing?

Yeah, I bought the display model from the store so mine didn't even come with the instruction booklet. Took me like ten minutes to get my mech started, cause there is NO in game tutorial.