I recently started a cleric, which later will turn into a healer. My greatest problem so far have been ranking. While healing and protection is a great asset for groups later in their career, at lower ranks most parties seem to look for melee classes. With this in mind, I have an idea that would in a way fix this problem.
So. Why not add a small experience bonus upon completion of the random guild quests? They can be repeated as many times as you want, and it only seems logical that your guildmaster would aknowledge your skill and devotion, even if you only run errands, and reward you with some knowledge of the world.
This would greatly benefit healers, other pacificist characters, aswell as players who are online during odd hours, when there may not be other characters in the group range. At first I thought 5/10/15*level would be an apropriate ammount for the quests (easy/medium/hard), but I'm no longer so sure. Perhaps the ammount should decline with ranks, just like the experience from training spells.
Perhaps it would encourage newer player to explore the lands with the promise of a reward not only in gold, but also experience. Possibly a slower mean of ranking, but at least more interesting than hacking away at mobs for a few hours straight.
The only possible abuse I could see, sadly enough, is healers and gate. They would be able to complete quests at a fairly quick speed, at least quicker than the rest of the players. But again, hopefully it would not be faster than killing a mob in a three-man group.
You'll find a much greater source of experience later on with your intended plan.
Hrm...
You'll find a much greater source of experience later on with your intended plan.
Which will be very unreliable, if we are thinking about the same thing. With the current system you are effeciently barring any non-healer class from the tranquility religion.
Not at all, you don't have to fight to get experience, you just have to be in the group.
I like the idea myself. The concept of being able to slowly 'quest' your way up, and gain experience, is a welcome one to me, and a nice change from the constant, non-stop NPC killing grind.
It's also a boost to people who play in other time zones, who have far fewer to rank with, etc. etc. etc.
The only problem I can think of has already been mentioned; healers.
Yes I would like that myself as well - not much. With my latest two chars I have gotten on each around 5 ranks alone cause I live in the european timezone.
i agree with exp for quests, it would encourage people to explore more too. I also think that maybe solo hunters should get a bonus. Three is still ideal and thats fine, two a little less so, but if you hunt solo you should learn a lil more for being badass 
Way to deal with the Healer problem? Have the quests give you exp only if you are below... what is it now, 25? I'm pretty sure that is the soonest you can get a Healer and by then you should be able to get a decent enough group going where you wouldn't need the exp from simple errands.
The problem is, a lot of healers have been trying to do that whole "I've never killed nuthin'" RP, and being in a party, helping people kill stuff (even through healing & sanc) does not conform with that.
I like it.
I think this would be a good thing, pre 30ish... After that, the exp would go away... No worries about gate then, as was posted earlier...
I've suggested this before, but it was denied
Well the idea is you stell get the MOST exp for a group of three, but if you happen to be solo, a little bonus would help along the way.
A bonus for solo ranking? I can see that being on par a group of two hunting. Erm. No. There would be no real perk to dual hunting.
But sure. Throw on some additional EXP durring random guild quests. Tag on a timer too, though.
Spell: quest : for 250 hours
Your guildmaster says "Good job So-and-so."
Your guildmaster says "Here is your reward."
You get kudos points from your guildmaster!
Your guildmaster says "But you're still not ready for me to share experience with you yet."
Good idea, I like it alot, and with some tweaking it could be done. I like the timer idea.
One of my Chars, Synivestis, who was a tranquility healer, made it al the way to rank 39 without any EXP from killing mobs. I didn't join groups that hunted either, like alot of healers do(Bali is right, that is BS rp if you ask me.).
Do your quests, all of them that you can without killing.
Master every spell the rank you get it.
You CAN pinn. Had I stuck with the char, I would have.
I am not going to give to much away, but I will say this...if you want a pacifist char, you sure as hell better join the pacifist cabal, because there are perks. 