Kinda stealing from WoW here, but I think adds great rp. Having generals, sergeants etc. to RP rank accouding to how well they pk, not based on how MUch, kinda like how the min bounty works.
PK Ranks
How I see it working is the title showing up before the name.
Like General Iyorvin the Master of War you get the picture.
Hrmm, I dunno. This would make younger ones shy away from trying to PK, making it just lame. But, that's my opinion.
How would it make them shy away from pk? In my oppinion it would let them know who is roughly their own skill level, making it easier for them to compete, instead of just getting two rounded by people like Zrothum and not able to learn anything because they died too fast.
Second, it isn't all about pk. I think the RP benefits of this are huge, and endless. Making uncaballed characters stand out slightly more.
I agree, it would have ALOT of very cool things about it.
But, say a newer player logs on their 50 and sees nothing but high PK ranked people on...they'll just log off, for fear of being PKd. Some better PKers will pick on 50s they see are not so good.
I'm just not sure of the good things about this idea would outweight the bad.
People already log off if someone good is on. That will never change. Good pk people already feed off of people who are a tad below pk par, that will never change. However, you impliment a system where you wont' gain rank unless you pk someone challenging and you wouldn't have so much 'bullying' going on.
What about bards or healers?
I don't know if anymore, but the reason why pks aren't shown to players is it keeps people from trying to go for mass amounts of pks over quallity. If you give people a reason to powergame, some people will take that reason to extremes.
Anyways, isn't cabal rank a more wholly inclusive rp/pk standing? Your commitment to fighting the war? What war? Well the war your cabal created, and how you fight it is dictated by your class/align/religion, etc. So a compassion character might not get as many kills but be ten timees the fighter as a warrior of scourge, and it's reflected in his cabal rank.
Also, people who do well get rewards, titles, items, etc. So it's not like uncabaled people are up **** creek anyway.
Not a bad idea for games like WoW, but for smaller games It just doesn't seem to fit.
WC
I live at the head of that creek.
Agree with WC's criticisms. In addition, I don't like it because it puts too much focus on PK and PK heavy characters.
I'll give credit to you though, Iyorvin, for trying to come up with a creative way to blend the two sides of the coin, trying to use PK to lead into RP, but I just don't think it would fit well with FL.
You know what I want to see, though? The counterstrike voiceovers be on FL.
So say, if you kill three or four cabal members in a row, there's a gecho, "KIIIIILLING SPREE!"
Ten in a row, "GOOOODLIKE!"
All the way up to "Hooooly sh*******T! Somebody KILL him!"
That would be cool ![]()
NOt a bad refute WC, but the thing was more lending towards people not having to go cabal and maybe open clans etc. Maybe it doesn't belong here, but I think if coded properly it would actually lend to reducing heavy pk and mass pk'ers. For instance, as said before, if you lost rank for multi killing or killing people with less rank.
I'm against this one. It would just encourage mass killing to improve your rank. Many good pkers don't pk aggressively, and that would make the rank misleading. It's just an ego thing, and if you want the record to be shown to all, join warmaster.
Again, mass pk'ing would be punished by loss of rank if the person was ranked under you! Don't let me discourage your oppinion, just restating my point.
Well, I guess I'm not clear as to the point of it then.
The reason it works in WoW is because you have a near endless supply of people to kill. But in FL, in a two hour to four hour time span, you are going to see the same people over and over again. So you are going to multikill people eventually. Also, over under pk is a fairly intrinsic portion of the game, thats the reason for exp penalties, high cost combos are supposed to have a deck stacked against them and if there is a penalty to killing them they you sorta buffer that.
Nothing is preventing players from building a high level rp, going out and killing many people with it, and getting titled. Hell, minus the high and many, I did that.
I don't want to be dogging on your idea, I just think that with a small population it doesn't work because individualls are already watched, and it's easy to make a name for yourself(easier than in WoW anyway). To me, it seems like it takes away a bit of the empowerment that comes with reputation in FL. What's great about being recognized is that people know you because of how you interact with them(or the imms) and not how you interact with the code.
Sure, getting flags for doing well could create a baseboard to jump from for RP, I won't disagree there. But it's not needed in FL. We see the same characters every night, we get to know who's the 'general' and who's the 'private' by play.
Also, what would be the roll this would play in Aabarahn? Not everyone is in an army, and not everyone needs to fight. What story element would this fullfill that clans and cabals don't already? Sure some people who perfer to stay out of cabals miss out on some of that, but they still get titled, they still get tattoos, they still can have heavy interaction with the population through Heralds.
WC
Well put WC. I agree entirely. It was an idea worth mentioning, and I think based on the arguments heard it doesnt fit in this world.
Pshaw, WoW does have endless body count, but FL doesn't. Your right. So if you just killed someone and get some sort of credit for it twords an army rank, put a timer on it where you can't kill him again for credit for another week in game time. Problem solved.
(Nice idea Festy)
(Mass pking is already around WC)
Yes... you are right... Though I don't understand why that needs to be pointed out, I don't believe I said it wasn't. The mass pk at pinn right now is at least based on some principle of rp. Not on the idea that mass pk creates rp, as that is still a punishable form of play I hope.
But that still doesn't answer the question, what roll would this have in the story of FL? Not everyone in FL is part of the same universal conflict, so I don't see a story element that affects everyone in a way that pits them in compitition with each other. I mean, master questor exists, maybe thats close to this idea, (I never got into quests) so you could run that gambit for success maybe. FL already has the mass pk, as you so astutly pointed out, so what is needed then is something to expand on mass amounts of rp instead of reinforcing mass amounts of pk.
WC
I think the idea will just give too much influence on PK. You will begin seeing all these characters whose idea is to just up their PK rank, not caring about RP anymore. Yes, it does have POSSIBILITIES for RP, but in a game with competition, human nature will reveal that people are more concerned with winning a game, then always exploring all possibilities of each scenario.
I've said this before...
PK can drive RP, but PK should always be driven by RP.