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ninjas

I had this unofficial forum for awhile and decided to post it here. I will not give up on ninjas.

I remember a time when well played ninjas used to be feard. Whatever happened to them? Now when ninjas log on I just laugh then use them to feed malforms or get easy challenge wins against, I've not lost to a ninja since as far back as I can remember except for a couple of assassinations that still puzzle me today and this one time when I was fighting my own warlock and got tripped to death by them both. Even if they do get the strangle blindness poison combo going, I just flee, run, quaff gyvel, yawn, then proceed to whup that ninjas rear end lol, Its also very easy to avoid most of their skills like caltrap and nerve by just not staying in combat long enough, so what really do they have?. I loved looking up ninjas on websites and getting all hyped up about playing them but when i remember their pk prowess (not limited to assassination) I get really dissappointed. But really am I just hallucinating or are ninjas just a joke now and i'm not talking about certain ninjas that are good mainly because of uber eq only, because poeple like to use those examples. I believe any class even bards are powerful with uber eq. What are your opinions?

I think this would be a cool idea for ninjas. Because when we think of how ninjas become ninjas they are inducted into ninja only clans at a young age. In FL it would be a good way for ninjas to be able to also learn skill/spells that would make them different from other ninjas, which is the way I think they should be. Some ninjas can learn better decoy techniques, duplication which can be like mirror image or like having multiple copies to follow you and your opponent would have a hard time finding out how to hit the real you. Or how some ninjas would specialize in more martial art techniques like chakra blows or cutting off the blood in the system or someones flow of chakra which in this case sounds like shadow arts but instead use special spell effects. My personal opinion is that all ninjas should know lotus scourge and auto throw just for rp purposes, i mean when you think of ninjas you think of sharp weapons and shruyikens as well as strong poison to actually kill your victims. Their are many many techniques out their that are perfect for ninjas to learn ex. the ability to throw multiple shryukens at once, illusion techniques similar to a thieves disguise skill, telepathy which can be used to take a mobs body for a moment to see if a person is in an area without having to risk being seen in the lands or going into an area for nothing, cooler spells. I see alot more potential for ninjas I can see clans specializing in ninjas that have the ability to choose what type of ninja they might want to be. Some could be good at tracking opponents, some in martial arts and combat ability, some with weaponry (living by the sword), some with poison/malediction path, or telepathic or illusion ninjas, or ninjas who specialize in special afflictive spells past from generation to generation, spells that freeze you equivalent to strangle and can make it more difficult for you to run away as you unfreeze, a burning aff spell that burns you the more you try to run away, and an electric based attack that stuns you randomly. I guess you can all tell really like ninjas, I mean they were the reason I first started playing muds, this mud specifically.

Perhaps all the people who want an 'easy' class to PK with that is easy to survivie with discovered clerics?

L-A

I like your idea of having different ninjas, however, not in terms of toning Ninjas up in anyway. I think they are capable at surviving well and killing as they are now..

Even if they do get the strangle blindness poison combo going' date=' I just flee, run, quaff gyvel, yawn, then proceed to whup that ninjas rear end lol, [/quote']

A fast, clever ninja will try to get you strangled in places that when blind, make it hard to flee very far without knowing where you are (Crossroads/junctions), meaning whilst you're only a few rooms away quaffing your gyvel the ninja will be able to catch up and get that first attack in. Even push can be used for disorentation or to just push you into something big and nasty. Granted that situation will rarely come, but hey, they're still poisoned right?

Its also very easy to avoid most of their skills like caltrap and nerve by just not staying in combat long enough' date=' so what really do they have?. [/quote']

Ninjas are a hit-and-run class. A ninja who opens with murder can have you either caltrapped, or nerved, after just one round of combat. Now unless you're a class that can lag, how do you expect to kill the ninja without staying in combat for more than one round (enough time to get one of those skills in)? Ninja then flees, rinse and repeat, until any and all of those skills are active on their foe. And if you attack the Ninja, the ninja can use them straight away. Not so effective against a class that can bash your brains in, but that goes for other classes too.

I think this would be a cool idea for ninjas. Because when we think of how ninjas become ninjas they are inducted into ninja only clans at a young age. In FL it would be a good way for ninjas to be able to also learn skill/spells that would make them different from other ninjas, which is the way I think they should be. Some ninjas can learn better decoy techniques, duplication which can be like mirror image or like having multiple copies to follow you and your opponent would have a hard time finding out how to hit the real you. Or how some ninjas would specialize in more martial art techniques like chakra blows or cutting off the blood in the system or someones flow of chakra which in this case sounds like shadow arts but instead use special spell effects.

I like this idea of having paths for ninjas but instead of ninja-only clans I think it would work better as a specialization tree similar to what rangers have going on. I think it would bring a little variety to ninjas, like the Ranger paths did.

My personal opinion is that all ninjas should know lotus scourge and auto throw just for rp purposes, i mean when you think of ninjas you think of sharp weapons and shruyikens as well as strong poison to actually kill your victims.

Giving these to the ninja class as base skills would make them a lot stronger; although they may fit your notions of what a typical ninja is like, giving them extra PK skills for RP reasons would make them a lot, lot stronger. Bear in mind that they still can select their Ninjitsu..

But really am I just hallucinating or are ninjas just a joke now and i'm not talking about certain ninjas that are good mainly because of uber eq only, because poeple like to use those examples. I believe any class even bards are powerful with uber eq.

So what you are saying then, is that we must use lesser-equipped/under-equipped ninjae as examples? The argument doesn't make sense; you're saying that the avarage-equipped ninja is too weak? The ninja isn't as EQ dependant as say a Warrior, but they still rely a good deal upon it. Saying "Warriors are weak, excluding the Warriors who are wearing good EQ." would be an obvious statement because without good equipment, a Warrior will be hard pressed to kill another skilled player. Again, the Ninja might not be as EQ-dependant and for many classes, there are people who have done well with minimal EQ, but a poorly equipped Paladin against a skilled Cleric is dogmeat, similar to a poorly-equipped Ninja against a skilled player.

Again I like your idea about specializing and hope nothing in my post has been taken as a flame or anything similar. It's just that I don't think there is anything wrong with the Ninja. The ninja is my favourate class too, and although I might not be good at PKing with them, I have more experience with them than other classes; I know what to do in theory, I just can't put it into practice..

Dey

Quick question if it can be answered. Ninjas choose their ninjitsu i know...but can you only have the autothrow if the right one is picked..? Also, I like the whole idea of ninja's I don't play a lot of rogues but they would have to be my favorite. If i ever get around to pinning one i'll let you know how i feel about their abilities....but they do seem like a pretty sound class allready.

Quick question if it can be answered. Ninjas choose their ninjitsu i know...but can you only have the autothrow if the right one is picked..? Also' date=' I like the whole idea of ninja's I don't play a lot of rogues but they would have to be my favorite. If i ever get around to pinning one i'll let you know how i feel about their abilities....but they do seem like a pretty sound class allready.[/quote']

Autothrow only comes with doublesheath. Thieves get it automatically, ninjas have to select it and give up something else that might be incredibly useful.

Oh, and just so you know, entirely because of this post, I'm making a ninja. ^_~

Dont be feral or drow, do something less common, even avian is played

Yeah that's what I thought....I guess having it automatically like theives would make them a tad overpowered. Thanks for the clarity. And yeah I rolled one up too...seems like it's ninja season...Hell maybe when i'm done with him i might (dare I say it!?) even play a theif something I vowed never to play...

Since ninjas already come with a sort of choice in the latter levels(ninjitsu) that will separate it from other ninjas, I believe that a change to this class to make them more unique would almost impliment a change to all classes. Maybe make all classes come with a sort of choice(warriors have lore, rangers have lore, ninjas have ninjitsu, thieves and traps) and so on. Maybe make paladins more geared toward priests or fighters with choices, or clerics with different spell choices to gear them towards more melee or more spells.

I believe that ninjas are beefed up quite a bit with the things they have been given, but, as I am sure most people here would agree, it's always nice to see a good change to a regular class. Creates a fun twist that alot of people like to try out and match their skills against.

I think the class 'ninja' should be changed to 'assassin' or something of that sort.

Amen to that! I've always thought having ninjas in a medieval world was a little lame.

Yeah have to admit the class ninja sucks compared to assassin. I would say simply allowing ninjas blind fighting would make them a deal better than they are currently. Or modify their fired weapons (before you lot go off on one, no not like rangers these are fired only in combat or with two sqaures away as is with any other class using fired weapons.) not so much ranged combat just give them a choice of fired weapons ie light crossbow/poison needle/blow pipe. Perhaps add some effects that could be added to the missiles like archer in ranger class just not so powerful or as many.

Another idea i had was to make the lotus scrouge more enticing, would be to strengthen the poison a bit and have it give side effects, ie delirius where you cant focus (bad new if your a mage or communer) or give it an effect similar to thunderstike, where your focus on moving gets warped due to your delirius condition.

Don't worry, my ninja shall be neither feral, drow, nor avian. And that's all you get.

Human or Elf

Or half elf.

I had a thought about ninjas and fired weapons. Perhaps if they do not have a bow or other device armed then they could use shurikens as fired weapons. If they didnt have doublesheath they wouldnt get the autothrow on murder and flee but they would get the attack every other round and be able to throw shurikens at people in other rooms (as per non ranger fired weapons rule).