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Can we make Hp/mana GPL less reliant on luck?

Didn't know how else to word the title but I've been really hating this hp mana gain, it should be more con related.  I pinned a character that had just below 700 which makes no sense because I know I've gotten 900-100 with the same class combo before and others will too.  It just seems too much of a spread to lose 3-6 hp a level because of luck.

The way it works now is that the higher your luck, the higher chance you have of rolling the top of your range.  Adventurers have a 9-15 HP/level range.  If you're sitting on max luck, there's a low chance you'll get anything other than a 14 or 15.  And +luck items are easy to come by, especially in the hamlet and Elemental Canyon.

What it looks like you're asking for is that you want it based straight on RNG.  No thanks.

Either that, or you're wanting a narrower range.  Again, no thanks.  I like my opponent not knowing what my HP is at due to the range.

HP/Mana/Move gains are primarily based on 4 things.

Your class

Your CON

Your luck

Your race

As Magick said, make sure you have high luck when ranking for the best results. While max luck won't guarantee a high roll, it does increase the likelihood of one enough to warrant amassing luck early and maintaining it through your hunts and quests.

CON also plays a part. The higher your con, the better the maximum you can roll. To my understanding, it does not affect your minimum. 

Your race plays a large part as well, most notably in the case of ogres and dwarves.

The largest contributer, though, is your class. True melee classes, like warrior, ranger, and berserker, get the most (with berserker being quite a bit greater than the other two, relatively speaking). Rogues and hybrids get a bit less. Casters/Communers get the lowest (but you wouldn't know that because they tend to have way more trains at their disposal).

All things said and done, you do not want CON to be the primary source of hp gain. It would nerf mages and buff ogres.

50 minutes ago, Lloth said:

CON also plays a part. The higher your con, the better the maximum you can roll. To my understanding, it does not affect your minimum. 

Your race plays a large part as well, most notably in the case of ogres and dwarves.

The largest contributer, though, is your class. True melee classes, like warrior, ranger, and berserker, get the most (with berserker being quite a bit greater than the other two, relatively speaking). Rogues and hybrids get a bit less. Casters/Communers get the lowest (but you wouldn't know that because they tend to have way more trains at their disposal).

All things said and done, you do not want CON to be the primary source of hp gain. It would nerf mages and buff ogres.

CON adds to the minimum as well as the max.  A bonus, if you will.  A 20 CON gives +3 hp.  This makes the 9-15 that the aforementioned Adventurers get, an effective 12-18.

The only race that gets a bonus are ogres.  That their bonus is also a range means that ogres' hp can fluctuate wildly (1084-1574 warrior base HP at 50).  Otherwise, your race just sets your max CON.  Dwarves get no inherent bonus other than that they're the only natural 25 CON race.

Berserkers get +1 to the min/max that warriors do (10-16 vs 9-15).  Rangers have 2 less than the warrior's max (9-13).

 

I've got a hp/mana chart we can put on the wiki if you want.

If that's accurate,  that would be extremely helpful to have on the Wiki. Also, what would it take to allow myself or others access to add to the Wiki in terms of items since some of them are extremely out of date?

5 hours ago, Tantangel said:

What would it take to allow myself or others access to add to the Wiki in terms of items since some of them are extremely out of date?

Items table should be able to be added to/modified by anyone, currently.

It's some of the other pages (such as the world page) that we don't have permissions to modify (that I am aware).

3 hours ago, Magick said:

Items table should be able to be added to/modified by anyone, currently.

It's some of the other pages (such as the world page) that we don't have permissions to modify (that I am aware).

I'll attempt again, the last time I had I couldn't do anything regardless of what I tried.

No, the save button at the bottom of the screen disappeared in one instance and trying to tab down to it didn't even let me. It essentially just skipped it completely and went back to the top. The other attempts resulted in the Save button remaining gray and unable to be clicked to do so on several different attempts as well. So I don't think we can add to it anymore which I believe it has been that way for quite some time now.