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Locked Santa... 2018?

I'd like to see more selectable skills for the classes that don't have them.

Allow dark knights to give up melee to focus more on spells like lose third attack to gain a better magic strike that uses more spells like fireball.  Give paladins a choice to choose flails and spears but they lose holy word.  Or a focus more on spells to gain but they lose polearms, but their lay hands skill works on themselves.

I'd also like to see bards to be given a selection to make their songs better.  For instance, a modification that enhances all songs or that makes them have different effects.  Something like making reverberate a change damage types or gives them the ability to refrain all songs at the cost of second attack and the extra attack from brawl.

Selectable skills makes for replayability as far as I'm concerned without losing the base of the class.  As well, it makes for more variation in the rock/paper/scissors.  It bothers me that there some classes have more banes than others.  For instance, want to kill most mages (necros aside)?  Roll a thief, monk or ninja because they pretty much control the attrition game most mages could play.  It takes cabal skills to overcome the weaknesses.   Want to kill a warrior or ranger or druid and it takes specific class/cabal to make their lives equally hard.  An example is an ogre warmaster is enhanced by his cabal skills as well as it offsets his weaknesses.  Being able to cure mals on tap is powerful for a magic vuln race.

A drow invoker isn't really able to offset his low HP by going Savant unless they pick mysterum, which is lackluster in my opinion for fighting Warmasters.

An expansion if the ID spell to include the location where the item is worn. Tired of literally searching my id files for stuff to wear on a body part and not having an easy way to search. It would look like this:

Object 'elemental spine' is type armor, worn **wrist**, material thorns.
Extra flags: hum.
Weight is 10, value is 400, level is 30.
Armor class is 0 pierce, 3 bash, 0 slash, and 5 vs. magic.
Affects hp by 30.
Affects mana by 10.

Proposal: Forbid Storm giants from going High Sight crusader.

Reason: High Sight Damage + Giant lag to OP vs meeles.

How: Make scrolls a pre-requesite for High Sight (or forbid roar + whips). This excludes warriors and zerks, leaving everyone going high sight having to be a paladin. Or as alternative, coding a new racial skill for storms and then forbidding the high-sigh on that skill, just like Ilithiad and psi.

Edited

Hmm. Just increase the mana cost.

Same process could be applied for Fire Giants abusing a certain class related skull.

On 11/16/2018 at 5:25 AM, Fool_Hardy said:

Hmm. Just increase the mana cost.

Same process could be applied for Fire Giants abusing a certain class related skull.

I've had fire giants with 1200 mana (and proper HP).

Edited

my whole entire wish list:

pick a number for saves to see heavily diminishing return. if there is one already set, halve it. see how it goes. if it sucks, change it the next week. continue adjusting. the end.

Not a code change, just a suggestion.

Bimonthly meetings interspersed by bimonthly RP sessions in 2019.

6 hours ago, Fool_Hardy said:

Bimonthly meetings interspersed by bimonthly RP sessions in 2019.

This this. Lets us have a IMM_PC vs IMM_PC RP light plot, that players can participate.

Like some Red Dragon (DM_PC) with goblin minions taking hold of something unimportant like the crossroad west of the forsaken lands, and some Rheydin Noble Baron (DM_PC) trying to stop them. Unknown to them the Red Dragon is looking for the fabled dwarven treasure of Sophie, the Merchant, which is in a sunken ship.

The Baron thinks it's just a goblin raid, when it's just Old dragons lust for gold. Baron tries to hire goblin slayers ™, to thwart the goblins.

Only for the goblin slayers ™, to find out that they should have been dragon slayers.

 

An when the dragon/Baron finally finds the treasure, it's not gold but plot twist,  dragon eggs. And then when they hatch, plot twist, Sophie didn't have dragon eggs, it's lizards that start coming out of the Eggs, MSGA. :P

Edited

Spoilers...

Someone say goblins?

Dear Santa,

Can stone giants get bonuses with mundane weapons like ogres do with magic and fire giants with fire?

Dear Santa,

Can the auto-attack from the slith’s tail be every round?

Can their intelligence and wisdom be raised a few points higher?

Can neutral slith lose their consume corpse skill and instead gain a venom spit skill?

Venom - a 0-1 hour poison with a cooldown.

1 hour ago, Fireman said:

Dear Santa,

Can the auto-attack from the slith’s tail be every round?

Can their intelligence and wisdom be raised a few points higher?

Can neutral slith lose their consume corpse skill and instead gain a venom spit skill?

Venom - a 0-1 hour poison with a cooldown.

Would love to see wisdom raised and cleric added. #dragonpriests. 🤤

1 hour ago, Fireman said:

Dear Santa,

Can the auto-attack from the slith’s tail be every round?

Can their intelligence and wisdom be raised a few points higher?

Can neutral slith lose their consume corpse skill and instead gain a venom spit skill?

Venom - a 0-1 hour poison with a cooldown.

  1. You want to go from a 65% chance of a tail strike per round at L50 (either trip [25%] or damage [75%]) to a 100% damage per round and no trip?
  2. Aside from the +managain from increasing either, where would you, personally, like to see it?  Or would it overly matter?
  • 1-3 point increase to INT gives them +1 mana per level while keeping their practices to two.
  • A 1 point gain to WIS gives them +1 prac per level, 2-3 gives them +1 prac and +1 mana per level and a 4 point gain gives them +1 prac and +2 mana per level.
  1. Neat.
Edited
  1. I’d like to see them get three practices a rank. What would adding 1 to each provide?

Paladins Brandname weapon.

Please allow paladins to brand-name a single weapon.

Even if it once per PC, it would be great.

DK's get it. Paladins should get it to, even if at least just as RP tool.

And please change mounted charge to show the name of the weapon that charged you on a mounted charge.

Agmeel level 'Dragonlance' to your midsection.

Agmeel mounted charges MANGLES you.

How about when you open combat using a spell that does no damage, it doesn't act like rescue if your target is fighting something else?

Split demons into 3 selectable categories with different sizes and stats which better tailor them to the respective classes:

 

  • The fiery Imp, magical and smaller sized,

  • The ferocious Torment, dextrous and human sized.

  • The hulking Balor, strong and giant sized.

 

(Based on an idea by Trick/Fireman...and Iusedtobesomebody (allegedly))

Edited

Wanna add some skill to fighting? Remove slam lag and replace it with movement deterioration where every successful slam will minus (50-100) movement points.

Yeah, bc that would be way useful against a rough for the melee... or vs a dk spelling them up.. or a pali wrathing them away happily...

😉