forums wiki bugs items changes map login play now

Crusader - Block Storm from High Sight.

Storm crusaders are insane advantagerous vs other meeles.

They have very high hot/dam roll. (+10/+12), and other skills benefit from High STR to provide more hit/dam.

They are extremely physical resistent due to resistence.

Their giant size makes them lag lock machines of doom vs any medium sized creature without protective shield.

Allowing them high sight bonus make any medium sized non mage vulnerable race a nightmare to play.

Veteran crusaders players always go for High Sight, at least this way they would be forced to chose, either improved damage or improved lag.

Illithiad are limited to Dreamers, perhaps storm crusaders should also have some sort of limitation.

We had " Psalm Insight no longer gives the user keen_sight and detect_hidden. " change, which was a thief bane. Perhaps some new balance should be introduced.

Someone got rolled by Rheinian is my guess :P

Nope, I just had this idea on my mind for quite some time.

The only storm sader I fought, I was a human BMG, and we weren't both pinacled ~42, and he wasn't high sight. I just casted localizated gravity and blinded him....

He was like armor master, and I took pity on him and didn't sac his weapon. Eventualy he changed to high sight.

I once found a L9 crusader axe on the ground.

 

Object ''Deathbringer'  Wrath of God' is type weapon, material metal.

Extra flags: nodrop bless antievil antineutral burnproof nouncurse.

Weight is 11, value is 3, level is 56.

Weapon type is two-handed polearm.

Damage is 9d6 (average 31).

Affects damroll by .

Affects hitroll by .

Affects

Affects

Affects

Affects

Affects

Affects

You have a feeling only a crusader can use it.

'Deathbringer' the Wrath of God radiates with a pure inner light.

After a brief examination you decide it looks much like a a two handed polearm. (4 Str)

The holy aura indicates it is at 9th. circle of Consecration.

Rheinian sucked to fight but he is far from unkillable, shamans, necros, invokers, zerkers can smash him just as easy as he can smash a thief.

Storm giants have strengths and weaknesses, if one is messing you up roll an alt that plays towards its weakness and get rid of him. Nuff said eh? :)

If by nuff said you mean;

If you can not win then revert to out of character knowledge and then go completely OOC by making an enemy to him with a character who will have never met him.

Not saying this does not already happen, just pointing out the huge violation involved.

So if the only storm sader you've fought was at level 42..before high sight... You didn't even see what it does against you (which would be nothing as a human anyway) and yet you killed him... 

You felt bad for and didn't sacrifice his level 9 weapon and you ask for a nerf to them?

36 minutes ago, Fool_Hardy said:

If by nuff said you mean;

If you can not win then revert to out of character knowledge and then go completely OOC by making an enemy to him with a character who will have never met him.

Not saying this does not already happen, just pointing out the huge violation involved.

By nuff said I mean:

If you can't beat x avatar, x qclass, x qrace, x cabal leader, x character in general YES go completely OOC and roll its nemesis because if you don't your just gonna die, log off or stop playing while X is on. Some of the greatest challenges and battles come from players who fight against the OP odds or vs their nemesis so who cares. If everyone involved is having fun and not cheating then by all means, do whatcha gotta do :)

It's paper, scissors, rock. It really sucks when you're playing paper and everyone else is scissors.

If you're not in the mood to play and die, you have 3 options.

  1. Roll a character to kill your nemesis.

  2. Roll a character to befriend your nemesis.

  3. Roll a character to become your nemesis.

Things are all nice and shiny around here. Hope you old timers are doing well.

I think the best bet here to to mske the other choices just as appealing. Of course a min maxer is going for high sight for all the obvious reasons. Jhalice Phogoth Visimaar now Rhenihan all really strong all really good players.

As the player of one of the worst saders to be rolled aka nodach i can say the race major minor sig combos are vast.

9 hours ago, Unknown Brother said:

Someone got rolled by Rheinian is my guess :P

Not by any actual technique other than what Mya pointed out :P

3 hours ago, Unknown Criminal said:

By nuff said I mean:

If you can't beat x avatar, x qclass, x qrace, x cabal leader, x character in general YES go completely OOC and roll its nemesis because if you don't your just gonna die, log off or stop playing while X is on. Some of the greatest challenges and battles come from players who fight against the OP odds or vs their nemesis so who cares. If everyone involved is having fun and not cheating then by all means, do whatcha gotta do :)

Kind of ironic as I'm pretty sure this is why Rheinian was rolled in the first place...to counter-class characters the player couldn't beat.

Edited

2 hours ago, Atticus said:

I think the best bet here to to mske the other choices just as appealing. Of course a min maxer is going for high sight for all the obvious reasons. Jhalice Phogoth Visimaar now Rhenihan all really strong all really good players.

As the player of one of the worst saders to be rolled aka nodach i can say the race major minor sig combos are vast.

You weren't around to meet my crusaders obviously. LOL.

BTW, your sader was my tiny bards Hero. So I thought he was very much God-Like.

This whole countering other people stuff is all well and good, but it doesn't work with rp points and the edges and the nudging towards longevity.

As for the original Idea I think it is biased in that it hinders only storm giants, all giants create headaches for smaller races.

A better fix might be to design ways for smaller races to stand easier against the larger races.

AC once balanced this. With the numbers these days,  AC is no longer helping.

Perhaps we should look into racial bonuses such as;

The smaller races grew weary of the bashing of giants, and developed special maneuvers to prevent inevitable death from their enormous enemies. Each of the smaller races invented their own tactics for fighting the behemoths. These battle tactics first erupted from the surly dwarven city, and soon were adopted and altered by the other short folks. The dwarves called their maneuver Kneecapper, and it quickly drove the giants of the land to hate the stout hearted soldiers of the dwarven city.

Kneecapper Level 35

Syntax: Kneecapper (must be in combat) Timer: 2 tics (2,1,0)

When a giant sized creature attempts to bash a dwarf who has set his sights on the giants knees, the large attacker will be unable to defend against the automatic strike the dwarf makes against his knee cap. A single unavoidable weapon strike is made against the giant and the giants current moves are reduced by 25% of current moves.

This skill would effectively aid against; Charge, Bash, Bodyslam, and 2 crusader skills I will not call by name.

Just a thought.

10 hours ago, Unknown Criminal said:

Storm giants have strengths and weaknesses, if one is messing you up roll an alt that plays towards its weakness and get rid of him. Nuff said eh? :)

Ewww

That's the worst advise you can give to someone....

7 hours ago, Atticus said:

Of course a min maxer is going for high sight for all the obvious reasons. Jhalice Phogoth Visimaar now Rhenihan all really strong all really good players.

 

You missed a few, like Raynald, whose player now knows how fun it is to fight a High Sight sader with a laggable hybrid that has a vuln :P

Of  course foxx has to do his due diligence to make sure he teaches his student. Raynald was nasty

8 hours ago, Fool_Hardy said:

As for the original Idea I think it is biased in that it hinders only storm giants, all giants create headaches for smaller races.

A better fix might be to design ways for smaller races to stand easier against the larger races.

Not every combo is supposed to have a fair fight against every other combo. There have already been measure implemented to stop 100-0 slam lock.

The precedent you want to set here is a dangerous one, where does it end? Giants got tired of being dispelled so they learned how to lobotomize mages.  Everyone got tired of rogues so they learned how to sense motion etc etc

FYI that is a polearm, and it didn't get to be that level at 42 lol. It was also made by an armorcrafter.

Saders are like any melee. The giants rule and the others drool. Sorry humans and elves, you're boned (and I should know!). Some things might make them a little more viable here and there (scrolls for one) but at the end of the day all the sader paths except high sight are vastly underpowered compared to what's running around fl. Saders themselves are more like a penalty these days (when I had my last several at least) than qthings. Honestly as the power creep has come up around a lot of other things, saders are even less viable than ever before. Not only that, but the 2 pk cabals they can go to, Knight and Tribunal have powers revolving largely around pets which can't stack with crusade itself.

Saders don't need a nerf. Giants just need to be balanced against the more dexterious races in a way that makes sense and makes them more viable.

Just now, Manual Labour said:

Not every combo is supposed to have a fair fight against every other combo. There have already been measure implemented to stop 100-0 slam lock.

The precedent you want to set here is a dangerous one, where does it end? Giants got tired of being dispelled so they learned how to lobotomize mages.  Everyone got tired of rogues so they learned how to sense motion etc etc

The smaller races might not supposed to be as good at lag locking but it is a -fallacy- to just say they shouldn't be that class. In EVERY other rpg game you can go big bold tank or you can go quick and clever, but either way, they are viable. FL is balanced peak to peak and that is -not- balance.