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Werebeast Idea

I suggest giving transformed were beasts infravision.

No guild other than adventurer offers the were beast the ability to see in the dark.

Infravision makes it harder to train blind fighting, which is why the beasts do not have infravision, so I suggest only applying it when transformed.

This is not a change for the elite player, this change would help less experienced players.

How? Well its dark outside and they have to find their corpse in the woods.

This is like the most random suggestion ever....

Its nice to know I can still surprise you.

Its been said before but the only real issue with werebeasts is the fact that when transformed their attacks use h2h as a weapon type, which is crap.

Create a new weapon type a la instruments or just make h2h better in terms of passing defences.

I'm sick of seeing werebeasts everywhere... ;)

2 minutes ago, English lad said:

Its been said before but the only real issue with werebeasts is the fact that when transformed their attacks use h2h as a weapon type, which is crap.

Create a new weapon type a la instruments or just make h2h better in terms of passing defences.

Werebeasts now take on the weapon type they wield when transformed.

Edited

Ah my apologies. Must have come in during my break. That explains why they are doing so well then!

Its okay, just don't let it happen again. :P

3 hours ago, Fireman said:

Werebeasts now take on the weapon type they wield when transformed.

 

Somewhat true. To clarify so it is not misunderstood, it actually works like this:

 

You use h2h skill for damage. Your average damage is based on level. Your offensive and defensive values (offiense, defense, disarm, shield disarm, etc.) take on the values of whatever weapon you were wielding when transformed.

 

So if dual wielding, for example, axes... you would have avg 27 (I think, don't quote that part) h2h attacks with the following values from the weapon selection table:

Axe

4

-4

-2

2

1

What do you mean by "defensive values"?

Werebeasts don't parry....

11 minutes ago, Lloth said:

 

Somewhat true. To clarify so it is not misunderstood, it actually works like this:

 

You use h2h skill for damage. Your average damage is based on level. Your offensive and defensive values (offiense, defense, disarm, shield disarm, etc.) take on the values of whatever weapon you were wielding when transformed.

 

So if dual wielding, for example, axes... you would have avg 27 (I think, don't quote that part) h2h attacks with the following values from the weapon selection table:

Axe

4

-4

-2

2

1

Kinda true.

Your offensive values are based off the weapon, like you said, but not defensive since you don't parry when transformed, only dodge.

Secondly, when you transform, you take on the properties of the weapon you were wielding. Meaning, that if I wear a flail, my attacks are not hand to hand attacks, but flail type. That's why you wield a weapon your opponent DOESN'T know before you transform.

The cool thing is it doesn't pull from YOUR proficiency in flail, but your proficiency in hand to hand. Which can let you do some really sneaky, badass shit.

Some pro tips that I learned as Ekhurift(werebeast ranger Syndi L):

  1. The avg of a weapon doesn't matter when you transform. That's why I had throwing axes, frozen flails, and shock whips enchanted to the highest I could get them. +8/+8 hit/dam so I could max out my hit/dam.

  2. Since you're pulling from your hand to hand proficiency, NOT the weapon proficiency, when transformed, you can use a weapon YOU don't even know. I would use an enchanted mace when fighting other rangers. Like I said, sneaky sneaky.

 

So.. you were kinda on the right track.

48 minutes ago, Fireman said:

  1. Since you're pulling from your hand to hand proficiency, NOT the weapon proficiency, when transformed, you can use a weapon YOU don't even know. I would use an enchanted mace when fighting other rangers. Like I said, sneaky sneaky.

Sounds broken or bugged to me. A werebeast's attack should be H2H, based only on H2h but you get the enchantment bonus of whatever weapons you were wielding. Want to deal weapon damage?  Don't transform.

It was intentional.

The strength of a werebeast is their transformation. Its not a strength if you gimp the one thing that makes them different than a human, is it?

When you find out trick is the low key pk were beast senpai. Nah kidding knew it back in the day ::p

Very interesting case though.

5 hours ago, Lloth said:

You use h2h skill for damage. Your average damage is based on level. Your offensive and defensive values (offiense, defense, disarm, shield disarm, etc.) take on the values of whatever weapon you were wielding when transformed.

But does Parry and Two-handed block checks the pre-transformation wielded weapon type for weapon knowledge, or does it check H2H for weapon knowledge.

Basically I wish to know if mages, will know the Beast weapon or not, as it completely changes the dynamic of selecting '+parry and 2H' vs using 'HH + shield block' or '1h + shield AC + HP'.

@Ereleito be sure I don't give out bad info.

@Fireman is correct here.

The weapon type you wield before transforming is what your h2h becomes. 

For instance, wielding an axe before transforming means that in your werebeast form, you will have the offensive, defensive, etc values as listed in the weapons values tables example @Lloth posted:

9 hours ago, Lloth said:

Axe

4

-4

-2

2

1

You will not take any additional affects like avg damage, or fire_blind or wrath, etc. Just the weapon value.

If you want to use h2h exclusively (for whatever reason you may have) just remove your weapons and transform, and the value of your h2h attacks will remain h2h.

Is it intended behavior that were-beasts can take advantage of the offensive weapon values from weapons their class doesn't know? i.e. mac es against other rangers as per Trick's post above.

2 hours ago, Erelei said:

For instance, wielding an axe before transforming means that in your werebeast form, you will have the offensive, defensive, etc values

Does this mean they will dodge less if they wear a whip then compared to wearing a staff?

Dodge has nothing to do with weapon type wielded. So no.