No, it's not what you dirty-minded people think. But this was a random thought spurred by @f0xx mentioning how avatars have a cabal dedicated to killing them that they can't really hurt in return without penalties: allow minor looting of someone you have mercied, say up to two or three equipped items (or inventory items if you have peek). As they are kneeling bloodied and broken in front of you, you can strip items off them as if you were prying with a 100% success chance. This would give Stalkers something to lose, and Avatars something to gain, in their encounters, and I think would open up a ton of other RP options as well - showing dominance over someone by beating them down and taking their gear but not killing them, for instance.
New command: strip
A little like the Tribunal Confiscate. I like the idea, but I think one item, not part of a challenge and maybe no good vs good unless Avatar (which should be non aggressive here anyway) or a cabal vendetta is in place. Or other, similar restriction that I can't think of at the moment.
Ive always thought avatars should be able to down a neutral without penalty, but give them no favor gain either.
Perhaps give the target if the avatar a 600 hour flag once they have been mercied once by the avatar. Dont require the avatar to even have mercy. Perhaps something like "The light has staid your hand, kyzarius' soul seems a little darker as a result"
Then next time no auto mercy is given until the flag has expired. This would keep neutrals from being attacked, but hard code a check for a neutral that os just being mercied over and over thus creating a moderator free means of regulating the avatar vs neutral pk interactions.
You can still kill neuts, like I've been told on my avatars. Avoid them or kill them. Avatars have enough going for them.
Avatars get penalized automatically for killing neutrals.
Which is why you told me to avoid them or stun, rp, walk away.
I like the original suggestion.
Like I said avatars have enough going for them, bonus to attributes, special bonuses for divine favor. Watcher is something an avatar just has to deal with.
It makes sense though to mercy someone and take their weapons as an avatar. Since the neutral knows you probably won't kill them they can be more reckless PKing you.
Good suggestion.
Edit: I don't see this as a buff to avatars. It is more of a consequence being introduced to neutrals for getting mercied by them.
It's really just a work around to loot a neutral as an avatar, without having to kill them- which again would hurt the avatar. If this was a rp driven feature I wouldn't argue. It's about looting tho
1 hour ago, Atticus said:
Like I said avatars have enough going for them
Just because you say something doesn't mean that's true :P
Only real thing avatars have is the bonus to stats. Everything else is quality of life bonuses. In return they can't be leaders and they get penalized for killing neutrals.
Imo, they are not only lackluster, but also unfun to play.
14 minutes ago, Atticus said:
It's really just a work around to loot a neutral as an avatar, without having to kill them- which again would hurt the avatar. If this was a rp driven feature I wouldn't argue. It's about looting tho
This is not true at all. The avatar will never pursue the neutral to mercy and loot them.
If the neutral doesn't want to get stripped they can just walk away.
What it does prevent is a neutral throwing themselves at an avatar recklessly without repercussion.
There's always repercussion, death. However this will make it where the avatar doesn't have to worry about favor loss to loot.
After playing an avatar yes it was a huuuuge pain, I had that random psi and a bard coming after me 24/7. I've also gone after avatars as watcher, I believe coureal three rounded me and killed my ass.
I like the original suggestion but with two items.
I like the original suggestion but wonder why it should only apply to Avatars. Healers, or any follower of Tranquility could use this command. Just my opinion.
Pali said this suggestion spawned from a conversation about Avatars and drawbacks, but by no means should (or would) this suggestion limited to only them. I'm going to go out on a limb and say that it was directed at anyone with the ability to mercy with Avatars as the prime example. As it stands, few people use the command except for RP purposes (to gloat before an actual kill) and really only take the perk for the fear/hysteria resistance. This suggestion would give people more opportunity to use it and let people live (and get a reward out of it, however minor) as well as when they take the Heroic perk. It just has the side effect of giving a potential reprisal to neutrals for attacking Avatars.
1 hour ago, f0xx said:
not only lackluster, but also unfun to play.
You sound like me. And I also suggested something like this in the past for Outlaws bandits. So that neutrals don't have to kill people to rob them.
If anything it should apply to anyone who gets mercied in combat.
2 hours ago, Magick said:
I'm going to go out on a limb and say that it was directed at anyone with the ability to mercy with Avatars as the prime example.
Exactly, this would apply to anyone who can mercy or any situation that results in a mercy stun, like a challenge match. I once had an undead monk that liked to mercy people but leave them alive to show his dominance over them - being able to strip their favorite weapon or piece of gear at the same time, and offering it back as a reward for a vow of servitude, would have fit in there perfectly. It shouldn't be hard to come up with some reason only a couple items can be looted: "Moving Pali any more with those wounds would kill him." or the like could be the message after stripping a couple items.
I kill neutrals on my avatars. There’s consequences for sure - but the reasons were just. If a watcher won’t screw off, I’d kill him and move on because he was getting in my way of exacting justice on the true corruption of The World.
Of course, I don’t go straight for the kill on them, rather, I give them plenty of chances to leave me alone.