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Half-elf, Half-drow, Bonus

These two races are fun to play for RP reasons, as well as their own special traits. But both races are quite limited, I would like to discuss adding a couple of options for these two races in particular.

  1. Why not allow half-elf rangers to join the guild of druids? Would they be OP? Would they be weak?
  2. Why not allow half-drow mages to join the guild of liches? Would they be OP? Would they be weak?

While these races enjoy the privilege of elf or drow blood, they likewise should enjoy the privilege of their human blood. Just my opinion, look forward to reading all of yours.

Edited

May I please add half-drow should be able to play as a monk?

I'd support all three of these.

As far as monk goes, I'd LOVE to see monks opened up as neutral even if it came with a slight nerf for that align.

Edited

They are like the new humans. If anything it's humans that need a boost.

In my opinion, half-drow lich doesn't make sense because it has been always mandatory to be human to access undeath. It's on par with an Ogre getting demon in my view.

6 minutes ago, mya said:

They are like the new humans. If anything it's humans that need a boost.

In my opinion, half-drow lich doesn't make sense because it has been always mandatory to be human to access undeath. It's on par with an Ogre getting demon in my view.

Excellent opinion. So you believe a half-drow lich would be too powerful?

There's no such thing as half-drow lich lol.

Liches shouldn't be locked to humans only, but rather to mages. All kinds of evil mages. It makes no difference whether you are drow or fire giant.... in the end you get remorted to level 1 and start anew as an undead.

So balance wise, it matters not.

Just now, f0xx said:

There's no such thing as half-drow lich lol.

Liches shouldn't be locked to humans only, but rather to mages. All kinds of evil mages. It makes no difference whether you are drow or fire giant.... in the end you get remorted to level 1 and start anew as an undead.

So balance wise, it matters not.

No such thing as liches until they were created... right...?

7 minutes ago, Fireman said:

No such thing as liches until they were created... right...?

Opening the half-drow race to become liches will not make them "half drow lich".

It will just make them a half-drow with the ability to remort to lich. Lich is a race and a class on it's own.

I am not absolutely sure whether the undead keeps some stats of its previous "host", but I don't believe that is the case. 

So it doesn't matter whether you revert from human, drow, elf, illithid or fire giant.

In the end you start at level 1 with undead lich.

I've always felt like undead should just be the evil version of avatar. 

Lore wise we have undead fire Giant mobs guarding towns, so it's not too hard to imagine. 

Any race can be undead-ified, and it affects certain stats similar to an avatar but different values, some could even be minus. 

Skillwise, they stay the same. 

Undead mages should be able to go Lich too.

Illithid Lich http://forgottenrealms.wikia.com/wiki/Alhoon

Elven Lich http://forgottenrealms.wikia.com/wiki/Baelnorn_lich

Slith Lich http://forgottenrealms.wikia.com/wiki/Dracolich

Super Lich http://forgottenrealms.wikia.com/wiki/Demilich

5 hours ago, Wade said:

Any race can be undead-ified, and it affects certain stats similar to an avatar but different values, some could even be minus.

I've always felt the same way.

It can open so many RP opportunities.

I am a bit worried about it balance wise though, but it shouldn't be anything the IMMs can't deal with.

10 hours ago, f0xx said:

balance wise

Ogre warrior Undead ....  or Duergar BLM undead.

Anyhow I think undeads are a race on their own codewise and that the undead thing you guys are speaking of is just a cosmetic change from a spell/skill that a quest class can trigger on others.

1 hour ago, mya said:

Ogre warrior Undead ....  or Duergar BLM undead.

Anyhow I think undeads are a race on their own codewise and that the undead thing you guys are speaking of is just a cosmetic change from a spell/skill that a quest class can trigger on others.

Ok lets theorycraft.

Ogre has vuln to magic. Undead has vuln to holy.

Hitting an ogre undead with a holy weapon means 2x damage, instead of 1.5. It's pretty fine, balance wise, IMO.

Undead Duergar on the other hand.... the magic resist covers the undead vuln, and the some undead traits cover some duergar problems. That seems like a pretty nice combo indeed. IMO just don't include duergars because..... say they are magic resistant race and can't be raised. Or w/e.

The ogre hp boost before the turning would be balanced out with the *2 damage theorycraft too, yes.  That's all well and good, but what about autosneak from drow?  Autofly?  Fury?  Physical resist?  And so on?  Fortunately some things such as slith autotrip are hard coded for that race and that race alone.  Could you imagine illithid shock working for the undead?  Yummy!

Part of the reason for exp penalties is the bonuses you get from the specified race.  Increasing the undead penalty would adjust for that a little sure, though not all abilities are created equal.  You'd be undercompensating for some while overcompensating for others no matter how much or little is added.  In any case, that would only ensure you picked a base race with an ability, throwing humans and other races that offer little to nothing by the wayside.

And then if all mages were to be allowed to become a lich, why would you ever play a human?  Granted, many don't play humans unless they're playing a monk or going for a qthing anyway, but with those two gone, you're left with just vamp and demon wannabes to an already underplayed race.

 

Don't get me wrong, I think the idea is awesome.  It would just take some balancing work.  And by some, I mean potentially significant.  You're right when you say it's not something that the staff can't handle, but we are talking about a race (and in the case of liches, race/class) that's already fairly restricted as it is.

You couldn't stack vulns, and I doubt you can now. But only Morl knows for sure. That's why I said the Ogre...

The Duergar should work the same it does with water, since water is a magical damage type.