I've got a couple of ideas that I'd like to share:
DECOY STRIKE
Syntax: automatic
Monks, due to their extensive knowledge of close quarter combat are able to throw attacks that
they never had the intent of landing, utilizing their knowledge of counter attacking they're able
to throw attacks that if blocked would open an opportunity for the monk to land their intended
strike.
Such a tactic however, doesn't come without cost. If a monk was able to land the decoy strike
it would only land with half its usual strength and only their jabs and basic kicking techniques
could be adopted this way.
Baddy's flaming bite decimates you!
You parry Baddy's attack with your first hand.
Baddy blocks your attack with his shield, leaving his kidneys unguarded. Baddy turns slightly green, but it passes.
Baddy dodges your attack.
Baddy parries your attack, giving you extra momentum as you spin around.
Baddy looks dazed from the blow.
Baddy parries your attack.
Baddy blocks your attack with his shield.
Baddy has quite a few wounds.
Monk: [===|===|===|---]
You parry Baddy's attack with your first hand.You dodge Baddy's attack.Baddy parries your attack, leaving an opening to strike.
Your decoy strike hits Baddy.Baddy parries your attack.Baddy blocks your attack with his weapon.Baddy blocks your attack with his weapon, allowing you to spring off it.
Your decoy strike maims Baddy.Baddy blocks your attack with his weapon.Baddy has quite a few wounds.
The 2nd idea would basically be around their beads, utilizing the new materials that have been introduced for bards, we could make beads a bit more intricate,
perhaps its time to let them have elemental beads? beads that have a chance to poison, bleed or do other status ailments.
How about letting them wear two beads, one for each hand. The mainhands beads can remain unchanged perhaps with the one made from gathered materials in the offhand?
Just a disclaimer that these things are ideas with balance not in mind, balance isn't what you should judge this by as all numbers/effects can be toned and tweaked.