Please comment on or post paladin specific ideas here.
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the golliath be an actual mob that you ride and that kicks and bites in combat. Mounted combat would have a large change to auto-rescue your mount when your enemy targets the horse.
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A paladin may bless their weapon with holy fire. This is a special damage type that ignores all resists/vulns and does increased damage to all evils, but significantly decreased damage to neutrals. It adds the flaming flag and cause fear (no chance to neutrals, moderate chance in evils, high chance for evil supernaturals). It is applied in a similar way as blood vow (single weapon, lag, duration), and the weapon may only be used by the owner. Swords receive a special damage boost to this ability.
Paladins who use shields have a passive chance to completely avoid area spells and skills (this should be quite high as the paladin is sacrificing much offense against a caster here). They may also shield bash, albeit not as effectively as a warrior.
Paladins are innately immune to fear/hysteria.
Paladins gain +1 spellvl when wielding a staff.
Paladins gain the spear skill.
Adv. Mounted Combat allows paladins special bonuses while mounted. Mounted paladins always attack first in the round. All weapons have +2 base damage. Adv. Mounted Combat only works outdoors.
Paladins gain the calm spell.
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Perhaps another option for making mounted combat stronger would be to make it also a weak defense, where the paladin has a small chance (similar to, say, zerk bloodhaze) to ignore melee attacks as the paladin rides out of range or something along those lines but only while riding Goliath.
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Make mounted combat work for regular mounts at 50% reduction OR allow for goliath to be summoned indoors OR increase goliath timer.
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Paladins gain kick.
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Paladins gain flail.
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Paladins gain spear (1handed mounted charge)