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Healer Mechanic Idea

So I saw you mention you needed ideas for healers and it struck me in reading, our current healers make some trade offs for resurrections but I think we can take it even further.  A sort of sacrifice system.  The Healer sacrifices some of their own immortal soul, a shred of it, to their god and based on their belief and willingness to make such a precious offering the power of resurrection is granted. As current, some kind of physical toll would be taken from the Healer, but also would gain a debuff called redemption with a permanent -1 spelllvl to one of a handful of their staple skills (I was think a pool of like sanc, barrier, prot shield, and divine intervention.  Basically self-buffs of a generally defensive nature.).  They would retain this debuff until they land the BRAND NEW SHINY SPELL Soul Seeker. Soul Seeker functions similarly to magic missile in that in one cast, there are multiple small instances of damage.  Soul Seeker only does damage against undead PCs, including vampires and liches, and will actually damage the healer heavily cast on anything else.  Simply, you do not call down multiple motes of a benevolent god's repressed anger and have them do absolutely nothing.  Each instance of damage applies generic magical damage, not holy because we are not talking about the most Divine expression of the God's power, to the target, I would like the damage to be internal if the healer miscasts as I do not see the protections of a god being suitable to defend against the same god's displeasure.  Each instance of magical damage landed against an undead PC has a chance to proc the SHINY NEW AFFECT Righteousness, a 24 hour buff that both cancels redemption from above and adds a spelllvl to one of the healer's staple offensive abilities that apply specifically to anti-undead activities.  My goal here is to enforce the fact that a healer should be aggressively removing the scourge of undeath with all the fervor of their role as the mobdeath remover.  I aim to eliminate that sit and have tea view of healers in the community.  You can play a healer with 15 stacks of redemption... but -5 lvls to sanc, -4 to prot shield, -6 to DI sounds awful...  Obviously this is a very partial concept, but I was wondering what you thought of it as a core mechanic.  Should it be worthy, I would start to look at new spells.  I also thought about the idea of redemption stacking to a certain point procing a "shadow" set of abilities.  Basically having shredded their souls so many times, the healer's powers have grown tainted.  They lose access to all abilities except special shadow abilities only accessible to the healer fully unredeemed.  I was thinking a series of light to medium nukes with utility procs.  they would remain in this weakened state until they brought the most proper offering, in the form of a PK victory over an undead PC, to show their god they take seriously their entire vow and not simply the easy bits.  IDK, let me know what you think.  If it is pure garbage, feel free to call it such.

The goal here is to both enforce the "healers can and should aggressively hunt undead" and keep it mechanically fresh.  Obviously there is more to this mechanic as it was already suggested that something crippling associated with resurrection will just cause healers to never do it.  Maybe some kind of trade of defensive spelllvl for offensive, or some of those "shadow" abilities at various stacks of redemption to supplement their need for a little more offensive punch.

There was also the question of it there are no undead PCs at the time.  I am unsure if the code would allow it, but perhaps the healer guild master offers an execution quest of some very challenging undead mob (think Vlad or something) to give an option to the undead PC kill.

Edited

Only problem here is the lack of undead pcs

It never was an issue for a healer to aggressively pursue undead

Oh I acknowledge it was never an issue, but at least to me... we still perceive healers as tea party specialists instead of a very real aggressive force countering the undead.

Edited