Would really love to see a change in this particular lore, as most of the warriors rolled nowadays choose that. I can understand it being able to disarm noremove weapons, but coupled with the fact it actually steals your weapons makes it too op. We are talking about a class that has all the disarming techniques after all and it rarely fails. All other lores are pretty hard to land, except for this one since it's automatic. After all we are talking about balancing all the time, aren't we? Shield lore and feign got gimped as hell, why not this one as well? Many of the warrior lores could use some work on them, cause we only see a few of them ever been chosen. Like...why not give spear and axe new things? For example, with a spear you can poke your opponent in the eyes for a blindness effect...The axe could be swung in a beheading attempt for massive damage...The polearm could give you an extra attack, since you would be using both ends of it, if you are a polearm master. I haven't seen a warrior playing anything unusual for years.
Weapon seize
What bothers me about this is its success rate. My last blademater was lucky to have a 50% success rate on disarm. Zoichan, when fighting my bard, would go for the dirt disarm combo, and I remember it being successful 2 out of 12 times.
This is not the case with weapon sieze warriors. I've fought a lot of them and their success rate is close to 100% which is completely unfair when compared to BLM (who in ironarm are supposed to have 100% success, so says the helpfile) and monks. Put on top of that the fact that they can actually steal the weapon (WHY?) and it makes for some very annoying lore to fight against.
I'd not mind it having about the same chance as a blademaster / monk disarm at all, if that is not the case already.
In my experience, I have a hard time landing a disarm on a high dexterity character, see the Skintoske fights. It lands a lot though vs giants.