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Get rid of training

Training has become an obstacle for me in terms of RP, character development, and time commitment to a character. It encourages needless grinding. When I play, I want to interact with the characters in the world, not shut them out to train a skill. Consequently, if I do not train, I am not competitive to the level I would want to be. I think all skills should be set to 90% automatically.  

A character is then given a skill credit every 5 levels. 

1 skill credit = 5% points.

At level 50, a character may have 10 skills at 95%, or 5 skills at 100%.

Equipment will still play a role.

Alternatively, I would be interested to see Celerity's skill idea marked for implementation. Set skills to multiple tiers and let characters select between tiers of a skill. Then, eliminate training altogether by having rolls against a tiered level of a skill as opposed to a percent.

Edited

As it is now you dont need to stop and train.

 

You will have most if not all primary skills at 100% by 50 just by rotating weapons and ranking solo a bit. 

 

You can get the rest to max pretty quickly when there are few people on to be honest.

I've contemplated celeritys skill tiers and will eventually implement something similar. But not for all skills. The unbalance that would immediately follow would be too much to deal with. 

 

Only a few at a time. 

My opinion however, about training, is that you don't really have to stop anymore. I've watched people rank from 1-50 in a single day and have over 80% of their skills mastered along the way, not even stopping.

I've solo lvld 1 to 50, with only 3 skills not mastered when done.  The new boost or whatever is in effect is like training meth.

Where's L-A when you need him...

L-A is my old forum name.

Then harden up, princess.

hhaha wow a f0xx zinger!

I am probably one of the very few people who have enjoyed training a character. Not because it keeps me away from other characters in the game, but more so for the fact that I could also multitask in real life, whether that was watch a movie, do some laundry or whatever else I may need to do. When I recently came back, I was kind of saddened that by the time I hit level 30 I pretty much had most things mastered and that by 50 anything I was going to use going forward was completely mastered too. Granted there were some skills that were rather painful (lore), but they're pretty much a breeze now. By letting people have their skills set at 90%, I could see potential problems with excessive trains that some races normally wouldn't have and that would allow them to have quite possibly a HP setup that would be insane. I kind of prefer it how it is now, and in some cases the way it used to be, but it is indeed interesting how quickly training/ranking have become since I last played.

I wouldn't play if I couldn't spend time training. I am not as interested in player killing as I once was. I just want to train, level to 50, and do it over on a different character now. Prob why since I've come back I've trained like 8 characters and deleted them afterwards haha.

Besides it's far too easy in my opinion. You don't have the time investment in a character like you used to when you would train for a while and then get to 50. Which makes folks delete when they get spanked because they can have a new character fully trained and level 50 in 2 days. It's the instant gratification we all love.

Now I suddenly feel like I'm ranking and training wrong...

I used to complain about training taking away form interaction.  But now? It really only serves as a soft brake to slow people down from power peeking.

You can literally train and rank within a day. Keep in mind that the huge influx of characters at pinn heavily skews rares.

Are you guys mostly talking about melees or communers/mages as well?

It doesn't really matter, unless you are talking about some extreme cases like monks, fire giants and such.