Question. Is that staff in your hands during these battles?
Seviks vs Subjugant
Two handed spear
Lance of Imbalance 2 handed spear
And again this isn't a log posted saying I should steamroll, this is a log showing that shadow arts is: random, inconsistent, and does not function at all close to how help shadow arts depicts it. I'm clearly winning dirted rounds, but that's off my hit dam, and them being blind. Shadow arts has no impact on these fights. In 23 rounds I was unable to even affect Lentaries hit dam, or ac. And yhat what the class is supposed to do. In 23 rounds keshan could have killed me at least 3 times conservatively. This selectable is there to combat the super armored melee characters. I got out meleed by a ninja who wasn't even close to an optimized suit of eq.
Str/dex overcap is an issue with come class EQ builds. I had some similar test issues when we first rolled out ninja paths. It's a very nice skill set that procs with no cmd input otherwise. Toss in a few ikazachu (spelling) casts and your dex is gone though. Clerics have giant strength spell that he's casting at +spell lvl. Don't think your gonna do much str wise for him. Just FYI you should find a better avg spear for him than imbalance. Same ninja tactics as LS. Apply your mals then go melee. You're not a warrior.
NoLotus scourge has tangible effects with its dot. Shadow arts debuffs last 1 tick if you don't stack multiple of the same type. So if I hit 3 strikes, but each one effects a different stat it's a till only 1 tick. And on the math that's 11 rounds of combat to fire 3 times, and likely miss at least one. I have to be in combat to apply the mals, nerve and shadow. Then you have to flee to heal, at which point your shadow debuffs are likely going to drop. Having an extra attack per round that's an injure that's completely rng isn't a good skill to select.
My big complaint is what the helpfile says is completely untrue. The class cannot hang with well armed melee oriented characters. You get armedbsolutely crushed before your debuffs even come close to impacting a fight. One level 50 giant strength negates 20+ rounds of combat that perfectly hit the debuff I want (str for hit dam
Anonymous poster hash: d02a7...72d
^me
My initial assessment of SA was similar though it's more effective than you think. It's definitely a rng game but stacking poison, nerv, caltrop, blind, SA, ikaz is huge. Disabling offhands for dual wielders/shields is exponential. You'll do very well against non two handers.
3 minutes ago, Anonymous said:
My big complaint is what the helpfile says is completely untrue.
Anonymous poster hash: d02a7...72d
Welcome to FL. Where 90% of the help files are outdated, wrong, or misleading! Good luck!
That's half the fun trick!
I won't be playing the class, I've got probably well over 500 hours in pvp ing with ninjas over the last 18 months, and I can confidently say that the only people this class can reliably gain the upper hand on are underequipped non lagging classes. Even then it's completely at the mercy of rng if you get good debuffs. The special nerve pinch effect has never landed in any testing. Pvp or pve. You can't expect someone to pk with lower thaco, lower defense (parry and dodge) no lag avoidance, and rely solely on rng to get their advantages
Let me try again. Question. Is that staff in your hands during these battles?
The glimmering white staff for those who thought I did see what was wielded.
4 hours ago, f0xx said:
Also, a small piece of advice - fist post the log to notepad, then copy it from there to the forums.
Ctrl+shift+v
Or the little "Tx" on the toolbar at the top of the reply box.
1 hour ago, Fool_Hardy said:
Let me try again. Question. Is that staff in your hands during these battles?
The glimmering white staff for those who thought I did see what was wielded.
I hold the staff when not fighting to bra dish. You auto draw the Spear when combat starts
To be honest, Shadow Strike ninja was always a path that when I saw one on PK list, I was like "oh ok it's just SS". I have to agree somewhat with Tarako in that this particular path seems a little underwhelming compared to the other mainstream choices. What can be done about that? My first thought is to not have strikes affect useless PK stats like WIS/CON. Maybe it also can affect stats like HP/mana/moves by reducing their caps temporarily.
19 minutes ago, Mmm Beer said:
To be honest, **Shadow Strike **ninja was always a path that when I saw one on PK list, I was like "oh ok it's just SS". I have to agree somewhat with Tarako in that this particular path seems a little underwhelming compared to the other mainstream choices. What can be done about that? My first thought is to not have **SS **affect useless PK stats like WIS/CON. Maybe it also can affect stats like HP/mana/moves by reducing their caps temporarily.
Fixed.
Oops, thanks. Also fixed in OP.
On 6/3/2019 at 8:53 AM, Mmm Beer said:
To be honest, Shadow Strike ninja was always a path that when I saw one on PK list, I was like "oh ok it's just SS". I have to agree somewhat with Tarako in that this particular path seems a little underwhelming compared to the other mainstream choices. What can be done about that? My first thought is to not have strikes affect useless PK stats like WIS/CON. Maybe it also can affect stats like HP/mana/moves by reducing their caps temporarily.
We the path conflicts with itself is a big point. Not having two handed means you need to land strikes fast, and get out to heal. Now landing the strikes is rng, and as far as I can tell landing the actual strike is rng. I've got a better hit % vs ragnomar than anyone I've fought (who is the nost decked) and my highest miss % was versus a level 30 mob. There are also engagements where instead of stacking, it will create an additional shadow arts affect as well. It's the only selectable skill I know of that relies on rng, as well as can be so easily compensated for by eq. The class would be more viable if it fired regularly, and either had a larger effect if it's rng to hit or longer effect if it's a guaranteed hit (like the helpfile suggests)