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Hello human drow

You would be extremely lucky to land calm on decimus.

 

Dandery, the guy who couldn't land calm in a 45 minute fight

 

Anonymous poster hash: b1054...300

See.  That shouldn't be the issue.  Nobody should be able to put out that much dps and be immune to crowd control, debuffs.  Says every other pvp game on the planet. 

 

The mean output was 10% of her life a round.  It spikes to 20% at times  Given maybe 7 to 10 rounds, that's it without fleeing.   She should be able to count on debuffs.  Like calm.   And anything else. 

Why do we get offense from melee giants that can do that. But if a casters spell works to well its nerfed.

Edited

I did debuff him though. First age, then minister. I never really considered using calm because I figured at that point he just runs away and then we start over from the start again (perhaps I'm mistaken in my reasoning here, might try it another time). Like one of my first fights as a Savant, I think I even tried to curse him, but then never really saw the benefit of it — ended up wasting tons of rounds for a minor saves and hitroll debuff.

I'm kinda curious whether the resistances from the Discord DI actually apply or not. This wasn't the first time where I felt like having the resistance up (instead of steel wall) still made me take same damage nouns as from before. Personally, I don't feel like it's the difficulty of landing spells that's making for extremely one-sided battles, but the sheer damage output against a class that's traditionally considered very defensive (clerics). Even if I break off and cure critical 4-5 times, I might lose all the health I regained in a single murder round. I'm trying to improve though. Will try calm out against Berston/Decimus sometime. 😊

  • Riona

Anonymous poster hash: 3932c...d39

If certain spells land like calm or slow the fight is pretty much over, there are some game breaking abilities out there especially against Zerks. Calm was changed for this very reason. What I really don't understand, how are powerful crowd control debuffs supposed to easily land on those prepared for them? -70 -80 saves. We want to go back to how the old sermon worked and bypass saves?

Anonymous poster hash: a8469...754

23 minutes ago, Anonymous said:

 I never really considered using calm because I figured at that point he just runs away and then we start over from the start again (perhaps I'm mistaken in my reasoning here, might try it another time). 

  • Riona

Anonymous poster hash: 3932c...d39

Just remember, if he stays to fight through calm (assuming it lands) he is at a great disadvantage. If he doesn't and runs away like you're implying, you can recover your standard for free. If you already have your standard and this situation comes up, you can take standard and your next fight with him will be MUCH easier for you. I'm not saying it's just that simple, but using the the logic that calm is not worth the effort because he will run away is not exactly sound, since causing them to run away is LARGELY preferable to getting thrashed again and can net you some big advantages.

5 hours ago, Kyzarius said:

Nobody should be able to put out that much dps and be immune to crowd control, debuffs.

How do you achieve immunity from mals and stuff?

Edited

If he rages remember you can try and get him stuck on mobs as well due to rage auto-engage.  Summon is your friend.

46 minutes ago, English lad said:

If he rages remember you can try and get him stuck on mobs as well due to rage auto-engage.  Summon is your friend.

He won't engage but just PC's while raging. There's few mobs that do assist the attacked or attacker, but still you're sitting 2? rounds from summon lag with angry zerk. See if he is mad enough to pursue you raged to cabal guardian 😇. It would be really neat if the zerk was devastation path.

you dont autoattack mobs, LOL

and fury is supposed to be the path of 2handed, why does assault work when dual wielding? it shouldn't imo. the whole selection is based of using 2h handed weapons.

4 hours ago, Zhurong said:

and fury is supposed to be the path of 2handed, why does assault work when dual wielding? it shouldn't imo. the whole selection is based of using 2h handed weapons.

Probably because all zerk paths were seem to have needed a power-up in all matchups? Also probably because a two handed weapon is still being used while dual wielding?

 

Decimus

Anonymous poster hash: a8469...754

It should be negated if dual wielding, as should most of the perks of the selections. It is based off using a 2 handed weapon with 2 hands. If not using 2 hands, no bonus should be given. Burnproof weapons shouldnt even be cleaved unless your physically using 2 hands.

1 minute ago, Zhurong said:

It should be negated if dual wielding, as should most of the perks of the selections. It is based off using a 2 handed weapon with 2 hands. If not using 2 hands, no bonus should be given. Burnproof weapons shouldnt even be cleaved unless your physically using 2 hands.

And this is based off of... your opinion? Have you anything else to add to strengthen your argument at least other than "it should" or "it is" "shouldn't" .I ask because there was obviously a reason this as well as other zerk changes were implemented.

Though I do feel that completely destroying weapons completely are a little harsh and like the suggestion about making the weapon weaker (dmg noun change, avg dmg, hit/dam, or prog loss) upon each successful cleave while either slightly lagging or doing damage to compensate for losing such a strong ability.

 

Decimus

Anonymous poster hash: a8469...754

idk Decimus, post the help file.  

I believe it says 2 handed several times? Dont have a zerk right now. 

it would be my geuss that you have a 2-hand primary and an offhand.  While this was intended for just two-handed with no offhand, but giants and how they can offhand wield with a 2-hand was overlooked. 

personally i think you should have to double grip. 

Why in the world do zerks need MORE hits while dual wielding.

Edited

I dont have the help file on hand, but it seems that it suggests that 2 handed weapons be used. So, your telling me that because your a larger race than you can have a great advantage with the skill as opposed to a smaller race. I am nearly positive, as Kyzarius stated, that it is an over sight. Now your getting into giant races as a whole have a major advantage as a fury zerker than any other option when that shouldnt be the case. So, in your theory, if I roll a fg warrior, his disarm should work better because he is a giant race and is natural stronger than everyone else. Let me just rip your whole arm off instead of disarming you. Hell, let me just step on you and be an instant kill. The FORCE behind FURY CLEAVE is the fact of your are SWINGING your weapon with TWO HANDS.

Hmm in one thread an Imm asks for help in updating helpfiles. But you both think that helpfiles trumps everything else? I guess this means Lord Erelei was tricked by it? Lol.

 

Hot Change Date: 02/19/2018 posted by Erelei

Assault no longer does more damage than the average damage of their weapon (this was an oversight) - it will only do a random number between maxroll-2 and maxroll+3, while wielding one, two-handed weapon, and will only do maxroll-5 and maxroll-3 while wielding one two-handed weapon and one one-handed weapon in offhand.

Anonymous poster hash: a8469...754

You dont have to be combative. I just asked for it for reference. 

And made a geuss.  Geusses can be wrong too.

Sorry didn't mean to come off that way. Was just teasing is all. :) 

 

Decimus

Anonymous poster hash: a8469...754

No worries.  I've been on both sides of the omgnerfit battle.  Defend with diligence friend!

I think disarming burnproofs while dealing a small bit of damage to the weapons durability would be a good step. cleaving to drop avg damage is rough, unless you can recover it with the repair shop

 

The other fury zerk 

Anonymous poster hash: b1054...300