I ran out of potions and don't get a lot of time to just grind consumables xD
Koal
Anonymous poster hash: ed857...ba7
I ran out of potions and don't get a lot of time to just grind consumables xD
Koal
Anonymous poster hash: ed857...ba7
35 minutes ago, Fireman said:
Renown fires more than it should, imo.
As Skree I would wait for it to proc before doing anything because it is going to proc, guaranteed, once combat begins. Its too much. I understand Ivesianna arguing in favor of it, I would too prolly, but the disarm rate is way too high.
I'm not arguing massively in favour of it. All I am saying is, there is plenty of examples of when it progs, it can be effective. And other examples where it just doesn't prog at all, even after countless rounds. It's very random and it makes it difficult to fight but also for me I can't incorporate a strategy around it. All I can do is capitalised as best as my class can do, when it goes off.
How often should it go off?
My most recent PK it went off 1 round out of 21 rounds total. The body slam was just well timed, but as I said before. Those are some pretty low odds that a body slam + renown disarm will trigger at the same time.
Anonymous poster hash: f64ab...ec6
I'd be fine with it going off as often as it does, if it checked to fail or checked vs other skills, whatever. It is SUCH a pivotal moment that your opponents have to be 100% focused on it happening.
Koal
Anonymous poster hash: ed857...ba7
Kind of the same way someone would have to be focused about being dispelled or getting a haymaker to the face.
Not quite. Haymaker fails. A lot.
Being dispelled and dropping your weapon are two totally different things. Especially as a raged zerk.
Anonymous poster hash: ed857...ba7
Difference is the renown disarm is automatic and doesn’t lag the user.
Haymaker can be blocked and create two rounds of lag where the recipient can get away.
Dispel can be saved and lags the caster.
Both haymaker and dispel can land and not take down essential skills/spells.
Firstly, this should have a chance to fail. My guess is that it does fail and you just don't see the in-game message, but Erelei would have to confirm.
If it doesn't currently fail, perhaps the chance for it to work should be somewhat based on the amount of PK kills since your last pdeath. Something akin to evil cleric path damage. Because obviously a Knight who is dying a lot, or died recently, is not going to cause someone to be "Filled with terror" as easily.
I think its the cursed weapon being disarmed with no lag, and apparently mid round, that is the concern. Haymaker still lags the zerk. Dispel still costs a round. And both can be saved against, and are quite often. It is a curious discussion, not really on a side myself. Simply clarifying why comparing it to haymaker and dispel is a bit off.
It can and it does fail.
Quote
Koal: [===|===|---|---] A black dragon's poisoned bite scratches you. A black dragon rears and breathes a cloud of poisonous fumes! Your flame devastates Ivesianna! Ivesianna weaves out of your attack. Your flame hits a black dragon. Your flame MUTILATES Ivesianna! A Gruesome Mask comes to life, twisting into a look of pure evil and terror! Ivesianna is already cowering in fear. You feel scared for a second. You block Ivesianna's attack with your weapon. You block Ivesianna's attack with your weapon. A necklace possessing a flawless sphere glimmers with a divine intensity. You dodge the Vanguard's attack. You block the Vanguard's attack with your weapon. Ivesianna has quite a few wounds.
When you see that message, that's the skill firing, but failing to cause your weapon to fall from terror.
Fear is mental saves i believe.
You yell 'Help! I am being attacked by Ivesianna!'
Filled with terror, your weapon slips through your slippery fingers.
Ivesianna's divine power mauls you.
Spell: fear : for 1 hours
Did we just figure out that this skill relies on the fear affect (lasting 2 ticks) and can be countered with mental saves...?
If so, I wonder if this helps:
20. Heroic: Allowed to use mercy (Dark Knight and Crusaders excluded)
100% heroism/rescue/charge (101% max)
-50% to be hysteriaed
-300% to be feared
lol, every Nexus will now use that perk if so.
What if like a crusader it pushed your weapon aside instead of the full disarm?
I think having at fire at the end of the round instead of beginning or middle would be a start.
I wasn't comparing it directly to dispel or haymaker, just that it was in the same boat with the person on the receiving end having to be focused and pay attention.
I don't have any huge issues with the skill itself, it is an Elder cabal skill so it should be a reasonable buff to the user.
Ulmusdorn made a pretty good suggestion if it had to be changed though.
1 hour ago, Ulmusdorn said:
What if like a crusader it pushed your weapon aside instead of the full disarm?
That seems alot more fair compared to how it works now. I'm assuming it wouldn't lag the Knight E for those 2 rounds. But would the effect also work for one round only?
With a possible tone I kinda feel like Praetorian Styles should be buffed a tiny bit more. Maybe a slightly increased landing rate and one round lag on the strikes that cause the suckier effects.
This skill is the most OP Elder skill in the game. It's so OP that I've tried rolling Knights for it. Too bad goodie cabals are so boring :(
The funny thing is that maelstrom's synergy with dragon stance was deemed OP and changed, yet this exists. And for maelstrom you had to actually input a command, while this happens automatically. It's a lovely skill I must admit. Completely broken and OP, and it's been such for long long time. It's sad that we need strong characters for the IMMs to "notice" such things though.
Exactly f0xx I totally forgot about the dragon stance and maelstrom change. Now they made a buffer version of it!
koal
Anonymous poster hash: ed857...ba7
In all these logs the fire giants barely get hit when wielding a weapon, perhaps that needs looking at too?