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A fight? I don't think so...

On 8/2/2016 at 8:48 PM, Kyzarius said:

really? thats just silly.  

This is a function of wintin, I mean you would have to be using straight telnet to not have this capability.. 

 

to go north west I would have to type Nw and Sw because nw would move me north then west and sw would move me South then west.

 

Or Gmud... And no one besmirches the good name of Gmud.

Heh. Some might call me one of the (not the) fastest players when it comes to chasing and catching or running. I use . I've never used numpad. And I use tintin++. I've thought about making scripts specifically for FL and sourcing it to everyone who use it, but not everyone does.

No one would say that. You're probably one of the(the) slowest players when it comes to chasing and catching or running.

Edited

No one would say that. You're probably one of the(the) slowest players when it comes to chasing and catching or running.

 

Edited

I've always used direction plus enter, and usually my command entry is faster than the actual movement in-game, so I have never seen a reason to change that.

1 hour ago, Trick said:

No one would say that. You're probably one of the(the) slowest players when it comes to chasing and catching or running.

Keep on keeping on. I'll be phased out eventually and no one will know who I'm playing! Woot!

I was kidding!

On 8/2/2016 at 6:41 PM, FatMike said:

Mudlet doesn't let you stack directions, at least not by default....

 

wwwwww - input

Huh?  - returned

Mudlet uses a command separator.

 

; is treated as a line break.

Edited

14 hours ago, Lloth said:

Mudlet uses a command separator.

 

; is treated as a line break.

Cool, just means I'll ease the pinky over and hit enter instead of changing from what I've done forever. I'd probably be worse off if I was able to stack direction commands