Something F0xx brought to my attention. Edges are pretty much geared toward melee.
A quick look at the Help available for the edges.
HELP: Ambidextrous Disarmer You can more easily disarm your opponents with your offhand. HELP: Stalwart of Faith Your stalwart faith makes you harder to be cursed. HELP: Restful Body You sleep soundly, thus gain more health while resting and sleeping. HELP: Meet with the Landslide You've learned to meet with the landslide, landing more powerful bashes. HELP: Thrusting Shield You've learned how to knock your opponents down with your shield. HELP: Hunter of the Virtuous You've learned the weaknesses of those blessed of light, thus your weapons easily slice through them. HELP: Hunter of the Damned You're a demon hunter, thus your weapons burn them with holy psalms. HELP: Hunter of the Dead You're an undead hunter, thus your weapons burn them with holy light. HELP: Zealous Faith You're more virtuous than your peers, warcry and bless aid you more. HELP: Strong Legs Your legs are as large as tree trunks, gaining more movement than your peers. HELP: Strong Mind Your mind is capable of astonishing feats, and you gain more mana faster than your peers. HELP: Unshaken Believer Your faith in your God shows no bounds, few can shatter your faith. HELP: Cunning Businessman You know your way with money, and are a smooth talker. Items in shops cost less. HELP: Thickened Skin Your skin has become thick over the years, giving it an armory texture. HELP: Strong of Flesh You resist others attempts to disease and mangle your body. HELP: Iron Grip You've adapted yourself to hold onto your weapon with an iron grip. HELP: Watchful Eye Keeping an eye on your belongings has never been an issue. HELP: Lucky Bastard Lady luck favors you, even against those who may be unseen. HELP: Quickened Feet You're quick on your feet. Projectiles may find harder to hit their target. HELP: Strength of the Ox You have the strength of an ox, thus can carry far more weight than your peers. HELP: Well Prepared You have many pockets in many different pieces of clothing. You can carry more items. HELP: Expert Packer You've discovered a magical enchantment that makes things lighter in your backpacks. HELP: Hunter of the Righteous You've learned the weaknesses of those dedicated to armor and weapon enhancements, thus your weapons damage them more.
Most of them clearly favor meele, such as improved weapon damage, disarms, bash damage, resist spells, more HP regen.
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HP regen favor more meeles, since they can dirt kick actriction you.
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Mana regen aids both, perhaps more my meeles since in my playing experience only a Giants clerics have a trouble with mana regen, and my zerk gets insane downtime due heavy mana consumption during PK. Rangers, BLM and Monks should also shine with this edge.
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Iron grip I don't think affects much casters since a mage will not be caught without a cursed weapon.
- Thick skin this benefits CC, since they tend to have stronger AC and so benefit more from the damage reduction they so much need.
- Unshaken Believer, clearly this is an aid for communers vs other CC's.
Can we please have more mage edges?
Things like "Unshaken Believer" but for Silence.
"Iron grip" but for shield, since it's hard for a communer to get a cursed shield.
Perhaps one that grants HP, as this would favor more mages whose HP is lower than meeles.
Perhaps also something offensive to counter-weight weapon bonus damage, such as +1 spell level. Perhaps 1 edge for each aff, mal and mental spell type.
Perhaps even powerups for a spells that most mage have, like an edge that makes the spell "dispel magic" when not saved, dispel at a higher level (more chance of higher level stuff going down such as L60 sanctuary from the glimmering stave).
Or empowering "faerie fire" to last longer.
Or empower "curse" saves reduction power. (akin to the bless/warcry powerup).
Also, while we are discussing the bazar bonus, the medallions last I IDed them, granted great bonus for a melee but little to a mage.
Object 'necklace small flawless sphere !21232!' is type jewelry, material promethium. Extra flags: glow hum nodrop nolocate burnproof. Weight is 0, value is 1000, level is 50. Affects hitroll by 3. Affects damroll by 3. Affects mana by 5. Affects move by 5. Affects hp by 5. Affects ac by -12. Affects savingspell by -8.
This is clearly the best neck-wear for a meele character. Nothing compares to +3/+3 neckware.
But 5 HP and -12 AC, the things that benefit a mage is awful for a mage.
A socketed arena coif can grant me 30-40 AC, and a brooch 40 HP.
Why not make a necklace directed to mages like:
Object 'necklace small flawless sphere !21232!' is type jewelry, material promethium. Extra flags: glow hum nodrop nolocate burnproof. Weight is 0, value is 1000, level is 50. Affects mana by 50. Affects hp by 50. Affects ac by -50. Affects savingspell by -8.