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invoker selections

Hey' date=' I'm just throwing out ideas. I'm not a huge invoker player to begin with having played ONE to lvl 50. Haha[/quote'] me too mamacita!

Magick, I was just thinking that we have classes that are racially entwined with a singular concept such as Vamp/Lich but we don't incorporate anything for players that grow as part of a guild. It's like looking at an Apprentice then going back to him now that he has become the Master... there's no telling what you would find... Necromancers that grafted body parts onto themselves... Warriors that have physically doubled in muscle mass... we clearly have skills/spells that show our advancements... we even increase hp/mana/mv... but it doesn't really incorporate that an Elf Warrior and an Elf Invoker racially would be altered... they wouldn't, realistically, have the same stats... such as strength. so, an Invoker that spends so much time working with the elements and drawing on (time stream/whatever) could certainly become "tainted" by it, so to speak. it's an avenue that I don't think we've really explored much IG other than aesthetically speaking.

as for those specific stats, I hadn't come up with anything specific... but an Elf Invoker that has focused their studies in the Element of Fire might become immune to it like Fire Giants... Half-Elves that have focused their studies in Water magic can walk on water... regardless of race... any invoker that gets to level 50 might be able to apply for a racial change... and that race, having been altered by the elements, becomes something akin to them... really haven't fleshed anything out, it's all open for interpretation. just throwing ideas out for someone to expand upon.